First Post 12/30/2007 10:01 PM CST
Can you hear the music?
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Re: First Post 12/31/2007 12:51 AM CST
...thank you for the music, the songs I'm singing; thanks for all the joy they're bringing...

GENT
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Re: First Post 12/31/2007 08:49 AM CST
I like how this folder is one of the only ones without several posts of discussion.

:(

__________________
Sebastienne says, "please hand all weapons to me and I will see that they are returned to their proper owners."
Linkwurst offers Sebastienne a barnacle encrusted scimitar.
Kystrala exclaims, "NO!"
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Re: First Post 12/31/2007 08:58 AM CST
<<I like how this folder is one of the only ones without several posts of discussion.>>

We can start a new contest .. "DR Idol" .. we can be judges.

/hides

-Ssra

"Over thinking, over analyzing separates the body from the mind."
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Re: First Post 12/31/2007 09:31 AM CST
I think some synergistic crafting could have potential here. A bard wants a magical instrument, so they lay down the base enchantment. Then to add new functionality to it they seek out mages from other guilds. Say a warrior mage to add a balance enchaning augery to it. Or maybe a paladin to grant it the ability to provide a strength bonus. Then bards would have an instrument that doubles as a somewhat unique rune of sorts.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: First Post 12/31/2007 09:51 AM CST
I think the biggest hurdle to overcome with musical skills is being able to make them worthwhile outside of the Bard guild.

Currently there is really only one reason to train a musical skill for a non-Bard and that ability can easily be circumvented by a Cleric spell.

If there were more reasons to train musical skills, outside of guild requirements, I think there might be more interest from the general population.

I like the idea of enchanted instruments or music boxes that hold enchantes inside them similar to runestones. I fear however, that if activation of these types of devices required musical skills, there would be absolutely no market for them and no reason to make them for a Bard.

I also like the idea of ambient music playing of a certain level being able to produce inherent skill bonuses, similar to the spirit regeneration ability. I could definitely see music as being an aid for other crafting skills during a crafting process (i.e. while playing a sonata, you get a bonus to artistry or while playing a concerto you get a bonus to carving, etc.)

Just some preliminary ideas.
GENT
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Re: First Post 12/31/2007 11:52 AM CST
<<I think the biggest hurdle to overcome with musical skills is being able to make them worthwhile outside of the Bard guild.>>

Yep, we've discussed this and we're going to be doing some work on the regeneration of stats in the not too distant future and we'll probably work in some music related perks there.

-Ssra

"Over thinking, over analyzing separates the body from the mind."
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Re: First Post 12/31/2007 11:55 AM CST
<I like how this folder is one of the only ones without several posts of discussion.>>


Well, to be fair musical skills have been around a lot longer than most of the others, so its not surprising. But if you think that means we have forgotten music, you'd be wrong. Music systems will continue to see TLC over the coming year(s).


- GM Dartenian

"So he buckled right in with a trace of a grin
On his face. If he worried, he hid it.
He started to sing as he tackled that thing
That couldn't be done and he did it."
- Edgar Guest
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Re: First Post 12/31/2007 11:57 AM CST
> If there were more reasons to train musical skills

There will be. Since Play 2.0 we've added ways to help recover spirit faster, gain devotion, and improve soulstate via music. We've also added the potential for NPCs, critters, and devices to respond to music (as witnessed in the P5 bard guildhall). There'll be more coming.


- GM Dartenian

"So he buckled right in with a trace of a grin
On his face. If he worried, he hid it.
He started to sing as he tackled that thing
That couldn't be done and he did it."
- Edgar Guest
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Re: First Post 12/31/2007 12:14 PM CST
Really, GENT laid out most of the concerns I have. And I'm glad to see that the GMs understand them.

I really have nothing to add, but I am enjoying all of the discussions. I can't wait.

__________________
Sebastienne says, "please hand all weapons to me and I will see that they are returned to their proper owners."
Linkwurst offers Sebastienne a barnacle encrusted scimitar.
Kystrala exclaims, "NO!"
Reply
Re: First Post 12/31/2007 12:29 PM CST
>>Since Play 2.0 we've added ways to help recover spirit faster, gain devotion, and improve soulstate via music. We've also added the potential for NPCs, critters, and devices to respond to music (as witnessed in the P5 bard guildhall). There'll be more coming.

Hmm, I forgot about these other things.

I really like the idea of music being able to boost 'non-traditional' stats like soul state, devotion and bodily stats like stamina, fatigue and spirit.

And I haven't really thought about the potential that is inherent in playing music TO or AT things like NPCs, critters and devices. I'll have to think more on that!

GENT
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Re: First Post 12/31/2007 12:30 PM CST
I'm looking forward to more ways to benefit from my obscene music ranks.


Syralon
A fearsome whirlwind roars angrily as it slowly tears through the area.
>hug whirlwind
The howling wind pounds against you, making it very difficult to maintain your balance.
An ochre la'heke staggers slightly as the wind pummels it.
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Re: First Post 12/31/2007 05:42 PM CST
I just like Play 2.0. Now I can't wait to see more uses for music.

