Brocket Deer in Siksraja 09/04/2013 09:52 AM CDT
The Brocket Deer hunting area breaks automapper.

Every room description is exactly the same, and the exits in the center rooms of each tier are identical, so mapper gets lost.

Is there a chance that the descriptions could be modified slightly per room, to make them unique, so that mapper can differentiate those areas?

It's a really great hunting area, with excellent spawn rates, but makes for difficult travel.

Thanks,

~P



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Re: Brocket Deer in Siksraja 09/04/2013 10:26 AM CDT
>Is there a chance that the descriptions could be modified slightly per room, to make them unique, so that mapper can differentiate those areas?

This would be nice, but it's hardly needed since there are only 12 rooms in the area, all arranged in a line.
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Re: Brocket Deer in Siksraja 09/04/2013 11:42 AM CDT
As far as I know, this is intentional.


TG, TG, GL, et al.

"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
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Re: Brocket Deer in Siksraja 09/10/2013 01:51 PM CDT
>> This would be nice, but it's hardly needed since there are only 12 rooms in the area, all arranged in a line.


Every time night falls, the room descriptions change, and mapper gets lost.

It may not be an inconvenience to folks that are (supposed to be) ATK, but for those of us that can be AFK for up to a week at a time, it makes the hunting area unuseable.

I can work around it by scripting out, but when I mentioned it over chatter in TF, I was told to post about it.




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