Ok is it just me or have Moon Mages been sort of squeezed into utility & warding for the most part? Where are the TM spells? I counded 5. Only one is Multi target and it is terrible. Others I have played with they do OK as single target spells if you stuff max mana into them. Teaching wise they are ... bad.
Where are the Cyclic spells that train stuff like the other magic guilds have? I cant train from cycling Moongates and/or Shifting Moonbeams. Where is the Starlight Sphere spell?
Debilitation is ok but where is my Augmentation for combat? TON of utility Augmentation spells like Shadows, CV, Piercing Gaze etc etc etc. No serious boosters in combat.
I have a moonm age with over 1k in magic. I am not looking forward to learning Sorcery from 0 ranks to 1000+ ranks so I can be a Combat Mage again. Lot of us with big moon mages proudly trained ast Battle Mages. Now ... I am at a loss. Am I missing something here? Or is Sorcery the only way to go and umm.. anyone wana buy a 155th MM if thas the case?
THOMPSONM10
GRIM45
Re: Moon Mage & Combat magic?! Where?!
01/27/2013 04:15 PM CST
>>Ok is it just me or have Moon Mages been sort of squeezed into utility & warding for the most part? Where are the TM spells? I counded 5. Only one is Multi target and it is terrible. Others I have played with they do OK as single target spells if you stuff max mana into them. Teaching wise they are ... bad.
Yes. They have been. But nothing about that really changed from 2.0->3.0. MMs were never really TM power houses.
>>Debilitation is ok
o.O Yeah...ok. MB, Mind Shout, Dazzle, Rend, TV, Calm(+Hypnotize), Sleep
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
Yes. They have been. But nothing about that really changed from 2.0->3.0. MMs were never really TM power houses.
>>Debilitation is ok
o.O Yeah...ok. MB, Mind Shout, Dazzle, Rend, TV, Calm(+Hypnotize), Sleep
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
THOMPSONM10
Re: Moon Mage & Combat magic?! Where?!
01/27/2013 04:20 PM CST
>>Yes. They have been. But nothing about that really changed from 2.0->3.0. MMs were never really TM power houses.
Dont need to be a powerhouse just need stuff that trains. I cant get TM to move unles I just stand there casting like crazy and nothing but. Damage wise the MM TM spells are pretty phatetic.
No cyclic spells that I can use to train magic with as all the other guilds have even Paladins and Rangers which are NOT magic based guilds.
What function does a moon mage serve really with the current spell set? Moongating?
And if Sorcery was it for MM why not granfather the skill? I cant bactrain 1000 ranks of it that would take years.
Dont need to be a powerhouse just need stuff that trains. I cant get TM to move unles I just stand there casting like crazy and nothing but. Damage wise the MM TM spells are pretty phatetic.
No cyclic spells that I can use to train magic with as all the other guilds have even Paladins and Rangers which are NOT magic based guilds.
What function does a moon mage serve really with the current spell set? Moongating?
And if Sorcery was it for MM why not granfather the skill? I cant bactrain 1000 ranks of it that would take years.
DAENAR-DR
Re: Moon Mage & Combat magic?! Where?!
01/27/2013 04:59 PM CST
>> THOMPSONM10
Everything you said....
Just Wow.
Everything you said....
Just Wow.
DYERA7
Re: Moon Mage & Combat magic?! Where?!
01/27/2013 05:08 PM CST
>TON of utility Augmentation spells like Shadows, CV, Piercing Gaze etc etc etc. No serious boosters in combat.
Predictions! Fill armor, weapon, survival, and lore pools and you can boost shield, parry, evasion, and tactics; that's not a boost? And Seer's Sense.
Predictions! Fill armor, weapon, survival, and lore pools and you can boost shield, parry, evasion, and tactics; that's not a boost? And Seer's Sense.
BEVERAGEK
Re: Moon Mage & Combat magic?! Where?!
