Re: Crosspost: Hotagi'rath Theater of Ratha Grand Reopening 07/27/2007 10:28 PM CDT
What an amazing name for a boat.

Consider me and a dozen other passengers booked with tickets.

-M
Reply
Re: Crosspost: Hotagi'rath Theater of Ratha Grand Reopening 07/29/2007 08:59 PM CDT
Thank you for crossposting this. I only got the request for it this evening and was glad to see that someone had done so in my absence.

My pardons for not posting here in the first place as I usually only post in the Therengia folders.

On another note, I do hope to see many Rathan faces at this event!

If you are a citizen of Ratha, I hope you take full advantage of the exclusive club that has been arranged in the theater!
________________________________________
[Xanzie] "how did you make Dulcinie bad?"
think By confessing all of my sins to her.
[Xanzie] "yup, that'd do it."
Reply
Opening Night At The Hotagi'rath Theater Of Ratha 07/30/2007 04:25 PM CDT
Greetings Citizens,

The Rathan High Council of Nine invites you to attend the Grand Reopening of the Hotagi'rath Theater located in Ratha's theater district on the third tier. Since we demanded perfection of the workmen redesigning the theater it has been closed for far too many years, leaving our fair city with no theater troupe of its own. Because of this we decided to invite a well-known troupe, The Theren Theatre Players, to come to Ratha and perform their play "The Sea Drake" for the enjoyment of our citizens and their friends.

Ample, comfortable seating has been provided for non-citizens on the theater's first floor. Citizens of Ratha will be able to access the Golden Lyre Club on the second floor where they can enjoy a range of extra amenities from dinner to a good cigar while they watch the entertainment.

The performance will start at 10:00 pm. est. on this coming Saturday night. My daughter, Chelia and I look forward to seeing you all there.

Patriarch Varne Redthorne
Rathan High Council of Nine
Reply
Re: Opening Night At The Hotagi'rath Theater Of Ratha 08/05/2007 02:03 PM CDT

~Greetings Patriarch Varne Redthorne, and Council Members~

On behalf of His Grace, Baron Gyfford and his Court, as well as all militia and citizens of Therengia that were able to attend, we would like to thank you for extending the invitation for us all to attend the re-opening of such a luxurious theater like the Hotagi'rath.

The redesign is a personification in excellence from the architecture to the extra amenities and exclusivity of the Golden Lyre Club. The generosity in letting everyone experience the qualities in their entirety, as well as allowing some of us to join you during the production was most gracious and appreciated.

In proud reflection, the Theren Theatre Players have never failed to amaze and entertain us with their outstanding performances, both in our province, as well as yours. Their magnificent rendition of "The Sea Drake" has always been one of my personal favorites, and yet another example of their performing excellence.

On behalf of His Grace, who unfortunately was unable to attend, and all of us...thank you again for your gracious hospitality and we all look forward to a time when we can visit again.

~Sincere regards~
Ambassador Wyndz
Reply
Re: Opening Night At The Hotagi'rath Theater Of Ratha 08/06/2007 11:07 AM CDT
I couldn't have said it any better myself!


______________________________________
[Xanzie] "how did you make Dulcinie bad?"
think By confessing all of my sins to her.
[Xanzie] "yup, that'd do it."
Reply
Auction on Ratha 08/07/2007 11:52 AM CDT
Hi all, I'm not sure if this is the correct folder to announce an event but I couldn't find anything more appropriate so hopefully if it's not correct the monitor will simply move it for me. :)

I will be holding an auction for my sister Cilya in the Trader's Guild auction hall on Ratha this coming Sunday evening at 8:00 pm eastern.

No she's not packing it in but did a bit of vault cleaning and discovered she had more stuff than she really knew what to do with so I've offered to help her find new homes for everything. There is an empath spellbook, cambrinth, clothing and lots of good stuff so drop by and have a look.

Jadzi
P.S. If there is time at the end of her sale I will be putting up for bid as much cambrinth as anyone (including me) has patience for.
Reply
Re: Auction on Ratha 08/16/2007 02:58 PM CDT
Thank you Cilya and Jadzi for hosting the oh so amazing auction!