Nikpack
player of Celeiros

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
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Re: First Post 12/31/2007 07:24 PM CST
Hmm instruments could also require a molecum of engineering skill, at least the more complexe woodwinds (tapper winds) like the bassoon and the trumpet.
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Re: First Post 01/01/2008 12:15 AM CST
I want to be able to duel using instruments. And I want banjos.
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Re: First Post 01/01/2008 12:29 AM CST
Ooh and maybe with engineering we could make electric guitars and then we could have an awesome guitar duel like at the end of the Six-String Samurai.
_

Moon Magic 101:
"A lethal spell is defined as a spell which, by itself, can cause the death of anyone other than the caster." --GM Armifer
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Re: First Post 01/01/2008 01:19 AM CST
I have dibs on any electric guitars.

__
~Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/leilondsootherin.png
http://soundsoftime.bravehost.com/bard_planner_v2.xls
http://soundsoftime.bravehost.com/bard_compendium.html
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Re: First Post 01/01/2008 06:14 AM CST
>>I want to be able to duel using instruments. And I want banjos.

::sees a bad musical pun coming!::

But yes, with enough skill and dexterity I can see duel instruments!


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: First Post 01/01/2008 11:30 AM CST
Bard plays a glorious solo on his harp. The crowd is screaming for more, women of all races are throwing undergarments onto the stage. Several people even look like they've been mental blasted they are in such awe.

The bard scoffs disdainfully at the 'tog barbarian on the other side of the stage.

The barbarian starts to play on his lute. His fingers fumble all over the stings. The crowd begins to laugh and shout for the bard to play again.

The barbarian shrugs at the crowd and throws his lute at the bard. The lute lands an awsome strike to the bard's head. The lute exlodes driving splinters into the bards head, neck, and chest while the strings are wrapped around his neck and cut deeply in. The bard is stunned! So is the crowd!

The barbarian collects the trophy cup and fills it with booze. He tears off the bard's left leg. Finnaly the barbarian stomps off stage munching on the elf haunch and guzzling ale.


Rigek
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Re: First Post 01/01/2008 01:59 PM CST
>>I have dibs on any electric guitars.

We already got them in TF. :P

GENT
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Re: First Post 01/01/2008 10:18 PM CST
>We already got them in TF. :P

You LIE--Seriously, no joke? I swear...

Umm, you're kidding, right? If you're not kidding... why don't we have them in prime?
>Weeps.

__
~Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/leilondsootherin.png
http://soundsoftime.bravehost.com/bard_planner_v2.xls
http://soundsoftime.bravehost.com/bard_compendium.html
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Re: First Post 01/02/2008 05:03 AM CST
for the same reason that TF has chain mail bikinis and other items i can't even say on these forums.


<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
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Re: First Post 01/02/2008 07:44 AM CST
>>And I want banjos.

P5 instrument shop sells cigar box banjos or something like that.


~Minstrel Ascot, Musician of M'riss
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Re: First Post 01/02/2008 10:26 AM CST
> P5 instrument shop sells cigar box banjos or something like that.


What can I say? They wanted a music shop in the Tog district, and when I thought of musical Togs the first thing that came to mind (well, other than a Tog beating some poor critter over the head and considering the squeals music) was the Country Bear Jamboree. I couldn't resist adding skiffle instruments at that point. And bagpipes to match the hideous Scottish accent of most Dwarves, of course.


- GM Dartenian

"So he buckled right in with a trace of a grin
On his face. If he worried, he hid it.
He started to sing as he tackled that thing
That couldn't be done and he did it."
- Edgar Guest
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Re: First Post 01/02/2008 12:00 PM CST
>>And bagpipes to match the hideous Scottish accent of most Dwarves, of course.<<

'Tis nae hideous! 'Tis natural!

-=Dirge. The diamond ring on the Greater Fist.=-
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Re: First Post 01/03/2008 11:56 AM CST
>You LIE--Seriously, no joke? I swear...

In the extreme shop, yup.
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Re: First Post 01/05/2008 01:21 AM CST
Pshh, nothing extreme about electrical guitars.. except for that they're extremely cool.

And only extreme leet ninjas use them.

__
~Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/leilondsootherin.png
http://soundsoftime.bravehost.com/bard_planner_v2.xls
http://soundsoftime.bravehost.com/bard_compendium.html
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Re: First Post 01/05/2008 01:57 AM CST
>Pshh, nothing extreme about electrical guitars.. except for that they're extremely cool.

>And only extreme leet ninjas use them.

Yeah, they are pretty extreme...
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Re: First Post 01/19/2008 10:43 AM CST
>What can I say? They wanted a music shop in the Tog district, and when I thought of musical Togs the first thing that came to mind (well, other than a Tog beating some poor critter over the head and considering the squeals music) was the Country Bear Jamboree. I couldn't resist adding skiffle instruments at that point. And bagpipes to match the hideous Scottish accent of most Dwarves, of course.

Couple weeks late on responding to this, but if you dig the skiffle stuff, Dart, perhaps you can add a "room-mounted" (like the harpsichords) tea-chest bass to some of the taverns? That would be awesome.




Aveda's Field Guide
http://dr.aveda.googlepages.com

I need Beta testers for BOXXOR, a super-comprehensive lockpicking script for StormFront. AIM: draveda
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