* Your magic reqs went up (no surprise here). Overall it's about the same as it was before, but you need specific skills for it.
* You have a soft Augmentation req. This is to reflect the overall nature of Clerical magic and the way it's used.
* You now have a Theurgy req. Grejuva can speak more to that.
* Lore reqs went down - The combination of teaching and scholarship is a huge boon for you guys.
* You now have a second weapon req. This better reflects your nature as a weapons secondary guild.
* Your survivals got condensed and increased a little.
* Your primary armor req went up a bit. I imagine this will be a problem for zero clerics that regularly go out into the field.
Restricted Skills |
Thievery |
Sorcery |
Req | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 |
1st armor | 2 | 2 | 3 | 3 | 4 |
Shield Use | 1 | 2 | 2 | 3 | 4 |
1st Weapon | 3 | 3 | 4 | 4 | 5 |
2nd Weapon | 0 | 0 | 2 | 2 | 3 |
Parry | 2 | 3 | 3 | 3 | 4 |
1st Magic | 4 | 4 | 5 | 5 | 6 |
2nd Magic | 4 | 4 | 4 | 5 | 6 |
3rd Magic | 3 | 3 | 4 | 4 | 5 |
4th Magic | 0 | 3 | 3 | 4 | 5 |
5th Magic | 0 | 0 | 3 | 4 | 5 |
Theurgy | 3 | 4 | 4 | 5 | 6 |
Augmentation | 2 | 2 | 3 | 3 | 4 |
1st Survival | 1 | 2 | 2 | 3 | 3 |
2nd Survival | 1 | 1 | 2 | 2 | 3 |
3rd Survival | 1 | 1 | 1 | 2 | 2 |
4th Survival | 1 | 1 | 1 | 2 | 2 |
1st Lore | 2 | 3 | 3 | 4 | 5 |
2nd Lore | 2 | 2 | 3 | 3 | 4 |
3rd Lore | 1 | 2 | 2 | 3 | 3 |
4th Lore | 0 | 0 | 2 | 3 | 3 |
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"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.