~Shut up and sing already!~
http://www.geocities.com/ladylani15/
Lanita
Reply
Ratha Jailbreak Game 10/27/2008 03:09 AM CDT
An event in the islands?? we must be crazy!! the Mentor society is running one of our jailbreak games out on Ratha. Here's the basic info:

The Ratha jail has had an escape and they need you! Players of all ages can compete and help round up the lot of escaped convicts. The only skills needed are speedy feet, a good eye and a sharp pointing finger. Please join us on October 29th at 9:00 PM Eastern at the guardhouse on the first tier.

Leucius

Never argue with an idiot, they bring you down to their level and then beat you with experience.
Reply
Celpeze Imported to Ratha! 03/03/2009 11:38 AM CST
Moonmages got this vision:

Your vision swims and you find yourself looking down at the three tiers of Ratha from a bird's eye view. Although putrid in its squalor, the first tier seems quiet, with the sun reflecting off the quiet waters. Suddenly, an explosion of rock and rubble bursts from a sealed off portion of the first tier, and a swarm of large asaren celpeze rushes from wreckage, tearing through the slums. The vision fades away and your sight slowly returns to normal, leaving you with a feeling of trepidation.

I hooked up with Elfverhan and we ran into a scrawny high guard while fighting. He had us fight our way to Bosun's Lane to a barricade. Over the barricade is a ruined neighborhood full of Celpeze.

A scrawny high guard says, "If you'd like to hear what I know, meet me in Kygar's in a few roisaen. I'm a bit out of my league here."

(followed him to pub to hear his tale)

A scrawny high guard says, "Well... Years ago, there was a bit of trouble in Bosun's Lane..."

A scrawny high guard says, "Some folks got diseased, and the Redthornes sent their best medics in to help take care of them."

A scrawny high guard says, "All seemed fine, but one evening..."

A scrawny high guard says, "Well, we saw a large ship arrive late at night, with strange men carrying stranger boxes along the Port Walk and up Vendible road."

A scrawny high guard says, "That night, we heard screams... Could have been anything, but..."

A scrawny high guard says, "When Aren went to look, he saw a huge barricade erected in front of the neighborhood."

A scrawny high guard says, "There's no official statement, but some of us..."

A scrawny high guard glances around suspiciously.

A scrawny high guard asks, "You folks part of any official business here?"
>
A scrawny high guard takes a drink from his stout.

Elfverhan says, "no not anymore"

You point at yourself.

You say, "I'm just a wanderer with to much curiousity."

You flash a quick grin.

A scrawny high guard smiles.

A scrawny high guard says, "Some of us, then... think the celpeze were imported to take care of the sick and the wounded."

You blink.

You ask, "By the Redthornes?"

Elfverhan sighs.

A scrawny high guard says, "Poltics aren't my favorite life, and I want no part."

Elfverhan says, "they seemed like nice folk too."

You mutter something into the air about bastards..

A scrawny high guard says, "I'm sure the heads of the House knew nothing about it. Perhaps a Lieutenant with something to prove that went wrong... I don't know."

Elfverhan shakes his head.

A scrawny high guard says, "In any case, I need to report back."

A scrawny high guard stands up.


(Seems to be new Celpeze hunting area on 1st tier of Ratha! I didn't get a chance to explore but what I saw was pretty cool.)
Reply
Re: Celpeze Imported to Ratha! 03/03/2009 01:11 PM CST
Do these 'Imported' Celpeze have poision tails? If they do, then they did not come from Mer'kresh. The ones here seem to have lost their poision sting. I guess we killed off all the poisioness ones here.

______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
Reply
Re: Celpeze Imported to Ratha! 03/03/2009 01:23 PM CST
>Do these 'Imported' Celpeze have poision tails? If they do, then they did not come from Mer'kresh. The ones here seem to have lost their poision sting. I guess we killed off all the poisioness ones here.

I thought that was just a bug they never got around to fixing.
Reply
Re: Celpeze Imported to Ratha! 03/04/2009 09:47 AM CST
wonderful news for us s'kra that wanna fight celps. but don't want the rissan ghosts yankin' our tails!
Reply
Ratha Raid 3/3/09 03/04/2009 11:51 AM CST
Forgot to do this last night, but I just wanted to drop a note to everybody (okay, everybody except one single individual who knows who they are) for providing us with a good time when the Idon Raiders came to raid last night. We hope you all had as much fun as we did, and look forward to doing it again before long.

