New Empath Stuff to Enter Testing Soon (tm) 09/29/2013 09:23 PM CDT
Hello everyone! I'm really excited to announce that the healing system updates are pretty much done and will soon be ready for player testing. Soon (weeks not months) we'll be opening the test instance up for testing of various things (please no questions about the other things) as well as the new healing systems. The healing system is a beast and has passed through several GMly hands, for the most part we'll be relying on you guys to help us test it and knock the rest of the bugs out of it so that we can release it in the live instances.

What's changed?

Basic Healing System

The healing system has been completely overhauled. Everything is brand new. The "normal" healing system has all of the same features that it had previously, with some new ones added in.

Thus, if you're most comfortable using it how you always have used it, you can still use it in exactly the same way. So trusty ol' TAKE MELETE LEFT ARM INT is still there and will work the same way.

New stuff...

New take options:

It will now be possible to take large blocks of wounds in one go without having to individually specify each wound. (e.g. TAKE MELETE ALL, TAKE MELETE ALL WOUNDS, TAKE MELETE ALL INTERNALS, etc.) Thus, we hope people will not have to rely as much on scripts, and things are generally more user-friendly all around. As I said, these options are in addition to the old reliable ones you know and love, so if you don't want to, you don't have to use the new features.

Transferred wound reduction:

With increased skill, Empaths will also automatically reduce the severity of incoming wounds. You'll start seeing skill-based severity reductions at around 450 ranks in Empathy for external fresh wounds. Reducing the severity of other types of wounds takes more skill. Severity reductions are capped at 1/2, though that is subject to tweaking based on your feedback, and it takes a whole bunch of skill to reach that mark.

You cannot reduce the severity of wounds transferred from other Empaths unless the other Empath is permashocked.

If you'd prefer not to reduce the severity of a wound for some reason, you can specify this by appending the NORMAL flag. (e.g. TAKE MELETE LEFT ARM INT NORMAL).

Messaging:

The messaging for healing has been consolidated in a way similar to the regen spell, so healing will hopefully be a bit less spammy for you all.

Experience:

Because the system has been totally rewritten, the experience may have changed slightly. I'd like it to be similar to how it was before, but it may not be exactly the same. Your help in testing the EXP is appreciated so I can get us as close to the mark as possible.

You can also now get experience for healing Empaths – if the other Empath is permashocked. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there's no chance of people trading wounds back and forth for infinite experience in that circumstance.

New Ability - Persistent Links

The persistent link allows an Empath to establish a diagnostic link with a patient that does not expire so long as the Empath and the patient remain in the same room. This ability requires 300 ranks of effective Empathy skill to use, and is learned by receiving a persistent link from an Empath who knows the ability. For testing purposes, any Empath who has sufficient skill in the test instance will be able to use this ability automatically.

The persistent link allows an Empath to perceive the health of a patient through it without touching the patient. (Syntax: PERCEIVE HEALTH <Person>). A persistent link is also required for some other abilities to work, such as the Hand of Hodierna ability.

Syntax:
LINK <target's name> PERSISTENT - Establishes a persistent diagnostic link
LINK <target's name> PERSISTENT CANCEL - Cancels a persistent link only


New Ability - Wound Redirection

The REDIRECT ability is used by Empaths to modify their Empathic healing abilities to change where a transferred wound will appear. This ability is taught by guildleaders and requires both 60th circle and 320 effective empathy ranks to learn or use (ranks modified by shock).

Syntax:
REDIRECT ALL to {body part} - Redirects all transferred wounds and scars to selected body part.
REDIRECT {body part} to {body part} - Chooses a specific body part to redirect.
REDIRECT CHECK - Shows your current redirection status.
REDIRECT CANCEL - Cancels any current redirection active.

A redirect will last for five minutes before automatically cancelling.

New Ability - Unity Link

Unity is a healing ability. It Allows an Empath to instantly assume every wound on a patient, but with no reduction in severity. This brand of healing thus leaves the Empath with every single wound the patient had, but as a new application of Empathy, it leaves the patient with no scarring and it teaches better than "vanilla" healing does.

There is a skill-based cooldown to use this ability, starting at three minutes and possible to work down to one minute.

Unity is taught by guildleaders and requires 70th circle and around 380 effective empathy ranks to learn and use.

Syntax:
LINK <target's name> UNITY - Invokes a manifestation of the Unity link


New Ability - Hand of Hodierna

Hand of Hodierna is a healing ability. This is a higher level ability (80 circle's worth or around 440 empathy) that is taught by Guildleaders. It is a passive transfer type that transfers wounds from patient to empath without any action from the empath, once they have established the persistent diagnostic link and then invoked the Hand of Hodierna link.

