Barbarians 3.0 In Test! 06/16/2012 01:32 AM CDT
Howdy everyone. Barbarians 3.0 are now live!

Upon logging in you should get converted. This wipes all previous abilities and recalculates your ability slots (check slots and inner fire with MEDITATE FLAME). MEDITATE FLAME is known by everyone and searches for the best worn chakrel and attempts to use it, and works very much like it used to.

All Guildleaders should be updated to be STUDYable and you can ASK them about HELP.

Inner Fire now works a little differently. Every Barbarian can passively regenerate about 1/3rd of it. Killing things in battle is required to fill the other 2/3rds. Forms work by decreasing the level you are allowed to passively regen to. Inner fire skill reduces this penalty and this acts as a way to limit the number of forms that can be in effect at one time.

Berserks are instant abilities with a moderate IF cost and a pulsing cost much like before. These no longer have retreating penalties or prevent sitting down (unless we add one that pulses standing up or something). Generally berserks are intended to be expensive, rather combat-only, short duration boosts on top of what forms can provide.

Meditations are more situational abilities with a high Inner Fire cost. These generally require you to be out of combat and kneeling/sitting, and take several seconds to start up (longer with poorer/no chakrel).

Roars can now be targeted selectively :

Usage: ROAR - Roar at the room and check the condition of your voice.
Usage: ROAR <ability> - Roar at everything in the room.
Usage: ROAR QUIET - Check the condition of your voice.
Usage: ROAR QUIET <ability> - Roar only at enemies engaged with you.
Usage: ROAR <ability> at <enemy> - Roar only at the specified individual.
Usage: ROAR LIST - Recall all known roar abilities.
Usage: ROAR CHECK - Checks the area to see if roaring is illegal.

They use voice pool and a tiny amount of inner fire.


Now for an updated ability list :



-== Abilities from the Path of the Horde ==-

Berserks:
Avalanche Slots: 1 Pre-Reqs: 0 (Fatigue Regen)
Wildfire Slots: 2 Pre-Reqs: 3 (Strength/Agility)
Volcano Slots: 3 Pre-Reqs: 4 (Unkillable)
Earthquake Slots: X Pre-Reqs: 4 (Not in yet, AE DoT Engaged)

Forms:
Dragon Slots: 2 Pre-Reqs: 1 (Held Melee Weapon Boost)
Python Slots: 1 Pre-Reqs: 2 (Parry Boost)
Toad Slots: 2 Pre-Reqs: 7 (Elemental Damage Barrier)
Bat Slots: X Pre-Reqs: 0 (Extra IF when kills are made)

Roars:
Anger the Earth Slots: 1 Pre-Reqs: 0 (Balance reduction)
Death's Embrace Slots: 1 Pre-Reqs: 1 (Offensive reducton)
Serpent's Hiss Slots: 1 Pre-Reqs: 5 (Enemies Flee)
Wail of Torment Slots: 2 Pre-Reqs: 7 (Immobilization)

Meditations:
Unyielding Slots: 1 Pre-Reqs: 2 (Athletics boost)
Tenacity Slots: 1 Pre-Reqs: 2 (Physical Damage Barrier)
Focus Slots: 1 Pre-Reqs: 1 (Lock/Trap Bonus)



-== Abilities from the Path of the Predator ==-

Berserks:
Tornado Slots: 2 Pre-Reqs: 1 (Stamina/Shield Boost)
Flashflood Slots: X Pre-Reqs: 0 (AntiStun/Web/Standup, Not in yet)

Forms:
Piranha Slots: 2 Pre-Reqs: 4 (Evasion/Balance Boost)
Eagle Slots: 2 Pre-Reqs: 1 (Held Bow Boost)
Owl Slots: 1 Pre-Reqs: 5 (Perception Boost)
Wolverine Slots: X Pre-Reqs: 3 (Advance Boost, Not in yet)
Panther Slots: 1 Pre-Reqs: 6 (Stealth Boost)

Roars:
Everild's Rage Slots: 1 Pre-Reqs: 0 (Defense Penalty)
Slash the Shadows Slots: 3 Pre-Reqs: 7 (Knocks out of Hiding, Stealth Penalty)
Kuniyo's Strike Slots: X Pre-Reqs: 0 (Knockback/down)