If anybody had problems with any of our Raiders or the way we handled ourselves, feel free to respond about it here or email me directly at my play.net address. Our intention is for everybody to have fun, so your feedback is appreciated.


Denstimar Dustyfoot
Idon Raider - www.idonraiders.com
"It's not about making money, it's about taking money; destroying the status quo because the status is not quo." - Dr. Horrible
Reply
Re: Ratha Raid 3/3/09 03/04/2009 12:30 PM CST

>>If anybody had problems with any of our Raiders or the way we handled ourselves, feel free to respond about it here or email me directly at my play.net address. Our intention is for everybody to have fun, so your feedback is appreciated.


Actually, take the constructive feedback to the Idon Raider's folder. If you feel a need to conflict, take it to Social Side OOC Conflicts.


Annwyl
Senior Board Monitor

If you've questions or comments, take it to e-mail by writing Senior Board Monitor DR-Annwyl@play.net, or Message Board Supervisor DR-Cecco@play.net.
Reply
Re: Ratha Raid 3/3/09 03/05/2009 02:36 AM CST
it was fun! no one really acted like a jerk in the parts i was involved in and really it was nice to get to fight and not just get relegated to sitting and healing.

(clouting sucks by the way)
Reply
Re: Ratha Raid 3/3/09 03/06/2009 06:12 PM CST
hey, I thought I acted like a Jerk...didn't I?
Reply
Ratha Jailbreak 07/08/2009 04:18 AM CDT
In an effort to check and see if there is still life in Qi I decided to run a jailbreak game out in Ratha this evening. Here's the general details:

The Ratha jail has had an escape and they need you! Players of all ages can compete and help round up the lot of escaped convicts. The only skills needed are speedy feet, a good eye and a sharp pointing finger. Please join us on Wednesday, July 8th at 10:00 PM Eastern at the guardhouse on the first tier.

Leucius

Never argue with an idiot, they bring you down to their level and then beat you with experience.
Reply
Ratha Inquisition Informational Meeting 12/06/2009 05:23 PM CST
<OOC>
WHO: Venda'tuul Slo'hhs'Pokeke and Szrael Q'zhalata
WHAT: Inquisition Informational Meeting
WHEN: Thursday, December 10th, at 9PM EST
WHERE: Ratha, The Temple of Chadatru, near Truffeyni's green on the third tier.
</OOC>

A parchment reads:

"Necromancers and their dupes walk among us, attempting to destroy our way of life.

The righteous folk of every land have a duty: we must all work together to help scour the land of the necromantic scourge and provide as safe a world as we can for our children and their children in turn. If we cooperate, we shall undoubtedly prevail in our struggle against Lyras, and in turn, against necromancy everywhere.

However, cooperation requires understanding. Those who do not understand the Inquisition put in place by the Cleric guild to lead in this most holy quest often fear it or misapprehend its motives. Like holy Rutilor, the Inquisition is a defender of our lands and people, stalwart and ferocious. The Inquisition exists to help us, to do what many of us cannot -- to strip Necromancers of their profane protections and see the will of the Thirteen be done. As the Inquisition helps us all, so may we help it.

Inquisitorial Seeker Venda'tuul Slo'hhs'Pokeke of Sraan Irhhnth and Inquisitorial Truthsayer Szrael Q'zhalata of Sraan Malk therefore invite all the people of Ratha and Qi'Reshalia to an informational meeting, to be held in the temple of Chadatru on Ratha's Third tier.

This will simply be an opportunity for the good people of Qi to ask questions they have about the Inquisition, its leadership, its accomplishments and its goals. Furthermore, those unsure as to why Necromancy is such a danger to our very plane will have the opportunity to ask questions about that also. People of Qi who have suspicions to relay to the leadership of the Inquisition will also be afforded an opportunity to do so if they wish.

Szrael Q'zhalata of Sraan Malk"

<OOC>
This will hopefully be a chance for some fun discussion and debate. Hope to see you there!
</OOC>
Reply
Ratha Inquisition Informational Meeting 12/09/2009 08:26 PM CST
<OOC>
WHO: Venda'tuul Slo'hhs'Pokeke and Szrael Q'zhalata
WHAT: Inquisition Informational Meeting
WHEN: Thursday, December 10th, at 9PM EST
WHERE: Ratha, The Temple of Chadatru, near Truffeyni's green on the third tier.
</OOC>

A parchment reads:

"Necromancers and their dupes walk among us, attempting to destroy our way of life.

