Moonblade 01/06/2016 09:54 PM CST
I've been having fun with Moonblade lately, but noticed an odd line that sometimes comes at the end of an attack and am just curious what it means.

>slice
< Moving in gracefully, you slice a heavy black moonblade at a grass eel. A grass eel fails to dodge, receiving a glancing blow. The moonblade lands a hard hit (5/23) to the eel's body.
[You're tired, solidly balanced and have slight advantage.]
[Roundtime 7 sec.]
Tendrils of shadows lick out from your black moonblade withering the grass eel's neck.

Any ideas?
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Re: Moonblade 01/06/2016 10:01 PM CST
Shape moonblade/moonstaff to warded|unwarded

Disable/reactivate the moonblade's attack messaging.

https://elanthipedia.play.net/mediawiki/index.php/Moonblade



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Re: Moonblade 01/06/2016 10:05 PM CST
I thought warded/unwarded was the premessage that came on the attacks themselves. Good to know. Thanks!
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Re: Moonblade 01/06/2016 10:23 PM CST
It's both.

>shape moonblade to unwarded
>
Staring intently into the moonblade's matrix, you attempt to unward the surface of the moonblade.
With a simple yet time consuming magical act, you minutely soften the surface of your moonblade. Your moonblade will now release a tiny amount of energy during violent motion.

If you make multiple low RT attacks (feint) you'll see more post attack messaging from my very short and unscientific experimentation.



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Re: Moonblade 01/07/2016 01:12 AM CST
Actually that looks like buggy code for light based creatures and katamba blade interactions.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: Moonblade 01/07/2016 01:14 AM CST
>Actually that looks like buggy code for light based creatures and katamba blade interactions.

I was seeing similar post messaging using a Yavash blade on warklins but only while the blade was unwarded.



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Re: Moonblade 01/07/2016 10:48 AM CST
Yeah, I found the problem. It's just a cosmetic thing where it's occasionally thinking things are lunar creatures and they aren't.

The problem is the easy way to fix it will involve deploying code that I'm not certain is in a safe place to deploy so the fix may be a few days while I make sure everything is locked down - I haven't worked on that project since April.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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