Meditations:
Bastion Slots: 2 Pre-Reqs: 4 (Save vs Agility Barrier)
Seek Slots: 1 Pre-Reqs: 0 (Outdoorsmanship Boost)
Staunch Slots: 2 Pre-Reqs: 5 (Halts all Bleeding)
Prediction Slots: X Pre-Reqs: 5 (Contingency-like ability, not in)


-== Abilities from the Path of the Flame ==-

Berserks:
Famine Slots: 1 Pre-Reqs: 1 (Regen Vitality over time)
Cyclone Slots: 2 Pre-Reqs: 3 (Voice Recovery, Charisma Boost)
Tsunami Slots: 2 Pre-Reqs: 6 (Increase held weapon power/balance)

Forms:
Buffalo Slots: 1 Pre-Reqs: 0 (Encumerance Boost)
Bear Slots: 2 Pre-Reqs: 2 (Warding/Strength Boost)
Monkey Slots: 1 Pre-Reqs: 5 (Reflex Bonus)
Turtle Slots: X Pre-Reqs: 0 (Potency Magic Barrier, not in yet)

Roars:
Screech of Madness Slots: 2 Pre-Reqs: 3 (Discipline/Reflex Penalty)
Mage Lash Slots: 3 Pre-Reqs: 6 (Magic Penalty / Interrupt Spell prep)
Death's Shriek Slots: 3 Pre-Reqs: 7 (Shield / Kneeling penalty)
Mana Torment Slots: X Pre-Reqs: 0 (Saps Mana, not in yet)

Meditations:
Flame Slots: 0 Pre-Reqs: 0 (Auto learned, shows slots/inner fire)
Power Slots: 1 Pre-Reqs: 1 (Shows ability durations)
Contemplation Slots: 1 Pre-Reqs: 2 (Defense Boost)
Dispel Slots: 2 Pre-Reqs: 3 (Removes all magic on the barbarian)
Sacrifice Slots: X Pre-Reqs: 0 (Return from dead for a time, not in)
Serenity Slots: X Pre-Reqs: 0 (Magic Integrity Barrier, not in)


Alright, more to come soon!




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Barbarians 3.0 In Test! 06/16/2012 03:27 AM CDT
OK, some more info and updates. Note that some of this isn't in Test, but I want to explain where we are headed to avoid unnecessary questions.


-= Barbarian Verbs =-

The primary verbs you'll be using are FORM, BERSERK, ROAR and MEDITATE. They should all have pretty good help info about how to use them, but I am repasting it here. Note - I may be changing ROAR to auto-target what you are facing when you ROAR <ability>, and add a new ROAR AREA <ability> for affecting everything in the room.

Usage: FORM LIST - Recall all known fighting forms.
Usage: FORM START <ability> - Begin using the specified form.
Usage: FORM STOP <ability> - Stop using the specified form.


Usage: BERSERK LIST - Recall all known berserker rages you can perform.
Usage: BERSERK <ability> - Throw yourself into the specified frenzy.


Usage: ROAR - Roar at the room and check the condition of your voice.
Usage: ROAR <ability> - Roar at everything in the room.
Usage: ROAR QUIET - Check the condition of your voice.
Usage: ROAR QUIET <ability> - Roar only at enemies engaged with you.
Usage: ROAR <ability> at <enemy> - Roar only at the specified individual.
Usage: ROAR LIST - Recall all known roar abilities.
Usage: ROAR CHECK - Checks the area to see if roaring is illegal.


Usage: MEDITATE <ability> - Perform a Barbarian Meditation.
Usage: MEDITATE <object> |CRUSH|BASH|SMASH| - Destroys a held magical item.
Usage: MEDITATE STOP - Stop all meditations.
Usage: MEDITATE LIST - Show all known Barbarian Meditations.




-= Barbarian Items =-


Chakrel is not required to perform meditations (that may change for some of the advanced ones), however the roundtimes and startup cycles will be increased. Each grade of chakrel will reduce this time.

Chakrel can now exist in an "infused" form that reduces meditation times even further than perfect chakrel. That will show up sometime soon.

Chakrel weapons will still restore you to full IF once per cooldown. No word on if they'll do anything else at this time.

Roar Masks - Will bonus debilitation skill for the duration. Planning a feat tie-in that offers more oomph.

Roar Cloaks - Not finished yet. Will provide a save vs fear bonus once finished. These will remain rare.

Sharksteeth - Not finished yet. Might remove these, just not sure yet.

Cynr's Ale - Refreshes voice strength.