The righteous folk of every land have a duty: we must all work together to help scour the land of the necromantic scourge and provide as safe a world as we can for our children and their children in turn. If we cooperate, we shall undoubtedly prevail in our struggle against Lyras, and in turn, against necromancy everywhere.

However, cooperation requires understanding. Those who do not understand the Inquisition put in place by the Cleric guild to lead in this most holy quest often fear it or misapprehend its motives. Like holy Rutilor, the Inquisition is a defender of our lands and people, stalwart and ferocious. The Inquisition exists to help us, to do what many of us cannot -- to strip Necromancers of their profane protections and see the will of the Thirteen be done. As the Inquisition helps us all, so may we help it.

Inquisitorial Seeker Venda'tuul Slo'hhs'Pokeke of Sraan Irhhnth and Inquisitorial Truthsayer Szrael Q'zhalata of Sraan Malk therefore invite all the people of Ratha and Qi'Reshalia to an informational meeting, to be held in the temple of Chadatru on Ratha's Third tier.

This will simply be an opportunity for the good people of Qi to ask questions they have about the Inquisition, its leadership, its accomplishments and its goals. Furthermore, those unsure as to why Necromancy is such a danger to our very plane will have the opportunity to ask questions about that also. People of Qi who have suspicions to relay to the leadership of the Inquisition will also be afforded an opportunity to do so if they wish.

Szrael Q'zhalata of Sraan Malk"

<OOC>
This will hopefully be a chance for some fun discussion and debate. Hope to see you there!
</OOC>
Reply
Re: Ratha Inquisition Informational Meeting 12/10/2009 09:50 PM CST
[Chadatru's Temple, Great Hall]
A smooth, red tile floor, the color of fresh blood, flows underfoot. A hewn statue of a lion stands amidst this apparent pool of life -- or death. The lion is carved in great detail from a creamy marble and stands over seven feet high and spans more than ten feet. The mane is tinged with dark streaks and its eye sockets are hollow, the eyes missing. A plaque rests in the floor at the lion's right front foot. You also see a black panther that is sitting, a pale blue moonbeam, a Zsikiel inquisitor, a Nadamian inquisitor, a Zsikiel inquisitor, a Zsikiel inquisitor and a wall alcove.
Also here: Image Consultant Ghryla, Lomelinde, Wizard Vanmar, Kaedan, Temple Inquisitress Sinstra, Dafo Zamara, Mageling Magan, Sentai, Doctor Braunwen, Fateweaver Caelumia, Skald Kristov, Screecher Ignifera, Emyrose, Conductor Revildebul, Midnighter Daneoth, Grand Master Moon Mage Diece, Arandrowse, Perfect Storm Sebastienne, G'nar Pethian Kaylor, Vahlissa, Beautician Ciennalene, Sir Hrethgar, Sendithu, Wildling Taeja, Jairem, Vicar Bronxrian, Hunter Hanryu who is surrounded by a shimmering shield, Doctor Rozze, Inquisitor Liurilias who is shrouded in ghostly flames, Prophet Kalnean, Inquisitor Nonomis who is shrouded in ghostly flames, Blademaster Cerval who is emanating a malevolent holy aura, Inquisitorial Seeker Ventuul, Gardener Travalon, Inquisitorial Truthsayer Szrael.
Obvious paths: out.



You see Temple Inquisitress Sinstra, Chosen of Aldauth, an Elothean Cleric.
Sinstra has a square-jawed face with frown lines around her mouth, tilted almond-shaped amber eyes and a straight, angular nose. She has cropped red-streaked white hair, with translucent skin and an emaciated figure.
She is in her prime for an Elothean.
She is in good shape.

Standing quietly, the S'Kra Mur is clad in a smart grey cassock-uniform with silvery hems. Thirteen stars encircle an insignia on the shoulder: a blindfolded lion bearing a sword in one paw and an olive branch in the other.

Standing quietly, the Dwarf is clad in a smart grey cassock-uniform with silvery hems. Thirteen stars encircle an insignia on the shoulder: a raven bearing a hammer in one talon and a globe in the other.