This is a fairly slow transfer; it starts out a little random, hence a bit more dangerous to the empath than normal healing. For amount healing X on the patient, the empath gets anything between 1X and 3X in wound, so they have to be pretty careful and on top of things to make sure that their multiple patients and wounds don't pile up too quickly. Thus you have no way to know what was going to come across or exactly how bad it will be. The randomness decreases with skill until the empath consistently gets a 1:1 transfer at around 600 ranks. However, since this is a slow healing ability, the most you will ever get at once is nine points of "wound," which is about halfway to a bleeder, for reference.

The empath starts with the ability to form two such links at 80th circle/440 ranks, three at around 500 ranks, and four at around 560 ranks. In addition to reducing randomness, additional skill allows an empath to transfer more wound per person, though the total amount still caps out fairly low.

The Hand of Hodierna is meant to teach quite well, though not in such large bursts as vanilla healing or unity, and it mainly aimed at group hunting situations.

Syntax:
LINK <target's name> HODIERNA - Establishes a manifestation of the Hand of Hodierna link
LINK <target's name> HODIERNA CANCEL - Ends a specific manifestation of the Hand of Hodierna link
LINK ALL HODIERNA CANCEL - Ends all manifestations of the Hand of Hodierna


FAQ:

Q: When will the test instance be opened for testing this stuff?

A: I don't know, other than "soon." I really, really don't. Sorry! But as I said above -- weeks, not months.

Q: I thought you were developing high level Empathy stuff. 70th-80th circle isn't really all that high level, considering even the previous circle cap of 150.

A: This is just the first round as far as I am concerned. I have some ideas for abilities in the 90th to 100th circle range which will hopefully help fill the higher end a bit, but they haven't been proposed yet so I'm unable to talk about them with any specificity.

Melete
Lore Developer
S'Kra Mur Champion
Empath Advocate
Advocates Lead
Events Lead
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Re: New Empath Stuff to Enter Testing Soon (tm) 09/30/2013 12:54 AM CDT
Thanks for your hard work, Melete! I'm really excited about these new abilities.

>>DR-Melete: You can also now get experience for healing Empaths – if the other Empath is permashocked. Permashocked Empaths are treated as a non-Empaths for experience purposes, since there's no chance of people trading wounds back and forth for infinite experience in that circumstance.

Is there any way that we could get experience for healing dead Empaths? There is no potential for infinite experience in that circumstance, and I rather doubt that any Empath would intentionally die to let another Empath get experience.



You feel your Heart Link with a mug of zombie's revenge fade away.

Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
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Re: New Empath Stuff to Enter Testing Soon (tm) 09/30/2013 08:16 AM CDT
Melete,

The things you have outlined in your post look amazing. So many abilities that I remember being asked for over many many years will be open to us, and while not specificity for higher level empaths, lots of the 'take all' type options I bet are going to scale very nicely for those with advanced skill.

It looks like a lot of consideration went into the new system, thank you for your hard work!

~Kythryn
"Travel is fatal to prejudice, bigotry, and narrow-mindedness." - Mark Twain
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Re: New Empath Stuff to Enter Testing Soon (tm) 09/30/2013 09:24 AM CDT


I'm excited to hear about this! They all sound pretty great, and I can't wait to test them out. I also like that it seems to be a first step with more planned! Thanks for getting this out there!
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Re: New Empath Stuff to Enter Testing Soon (tm) 09/30/2013 11:42 AM CDT
There'a a great deal of awesomeness in there; I'm excited to try it out. I do have a couple of questions, if you don't mind.

For severity reduction, does that include vitality transfers (and if so, does that include transfers via Heart Link?)? What about poisons and diseases?

I'm a little confused about the amount of healing produced by the Hand of Hodierna ability. Is it (up to) nine points of each injury from each person on each pulse? Or is it nine points total spread evenly over all of the wounds on all of the people? Nine points per person spead evenly over all their injuries? Or something else altogether? What sort of pulse frequency are we looking at, and is it influenced by skill at all?

Thanks,
-Life Sustainer Karthor
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Re: New Empath Stuff to Enter Testing Soon (tm) 09/30/2013 11:57 AM CDT
Oh yeah, and does Redirect work with Hand of Hodierna and/or Unity?

Thanks,
-Life Sustainer Karthor
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Re: New Empath Stuff to Enter Testing Soon (tm) 09/30/2013 01:46 PM CDT
Wow these are really awesome and exciting changes!

Would it be possible to get a time component added? Like TAKE MELETE ALL [SLOW/MEDIUM/WARPSPEED] that included a check but affected the rate of transference?
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Re: New Empath Stuff to Enter Testing Soon (tm) 09/30/2013 06:03 PM CDT
I think I read that whole post with my mouth open. I can't wait to see it all in action.