Warpaint - Currently unchanged. Working on a feat to change this up a bit.



-= Guildhalls =-

Each Guildhall now contains a sign, placard and banner showing the abilities from each Path as follows:

G>read sign


-== Abilities from the Path of the Horde ==-

Berserks:
Avalanche Sessions: 1 Pre-Reqs: 0
Wildfire Sessions: 2 Pre-Reqs: 3
Earthquake Sessions: 3 Pre-Reqs: 4
Volcano Sessions: 3 Pre-Reqs: 4

Forms:
Dragon Sessions: 2 Pre-Reqs: 1
Python Sessions: 1 Pre-Reqs: 2
Toad Sessions: 2 Pre-Reqs: 7

Roars:
Anger the Earth Sessions: 1 Pre-Reqs: 0
Death's Embrace Sessions: 1 Pre-Reqs: 1
Serpent's Hiss Sessions: 1 Pre-Reqs: 5
Wail of Torment Sessions: 2 Pre-Reqs: 7

Meditations:
Unyielding Sessions: 1 Pre-Reqs: 2
Tenacity Sessions: 1 Pre-Reqs: 2
Focus Sessions: 1 Pre-Reqs: 1

Maneuvers:
None available at this time.



Let me know how this looks. I'm trying to avoid packing the costs and pre-reqs into the text when you ask what abilities you can learn.



-= Attacks =-

Poach - Unchanged. Might improve later w/ Style.

Whirlwind - Unchanged. Might improve later w/ Style.

Warstomp - Unchanged. Going to rewrite this and allow improvement with a Style.

Choke - Unchanged. Going to wrtie this to actually be useful with a Style.


-= Maneuvers =-

I am waiting for some Combat hooks before adding these. Right now I'm looking renaming it to "Styles" and adding 5 fighting styles to each Path as follows (note, each of these would have a title and some fluff verbs).

Pedator:

Strategist - Adds new warhorn calls. 1 slot
Tribalist - Adds new warpaint effects. 1 slot
Banshee - Adds a bonus to using roar masks. 1 slot
Dervish - Improved whirlwind ability. 2 slots
Sharpshooter - Called poach humanoid ability. 2 slots


Horde:

Juggernaut - Adds improved Warstomp ability. 1 slot
Warrior - Adds regroup ability that restores fatigue with cooldown. 1 slot
Bladedancer - Adds a flourish ability that provides a balance increase with a cooldown. 1 slot
Intimidator - Allows roaring of everything in the room. 2 slots
Brawler - New eye gouge attack, improved choke. 2 slots


Flame:

Templar - New ways to destroy magic items and view destroyed magic item count. 1 slot
Powermonger - Grants an IF bar when meditating flame. 1 slot
Theorist - Gives exact duration readouts when meditating power. 1 slot
Infusor - No need for chakrel to get fast meditations. Possible crafting tie-in. 2 slots.
Monk - Grants a stun attack with cooldown. 2 slots


-= Expertise =-

Each Path will offer an Expert style gained for free when you hit circle 50 and know 8 abilities from that Path. Expert training will allow some finishing moves to grant a large IF bonus. New fluff verbs and maneuvers may be possible. Master training will require 12 abilities to be known and circle 100. Other tie-ins with Chakrel infused weapons and anti-magic attacks posible.





"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Barbarians 3.0 In Test! 06/16/2012 03:34 AM CDT

Magic Items/Ranks


No penalties are in right now for learning Arcana or using Magic items. This will be changing soon.




Expanded Barbarian Lore/Library


The GLs give a few smatterings of lore related to the 3 Paths, but I am working up an area where you can learn about the Barbarian Paths and points of Barbarian history. This will probably wait for release.




Quest NPC


These have not been converted yet. Waiting for Expertise so I can rewrite them to provide quests for these abilities.




Testing


!! Please post all BUGs in the BUG REPOSITORY under the Barbarian bug type Category !!


1). All GL interactions. Learning, listing, forgetting and asking or information on abilities.

2). Using the abilities. Look for messaging errors, duration problems, interaction issues.

3). FORM, BERSERK and ROAR experience should be somewhat balanced. Let me know how it feels.

4). Observations on the Paths and ability loadouts.

5). User interface and syntax concerns or suggestions.

6). Possible exploits or anything I've overlooked.

7). Feedback is helpful regarding IF costs and difficulty of using abilities.


Thanks again!





"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Reply