You see Perfect Storm Sebastienne Dane, a Human.
Sebastienne has pouting lips and thick-lashed violet eyes. Her lavender-streaked black hair is shoulder length and straight, and is worn loose. She has pale skin and a slender figure.
She is tall for a Human.
She is young for a Human.
Angry red welts mar a tattoo of an iridescent pipevine butterfly across her neck and shoulder. The raised scars spiral across the insect's metallic indigo wings, forever spoiling the once vibrant imagery into something distorted and unsightly.
She is in good shape.


Sinstra raises her palms and face to the heavens.

The opaque outline of a spectral bird roars into view, folding its fiery wings protectively around Sinstra. Its presence soon fades, although a fiery aura of light still emanates from around her.






Spell effects noted to quiet those few who claimed the inquisition were somehow secretly necromancers themselves.


Magan says, "Our family has never believed in religeons really."
Sinstra says, "A terrible gamble, if I may say so."
Magan asks, "Do we both not go to the same void when we die?"
Sinstra says, "I am afraid your soul is bound for the Red Spiral instead of the Starry Road, if that is truly the case."
You say to Sinstra, "Hello, I am Celitha of the Ilithi Court."
You ask Sinstra, "What do you mean by the Red spiral?"
Sinstra says, "I am Temple Inquisitress Sinstra."
Ezah says, "We should be leaving soon, I think. But the ship's Master is supposed to be coming."
Sinstra says, "Good."
Ezah says, "Maybe I can find her."
Ezah says, "That weird guy in the tower taught me how."
Ezah says, "Oh there is a big thing, it is made of bones."
Ezah says, "It looks pretty scary."
You ask, "Is the Red spiral a place for necromancers?"
Sinstra says to you, "The Red Spiral is where the souls of the wicked, unfaithful, and tainted go when they die. It is a crucible, which cleanses away the sin of a soul in a terrible, purifying fire. The Red Spiral is the domain of Aldauth."
Sinstra says, "It is not a place you want to end up."
Ezah says, "It sounds bad."
Ezah exclaims, "Oh there she is!"
Sentai says, "Coulda been your head."
Caelumia says, "Yeah. Sorry."
Caelumia says, "Nearly died."
Ezah exclaims, "Oh that is bad!"
Braunwen asks, "Anyone need healing while I'm here?"
Caelumia says, "Only 13 favors right now. Died recently."
Sinstra wryly asks, "One from each god?"
Caelumia says, "All Idon I am afraid."
Sinstra says, "Idon is strangely popular."
Caelumia asks, "There is?"
Caelumia says, "Feh."
Caelumia asks, "Who?"
Braunwen says, "Oh nice mana here."
Kaedan says, "My, aren't we a merry crowd."
Braunwen says to Kaedan, "Just for ye."
Ezah asks, "Where is the man?"
Caelumia says, "Riverhaven."
Ezah says, "Oh, well that's pretty far away."
Caelumia says, "I told him he'd have to make his own way. He's a moonie so it won't fuss him much."
Ezah says, "There are those big hot mountains in the way."
Caelumia says, "Volcanoes dearie."
Ezah asks, "Oh, but is he a good swimmer?"
Ezah says, "That's a really long way to swim."
Caelumia says, "...yes. Yes he is."
Caelumia says, "The best, in fact."
You say to Caelumia, "Dazzle in conjuction with tezirah's veil seems to weaken the defenses of ravagers fairly well."
Caelumia says, "I can't dazzle them even with veil up."
Caelumia says, "They're magic resisters."
Sinstra asks, "How is the town?"
Sentai says, "Not too bad."
Caelumia says, "It's coping. Most of the serious threats are dealt with."
Ezah says, "What was that big bone thing? It was really big."
Ezah says, "I saw you with it."
Caelumia says, "Umm."
Caelumia asks, "The ravager?"
Sentai says, "Ravager."
Sentai says, "A skeleton in plate armor."
Sinstra says, "Nothing more than a puppet, albiet an oversized one."
Braunwen says, "I hope they do nae crash the meeting."
Zamara says, "With a big, mostly sharp axe."
Caelumia says, "They can't make it out to Ratha without help."
Ezah asks, "Oh goody, so they are bad at swimming?"
Ezah exclaims, "Whew!"
Caelumia says, "Yes."
Sentai says, "Unless they are stow-aways."
Caelumia says, "There aren't any stow-aways."
