Manipulate QoL 10/07/2016 05:29 PM CDT
Manipulate is annoying because manipulated critters don't recognize each other. Manipulated critters never attack the empath so they should never attack each other because they aren't trying to engage the manipulator. Also, they shouldn't attack warriors either because none of these creatures will engage the empath. However, and accepting confirmation bias, they frequently attack each other. There has to be a way, probably tied to the Innocence calculations, for minions to recognize each other so they help rather than hurt the hunting empath. It's more often the case that I have to command a warrior to attack a non-manipulated enemy or cancel all manipulations so that two manipulated enemies stop fighting each other.

Resolving this PITA would be one of the best improvements for empathic combat I can think of.
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Re: Manipulate QoL 10/07/2016 07:10 PM CDT


Big fan of this suggestion, and I would like a point option where the empath's stable all attacks that target.
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