Nikpack
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Re: New Empath Stuff to Enter Testing Soon (tm) 09/30/2013 06:19 PM CDT
>>I think I read that whole post with my mouth open. I can't wait to see it all in action.<<

^This^ ^This^ ^This^

________________________________________________________________


"Believe it or not, most of us have far more entertaining things to do than yank you up to regale us with tales of textual murder. " ~GM Melete
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/01/2013 12:16 AM CDT
>>For severity reduction, does that include vitality transfers (and if so, does that include transfers via Heart Link?)? What about poisons and diseases?

Hmm, no it doesn't. That I can recall anyway. I can look into adding this and seeing if it isn't too zany of an undertaking. It will not include heart link, however. Poisons and diseases are off of the table for now, since from what I know we're going to be overhauling that whole system soon. Or maybe just eventually? But anyway, it would probably be a waste of dev time to sink too much time into anything poisony or diseasy only to have to rework all that stuff due to updates/changes to those systems anyway.

When the systems are in a more settled state, we'll see.

>>I'm a little confused about the amount of healing produced by the Hand of Hodierna ability.<<

The healing is really slow. Lore-wise, it's sort of just seeping through to you, you aren't controlling the healing as directly as you are in the normal healing system.

How it works is you get a pool of X points per person. For someone with low skill, that may be 10 (numbers made up, but for simplicity's sake.) For someone with higher skill, that may be 30.

You can, no matter what, improve at most ten wounds per patient, and at most three points per individual wound. This ability is NOT like current regen. It's closer to old regen when you first got it. This ability is not meant to let you rapidly burn through a bunch of patients at once, it's meant to sort of stay on top of those gradual accretions of wounds that happen in combat that isn't a slaughter on either side.

And, with low skill, there is a chance of the Empath "receiving" up to three times more wound than they healed. Since the max wound you can heal is 3 points, the most you will ever receive is 9 points. The chances of this happen diminish with skill until you will always get a straight 1:1 transfer at somewhere around 600 ranks. However, the wounds you heal are always random and there's no way to choose or prioritize what gets healed.

I know that's pretty confusing. The Hand of Hodierna is not a fine-tuned healing technique, and the randomness of it is meant to reflect that a bit.

>>Redirect

Redirect only works with the traditional healing. Hand of Hodierna and Unity are not transfer methods that can be finely controlled. For that kind of control, your best bet is old reliable.

Melete
Lore Developer
S'Kra Mur Champion
Empath Advocate
Advocates Lead
Events Lead
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/01/2013 12:48 AM CDT
>>TAKE MELETE ALL [SLOW/MEDIUM/WARPSPEED] that included a check but affected the rate of transference?

This should already be possible, but I may be misunderstanding. Here's what we have right now...

Empaths have the capability of transferring wounds from a patient to themselves. The following options are available for transferring:
Wound transfers -
{TAKE/TRANSFER} {patient} {body part} [{PART/HALF/MOST}] [{CAREFUL/QUICK}] [ALL] [EXTERNAL/INTERNAL] [WOUND/SCAR]
Poison & Disease transfers -
{TAKE/TRANSFER} {patient} [{CAREFUL/QUICK}] [{body part}] {POISON/DISEASE}
Shock transfers -
{TAKE/TRANSFER} {patient} SHOCK
[{PART/HALF/MOST}] indicate partial transfers. These transfers may be attempted by an Empath of sufficient experience and reduce the amount of wound transferred at a time.
{body part} can include ALL WOUNDS, ALL SCARS, ALL INTERNALS, ALL EXTERNALS, or EVERYTHING.
Please note that, for poison and disease transfers, any speed modification must be sent before the words POISON or DISEASE.


So slow is "careful," medium is normal, and warpspeed is "quick." It's been a while since I was deep into the guts of this particular aspect of the code, but from what I recall there are skillchecks and exp mods for those options as well.

Melete
Lore Developer
S'Kra Mur Champion
Empath Advocate
Advocates Lead
Events Lead
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/01/2013 01:00 AM CDT


this is so ridiculously exciting. thank you <3
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/01/2013 05:47 AM CDT
<<I can look into adding [severity reduction to vitality transfers] and seeing if it isn't too zany of an undertaking.>>

Thanks for taking a look; it seems like that would be a particularly helpful thing to have.

<<How it works is you get a pool of X points per person. For someone with low skill, that may be 10 (numbers made up, but for simplicity's sake.) For someone with higher skill, that may be 30.>>

<<You can, no matter what, improve at most ten wounds per patient, and at most three points per individual wound.>>

Okay, I get it now. Thanks for clarifying. Now I'm just itching to see how well it works out in practice :)

Thanks,
-Life Sustainer Karthor
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/01/2013 10:32 PM CDT
I had forgotten about quick and careful; my bad, thanks Melete.
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/02/2013 10:19 AM CDT
Very excited to get my grubby little hands on all of this and try it out!