Braunwen says, "They could use the Skirr."
Braunwen says, "Or the Kree'la or Lybadel."
Sentai says, "Those pirates had stow-aways, the ones who went to the bank."
You say, "The have not the mind to do such."
You say, "They."
Caelumia says, "They captured one. Not quite the same thing."
Sentai says, "Perhaps your right."
Sinstra says, "I do not think any of the public ships would willingly allow an undead creature on board."
Braunwen says, "I'm nae so sure of that."
Braunwen says, "Undead invaded the ferries once."
Sentai says, "They used to let Ragran on board."
Braunwen says, "Ye should have seen all the traders try to run."
Kaedan says, "Well, I think we're going to have an interesting time of it tonight."
Caelumia says, "Yeah. Interesting."
Braunwen says, "I hope it is nae going to be boring."
Caelumia says, "There's no possible way this will be boring."
Sinstra says, "Most likely not."
Caelumia says, "When we got there, there were Inquisitors from some of the Houses."
Caelumia says, "I didn't know they had those."
Braunwen says, "I'll leave it in yer capable hands."
Kaedan says, "Wear armor."
Sinstra asks, "Oh, you did not?"
Caelumia says, "No. I can't say the Redthornes ever mentioned...well..."
Caelumia says, "Then again I didn't see the Redthornes represented."
Braunwen asks, "When does the meeting start?"
Magan says to Caelumia, "I read that book in the Cleric's library. I wonder why they didn't mention much about the Heralds."
Caelumia says, "About 20 rois."
Caelumia says, "I think."
Braunwen asks, "Taisgath?"
Caelumia says to Magan, "Heralds are sort of an...unknown."
Caelumia says, "Yes. It's a shortcut."
Braunwen asks, "I thought it was going to be on Ratha?"
Braunwen says, "Oh."
Caelumia says, "The temple is on the third tier and Taisgath has a moongate to the third tier on it."
Magan asks, "Is there anywhere with more information on them, at least more than what was in that certain book?"
Caelumia says, "Probably. But how much do you think is reliable."
Braunwen says, "Ah."
Caelumia says, "Problem with mythological figures is they are, well, mythological."
Sinstra says, "Everyone sees beings of great power in their own way."
Caelumia says, "Even when it comes to the Thirteen there are so many stories and tales that get passed down that it's hard to know what's true and what's not."
Sinstra says, "Indeed."
Sinstra says, "They are, however, all variations on a common theme, at least for each of the Immortals."
Magan says, "I'm anxious to hear from the Inquisitors. I can finally hear from them first hand instead of from others."
Sinstra says, "I would invite you to ask questions, but that is likely best saved for the discussion with everyone."
Caelumia says to Sinstra, "I imagine many are afraid to ask too many questions."
Caelumia says, "Better to err on the side of caution and all that."
Sinstra says, "If one is not guilty of necromancy or willingly aiding it, then they have nothing to fear."
Caelumia says, "I am not. But I was killed by the Hounds. I am still not sure why."
Sinstra asks, "When was this?"
Caelumia asks, "Ah... a week ago perhaps?"
Caelumia says, "Came into my home. Scared the daylights out of my cat."
Sinstra asks, "What happened, exactly?"
Sinstra says, "And yes, they will break into homes."
Caelumia says, "Teel was gwething some inane nonsense about how holy magic is like necromancy. I told her they're nothing alike and she was obviously confused. I assume I was simply swept up in the desire to do justice."
Caelumia says, "I'm hardly pure and frankly given my issues with the Temple in the past that is getting off rather light."
Sinstra says, "Ah, yes. If you are involved in an indepth discussion about necromancy, especially over the gwethdesuans, the hounds often eliminate all sides of said conversation."
Caelumia says, "I see this now, yes."
Sinstra says, "Necromancy is not a topic of discussion for the gwethdesuans. You can cause the weak-willed to become curious."
Caelumia says, "No lasting damage."
Caelumia says, "Join up and I will lead us there."