01/27/2013 05:16 PM CST
>>Predictions! Fill armor, weapon, survival, and lore pools and you can boost shield, parry, evasion, and tactics; that's not a boost? And Seer's Sense.
Also, you can curse people :(
I still remember when Raesh cursed my Defending skill so hard that I actually lost a bunch of stance points and all of my macros broke because I couldn't enter into my typical stance shield/parry allocations :(
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
Also, you can curse people :(
I still remember when Raesh cursed my Defending skill so hard that I actually lost a bunch of stance points and all of my macros broke because I couldn't enter into my typical stance shield/parry allocations :(
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
THOMPSONM10
Re: Moon Mage & Combat magic?! Where?!
01/27/2013 05:18 PM CST
>>Predictions! Fill armor, weapon, survival, and lore pools and you can boost shield, parry, evasion, and tactics; that's not a boost? And Seer's Sense.
Ok I am obviously not understanding some MM spells than. Which ones do shield/parry/easion/tactics? Predictions ... pretty sure that now has a good chance to fail or not work or backfire.
Ok I am obviously not understanding some MM spells than. Which ones do shield/parry/easion/tactics? Predictions ... pretty sure that now has a good chance to fail or not work or backfire.
VOLCANUS
Re: Moon Mage & Combat magic?! Where?!
01/27/2013 05:31 PM CST
>> >TON of utility Augmentation spells like Shadows, CV, Piercing Gaze etc etc etc. No serious boosters in combat.
Contingency is arguably the best "save me" spell in the game.
The immobilizers that are sleep, MB (nerve damage?), mind shout, and calm are massive combat penalties while keeping the moon mage safe.
You have a slew of damage prevention spells in cage of light, rf/shadows + hiding, and whole displacement.
And your ritual buffing spell, IOTS, is a straight stat buff which helps so many unique rolls.
Aren't moonies slated to get a cyclic AOE debilitation spell as well?
And then you have the scroll options from other guilds, which I expect to become significantly more valuable once traders get lunar magic.
As a suggestion, I think it would be cool to add a metaspell to cause riftal summons to be cast area that spawns an area specific in the room, or perhaps is a cyclic itself that summons at each pulse.
It would have also been a good idea to give moonies the option of converting one of their magic skills to sorcery or otherwise including sorcery in the grandfathering. Same for all guilds which are getting a guild specific sorcery spell.
MOCKERJB
Re: Moon Mage & Combat magic?! Where?!
01/27/2013 06:26 PM CST
<<I still remember when Raesh cursed my Defending skill so hard that I actually lost a bunch of stance points and all of my macros broke because I couldn't enter into my typical stance shield/parry allocations :(>>
Haha! RL life curse hax, nice move, Raesh.
On topic, TKS trains TM better than ever before. Try targ tks 25, charge camb 25-40, cast. Should cover it. Expect to have your attunement hovering around 25-45% during heavy magic training cycles.
TM damage is tweaked along with everything else. There's nothing relatively bad about ours in my opinion, it's just the nature of the 3.0 beast. Flip side is that you, along with critters, tank a lot better (and with COL and MAF, we have some decent tank ability in good chain). We have a couple of our really awesome spells being fixed at the moment. Like SLS--I want that back too, but it's just a matter of time I think. It is definitely our best TM killer spell in my opinion.
Haha! RL life curse hax, nice move, Raesh.
On topic, TKS trains TM better than ever before. Try targ tks 25, charge camb 25-40, cast. Should cover it. Expect to have your attunement hovering around 25-45% during heavy magic training cycles.
TM damage is tweaked along with everything else. There's nothing relatively bad about ours in my opinion, it's just the nature of the 3.0 beast. Flip side is that you, along with critters, tank a lot better (and with COL and MAF, we have some decent tank ability in good chain). We have a couple of our really awesome spells being fixed at the moment. Like SLS--I want that back too, but it's just a matter of time I think. It is definitely our best TM killer spell in my opinion.