Very cool stuff Melete

Mordibar
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/03/2013 12:44 PM CDT
I am very much looking forward to the new healing systems. Thanks for all the work, it's definitely appreciated!
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/06/2013 09:16 PM CDT
I have to say thank you for all your hard work. This stuff is great!
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/19/2013 07:17 PM CDT
I am late to the party and not an Empath, but wow. This looks like a fantastic update!
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/20/2013 10:54 AM CDT
Hi everyone! Are there any updates, has anyone been playing on the test server yet, is it even out yet? It's been right at three weeks since the announcement, looking forward to getting rolling on this!
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/20/2013 06:06 PM CDT
Something tells me it's all hands on deck for the fest, then this stuff will be looked at afterwards.
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Re: New Empath Stuff to Enter Testing Soon (tm) 10/20/2013 07:58 PM CDT
Yeah, when I posted I thought there was a very high probability of us unleashing this stuff within a week or so, but now that fest mania is on us it may have to wait until after. That just goes to show that I should know better, at this point, than to ever provide a timeline!

You'll definitely know when we open up for testing, because this is not the only system that is going to need testing. :] Either way I'll be sure to follow up here.

Melete
We must expect posterity
to view with some asperity
the marvels and the wonders
we're passing on to it;

But it should change its attitude
to one of heartfelt gratitude
when thinking of the blunders
we didn't quite commit.
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Re: New Empath Stuff to Enter Testing Soon (tm) 11/26/2013 11:34 AM CST
I had a thought with regard to the testing of the healing stuff. We're going to need lots of injuries to test on. Any chance you're planning to upgrade the Hurty Thing to inflict injuries and not just vitality loss? I figure if you could smack it and get 50% wounded inside and out in every body part that would help...then our brave guinea pigs can hit it twice and do a remarkably accurate Moon Mage impersonation.

Thanks,
-Life Sustainer Karthor
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Re: New Empath Stuff to Enter Testing Soon (tm) 11/26/2013 02:45 PM CST
>>Any chance you're planning to upgrade the Hurty Thing to inflict injuries and not just vitality loss?

That should be possible.

I may end up stationing an alt down there for you guys to mangle over and over. Kind of like a dunk booth, except with murder.

We'll see!

Melete
We must expect posterity
to view with some asperity
the marvels and the wonders
we're passing on to it;

But it should change its attitude
to one of heartfelt gratitude
when thinking of the blunders
we didn't quite commit.
Reply
Re: New Empath Stuff to Enter Testing Soon (tm) 11/26/2013 04:47 PM CST
Sounds good, thanks!

-Life Sustainer Karthor
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Re: New Empath Stuff to Enter Testing Soon (tm) 11/28/2013 10:06 AM CST
>>I may end up stationing an alt down there for you guys to mangle over and over. Kind of like a dunk booth, except with murder.
>>We'll see!
>>Melete

I love that image...

Samsaren
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Re: New Empath Stuff to Enter Testing Soon (tm) 12/08/2013 07:01 PM CST
Just an FYI, new healing stuff is now live in test, for all your testing purposes. I'd appreciate as much testing as folks are willing to throw at it since this is such an important part of the empath experience.

There's an Empath subfolder in the DragonRealms 3.1 category -- stuff regarding Empath testing should go there. :]

Melete
Events Lead
Advocates Lead
Empath Advocate
Lore Developer
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Re: New Empath Stuff to Enter Testing Soon (tm) 12/15/2013 01:44 PM CST
I've been testing on the test server today, great work on the new healing system! I'm actually not sure if I've noticed this in normal prime but my regenerates seem underpowered as I'm playing around with test healing. Did anything happen with the cyclic spell update or anything like that? Was there some other update to regenerate? I haven't been on with the empath in a few weeks so I may have just forgotten how it usually worked, and I'll test it out more in normal prime coming up. Anyone else maybe having this problem or am I just crazy?

Rylcus
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Re: New Empath Stuff to Enter Testing Soon (tm) 12/15/2013 01:55 PM CST
>>Jedijds: Did anything happen with the cyclic spell update or anything like that? Was there some other update to regenerate? I haven't been on with the empath in a few weeks so I may have just forgotten how it usually worked, and I'll test it out more in normal prime coming up. Anyone else maybe having this problem or am I just crazy?

This was discussed on the Test board: http://forums.play.net/forums/DragonRealms/Dragon%20Realms%203.1%20Test/Empaths/view

"No, no changes were made to the healing power of regen." --DR-Melete

"[Changes to core magic are] a possibility, but not one I can really address from the spell side. It'd be helpful to have some actual data if anyone is able to present any. I appreciate the heads up in either case, but if folks can provide concrete examples that would go a long way toward narrowing it down." --DR-Melete



You feel your Heart Link with a mug of zombie's revenge fade away.

Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
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