Caelumia says to Sinstra, "And that may be true, but I feel as though I must impress upon people precisely how dangerous it is."
Ventuul says to Sinstra, "It is good of you to join us. I am honored."
Taeja says to Kaedan, "Hope you've been well."
Szrael says, "Yes, thank you most sincerely, for coming."
Sinstra says, "Of course."
Sinstra says to Szrael, "Truthsayer."
Szrael says, "We will begin shortly."
Sinstra says, "Excellent."
Sebastienne says to Szrael, "Thank you for allowing me to attend."
Szrael says, "I will begin with a few words about the perils of Necromancy, after which Venda'tuul will address you briefly as well on a similar theme. Then we will attempt to have a civil discussion about the Inquisition, its goals, how it works, and its present accomplishments."
Sebastienne says, "We can get to that later. For now I wish only to listen."
Szrael says, "Perhaps these fellows from Zsikiel house will have a few words to say also. Sinstra is also here, from the Temple Inquisition in the High Temple in Zoluren."
Sinstra says, "I will speak for the Inquisition."
Szrael says, "I thank you all for coming. I will begin with a few words, as I said, followed by Venda'tuul."
Szrael says, "'Throughout the ages, there has been a constant opposition to the forces of advancement, civilization, and order -- to the forces of life, for all intents and purposes. An affront to all that is divine and worthy of respect, a thing that would profane that which we most honor and cherish. There has always been an enemy, hidden away in the shadows, attempting to tear down all that we of Kermoria have built by working together and mastering our true potential.'."
Szrael says, "This much is true."
Szrael says, "Thus wrote Zamidren Book, in his work, 'The Undying Threat,' likely written before he turned his face from his goddess Murrula and was tainted to the core by knowledge of the very perversity that he sought to exterminate, and became a necromancer."
Szrael says, "Time and time again, this cycle repeats itself. Zamidren, as a young man, thought himself strong enough to withstand this knowledge. He sought this knowledge, knowing that, as he wrote, his elders 'would pretend it did not exist at all' -- that his wise elders tried hardest to forget. His elders feared, and rightly so."
Szrael says, "Zamidren wrote, 'The notion that understanding the source of their power will corrupt the heart and soul and transform a good man into an evil one... is merely a notion of their own devise, to frighten away would be champions of what is right.'."
Szrael says, "Sadly, Zamidren himself is once again an example of a probably-righteous heart corrupted utterly by this dangerous, forbidden knowledge. Even good people who strive to understand Necromancy, if only to better fight it, are turned against themselves and all they love, tainted and twisted by its perversity."
Szrael says, "Thus, the Inquisition. Like Rutilor, the Inquisition is a defender. The Inquisition defends against this dangerous knowledge, and does so with great ferocity. Many mistake this stalwartness, this ferocity, this drive to overcome for blind zealousness, egomania, or even sadism."
Szrael says, "But the Inquisition merely defends as well it can against an enemy that can turn the mind upon itself, that can twist the will and forever taint the soul."
Szrael says, "The inquisition does this in the face of insult, attack, lies, and slander, from many quarters. And yet, like Rutilor they are tireless in pursuing these threats to the forces of life, civilization and order."
Szrael says, "Necromancy is a disease, plaguing the body of Kermoria. The undead thronging the trade roads of our mainlands, the attacks on our cities and citizens, these are all symptoms of this disease. The Inquisition seeks to drive this disease from the body."
Szrael says, "And as I have learned in my medical studies, sometimes one must amputate a part in order to save the whole, though it grieve the physician and the patient. Thus, the inquisitorial purgings."
Szrael says, "Sometimes we must remove a part, to save the whole. If we are steadfast and do not flinch, we cannot but prevail."

