death's shriek 03/11/2010 01:28 PM CST
lower stuff but still fun..log:




>ass
You assess your combat situation...

You (solidly balanced) are facing a fractured revivified mutt (3) at melee range.
A fractured revivified mutt (1: solidly balanced) is behind you at melee range.
A fractured revivified mutt (2: solidly balanced) is behind you at melee range.
A fractured revivified mutt (3: nimbly balanced) is facing you at melee range.
A shambling horror (1: solidly balanced) is flanking you at melee range.

(You are also defending against a shambling horror.)
>
* A fractured revivified mutt charges at you. You dodge.
[You're invigorated, energetic, solidly balanced with no advantage.]
>
* A fractured revivified mutt snaps its vicious jaws at you. You evade.
[You're invigorated, energetic, solidly balanced with opponent in better position.]
>roar madness
>roar shriek
You throw your head back and let out a high-pitched roar, inviting madness upon your foes.
A preserved zombified Rakash appears nervous and shaken.
A fractured revivified mutt appears nervous and shaken.
A fractured revivified mutt appears nervous and shaken.
A fractured revivified mutt appears nervous and shaken.
A shambling horror appears nervous and shaken.
>
With unrelenting battle fury and sublime confidence, you recall your training in the Death's Shriek technique and voice your power in a roar of true warrior's rage.
A preserved zombified Rakash falls to its knees in fear.
A fractured revivified mutt turns pale and clutches its chest in absolute fright. With a pained gasp, it falls to the ground and exhales its last breath as its heart ceases to beat.
A gutteral growl escapes the revivified mutt's throat as it falls to the ground and grows still, the sickly green light fading from its eyes.
A fractured revivified mutt turns pale and clutches its chest in absolute fright. With a pained gasp, it falls to the ground and exhales its last breath as its heart ceases to beat.
A gutteral growl escapes the revivified mutt's throat as it falls to the ground and grows still, the sickly green light fading from its eyes.
A fractured revivified mutt turns pale and clutches its chest in absolute fright. With a pained gasp, it falls to the ground and exhales its last breath as its heart ceases to beat.
A gutteral growl escapes the revivified mutt's throat as it falls to the ground and grows still, the sickly green light fading from its eyes.
A shambling horror turns pale and clutches its chest in absolute fright. With a pained gasp, it falls to the ground and exhales its last breath as its heart ceases to beat.
A shambling horror slumps over, uttering a final gasping moan.
>ass
You assess your combat situation...

>look at
[Riverhaven, River Road West]
The wooden palisade of the town wall runs down into the river, ending in the West Tower. A narrow gate allows exit from the town into the countryside. South of the road, a narrow strip of muddy ground surrounds numerous shanties where the local fishermen draw up their boats and work on their nets. Small but well-kept houses line the northern side of the road where some of the more prosperous fisherfolk dwell. You also see a preserved zombified Rakash that is kneeling, a fractured revivified mutt which appears dead, a fractured revivified mutt which appears dead, a fractured revivified mutt which appears dead, a shambling horror which appears dead, some copper coins, some bronze coins, a small lilac kunzite and a birch-trimmed house with a bright green but waterlogged lawn.
Obvious paths: north, east.


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Re: death's shriek 03/11/2010 03:51 PM CST
high charisma + berserk nightmare + large group + invasion = you do the math



"NO."
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Re: death's shriek 03/11/2010 06:23 PM CST
I was by myself - I was berserking nightmare and roared screech of madness first though.


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Re: death's shriek 03/11/2010 07:16 PM CST
gg

- Simon
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