additions 02/19/2010 05:36 PM CST
Love the town. Any chance we could add the following?

vaults - Shard is typically open and closed so much that I don't want my valuables there.
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Re: additions 02/20/2010 06:29 AM CST
> Shard is typically open and closed so much

The east gate is always open.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: additions 02/20/2010 07:00 AM CST
<<The east gate is always open.>>

... which is why the closing of gates is silly.

-Mr. Glemm
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Re: additions 02/20/2010 07:56 PM CST
<<The east gate is always open.

The south should be the only open one, IMHO, if one of them has to be open. Otherwise, the east gate being open does effectively nothing.



Let Lyras win.
http://www.youtube.com/watch?v=DdaOeAxy0GU
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Re: additions 02/21/2010 05:42 AM CST
even with the east one the only open gate this is pretty much sucks for traders. Because you have that attrocious RT you have to go through if you're not a citizen if you do ANY trading at all with the darkling woods outpost. I suppose its just another thing to keep traders down.


Particularly if you want to trade in forf and ilithi both.




the world is broken
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Re: additions 02/21/2010 08:04 AM CST
I'd like to see a spot to practice climbing with the walls and tunnels there.


~Eoworfinia~
Marge, it takes two to lie. One to lie and one to listen. Homer Simpson

Get the facts first and then you can distort them as much as you please. Mark Twain
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Re: additions 02/21/2010 04:23 PM CST
Unless they change the gates, if you are a citizen of Ilithi, you can KNOCK on a closed gate and get through. While it won't help the interprov traders, citizen traders shouldn't have an issue unless there is a problem with the caravan mechanics mixing with the gate ones.
Kythryn
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Re: additions 02/23/2010 04:39 PM CST
Could the area directly out in front of Raven's Point that has Dragon Priests and twisted lizard beasts roaming around it nonstop maybe not be a justice area?
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