ON TEST - Magic Changes [Bard] 04/04/2016 11:23 AM CDT
I've just rolled out a number of major changes to Bard magic on the test server only!

The previously announced changes to magic are all live for Bard spells. In brief, these include:

1) Mana now recovers at a linear rate (This is live on test for everyone, and has been for awhile).

2) Debilitation and TM spells have had their mana costs drastically altered (These are generally reductions, AoE TM is the main exception) and backlash rates reduced.

3) Mana costs, difficulty and backlashes have been re-balanced and standardized for all spells. Additionally we've added a 5th 'tier' of spell difficulty.

Old TierNew Tier
IntroIntro
BasicBasic
AdvancedIntermediate
EsotericAdvanced
N/AEsoteric


At this time Bards have no Esoteric spells, but it gives us room to grow (Riftal Summons is the only spell in this general range right now.)

4) Reduced slot cost for AoE TM/Debil spells.

5) Improved effectiveness of AoE TM spells (this has been on test for a few days).

See http://forums.play.net/forums/DragonRealms/Abilities,%20Skills%20and%20Magic/Game%20Master%20and%20Official%20Announcements/view/427 for full details of the system wide magic changes.

Finally, there are some specific spell updates I made while making all the other adjustments:

Aether Wolves: Reduced to 1 slot. Swapped with Glythtide’s Joy in preq tree.
Glythtide’s Joy: Swapped with Aether Wolves in preq tree.
Abandoned Heart: Reduced to 3 slots.
Damaris’ Lullaby: Reduced to 2 slots.
Misdirection: Reduced to 2 slots.
Demrris’ Resolve: Reduced to 2 slots.
Naming of Tears: Removed Glythtide’s Joy as a preq.
Phoenix’s Pyre: Reduced to 2 slots.

There's a fair bit more I want to do for Bard magic but I don't want to entangle additional projects in what is already a large project.

I very much want feedback on these changes and appreciate your help with all of this. I will again ask that we focus on keeping the conversations civil and productive - something I believe we did a very good job when this discussion was initially started.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: ON TEST - Magic Changes [Bard] 04/14/2016 05:16 PM CDT
There's a new Bard spell in the Test instance only: Beckon the Naga. This is a Heavy TM equivalent that deals its damage in an unusual way. When released, it's going to be scroll-only and require BotF, BoS, and 70th circle.

It is fairly experimental; please let us know how it feels at various levels. For those who are also able to test the other Heavy TM spells, we're especially interested in hearing how BTN might compare. Accuracy, damage dealt, kill times, etc.

And here's the description:

<"This spell summons the physical presence of a lesser naga, charming it so that it will fight a foe of your choosing for a brief time. Nagas are creatures that dwell outside of the normal realm of existence, but when they manifest themselves they become glittering serpents composed of sound and magic. Though of the lesser variety, do not underestimate the power that the naga can wield -- its attacks are ones of pure sound, and it is not so easily dispatched.

<Take care, for the charm is not ironclad, and a naga controlled in this manner may pose threat even to yourself."



You can keep track of the current changes on Test here:

https://docs.google.com/document/d/1zLgYXPfWNEA0E4g74CQkeFOgij2WPDMAud80KcCJvy8/edit?usp=sharing

GM Grejuva
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