(Szrael draws silent, apparently finished speaking. She looks to Venda'tuul.)

Sinstra says, "Seeker."
Ventuul says, "Rath'a saar."
Ventuul says, "At it's heart, Necromancy is a twisted practice that is an attempt to gain unnatural power by a mage at the cost of our very existance. It is a perversion of the order established by the Immortals and is condemned by Seers as the end of Fate."
Ventuul says, "Those who sift deeper and deeper into these abominable practices fall under the influence of powerful demons, horrors from other realms that seek only to dominate or destroy our own."
Ventuul says, "It is due to these practices that Mages have seen the barriers between planes torn asunder, and the very Mana they use tainted with the perverse."
Ventuul says, "As you know, the mainland is at war. A Lich of unfathomable power, possessed by a demon of unknown origin, has come to devour our world."
Ventuul says, "Our routes are flooded with legions of undeath from the homelands of the Prydaen and Rakash, and their numbers are increased each time an undead horde breaks a city's walls."
Ventuul says, "The Temples and the Mages of the Mainland work day and night to discover a way to end the Lich, but there is a battle that is waged within our very streets."
Ventuul says, "A battle against the stealth of the perverse. Those who would continue these works under our very noses. It is for that reason we the Inquisition exists, and it is why we have come here today to speak with you."
Ventuul says, "We are here in hopes that we can answer any questions you have about the Inquisition or the evils of Necromancy itself so that you, the good people of Qi'Reshalia, will be better fitted to protect your great province should evil lurk in your streets."
Szrael says, "Thank you, Venda'tuul."
Szrael asks Sinstra, "Have you anything to add?"
Sinstra says, "I do, yes."
Sinstra says, "Greetings, everyone. I am Sinstra, from the Crossing High Temple."
Sinstra says, "I must make you aware that the undead you see plaguing the land are only a symptom of the problem. The tips of the twigs on the ends of the branches of what is a very large tree."
Sinstra says, "Cut them off, it does very little good, and only for a short time. It must be taken out at the root."
Diece asks, "Then... what are we here for?"
Sebastienne says, "Shhh. Let her finish."
Sinstra says, "To attack the disease at the source."
Sinstra says, "Even leaving one last remnant in place will cause it to spring back anew."
Sinstra says, "Now... I know that you may not find it as compelling a problem, since you are here on the islands and the undead threat is far away."
Sinstra says, "However, there is necromancy, and there are necromancers, even here."
Sinstra says, "If they are not flushed out, then you will have here what you see on the mainland."
Sinstra asks, "You do not believe me?"
Nonomis says, "I believe ye."
Kristov says, "I haven't seen any."
Vanmar says, "I believe."
Sinstra says, "Every day, the realms are plagued with the screams of the dying."
Cerval says, "Kristov is too young to remember what happened in Aesry's graveyard."
Diece says, "I think we are very capable of defending our own land, especially from a non tangible opponent."
Caelumia says, "The opponent is tangible."
Caelumia asks, "You are all aware of the manastorms, perhaps?"
Sinstra says, "The seeds are already here, and the opponent is very real. Just because your enemy is adept at hiding does not mean you should wait for them to strike."
Diece says, "Lyras is. But I don't see us talking about attacking here."
Lomelinde says, "I think we all believe you will find that what you want here if you look hard enough."
Taeja says, "You talk about going for the root, but time and time again all we see are the deaths of "twigs."
Caelumia says, "Lyras has touched this island as well."
Szrael says, "Let us let the Temple Inquisitress finish."
Sinstra asks, "You have seen many walk, stripped of their profane aegis, I trust?"
Sinstra says, "Those are the roots."
Taeja asks, "We've head of people being struck down by the hounds... are they too roots?"
Sinstra says, "Indeed."
Rozze asks, "Such as Caelumia?"
Diece says, "Aye, so Caelumia."
Taeja says, "Then why do i see half of them still walking about the crossing when I'm there."
Diece says, "I saw you struck you down not... more than a week ago."
Sinstra says, "Do not twist my words."
Caelumia says, "Sinstra and I discussed the issue on the way over here. I am satisfied with her explanation, as should you all be."
Kristov asks, "Who are these Necromancers and what dire acts have you been able to prove them guilty of I wonder?"
Caelumia says, "But I appreciate your concern, thank you."
Sinstra says, "Let me make this abundantly clear, as well."
Sinstra says, "Those that are taken to the Red Buzzard Dungeon are not there for a trial. If they are there, they have already been found guilty."
Sinstra says, "They are there for questioning and execution."
Sinstra says, "The only one to escape that fate is this woman you see here."
Sebastienne says, "I will tell you all about the dungeon when I am permitted to speak."
Rozze says, "I wasn't present for an explanation. I was held over healing the wounded in Crossing."
Szrael says, "When the Inquisitress Sinstra has finished speaking, we will see if these from Zsikiel have anything to add. Then I will open the floor to one person at a time. There are too many of us for us to speak on top of eachother."
Szrael says, "Please be silent until she has finished."
Sinstra says, "I speak for the Zsikiel as well."
Szrael says, "Please go on, Poho."
Sinstra says, "Know this... those that cross over to the Starry Road from the dungeon are able to find some measure of peace because of what we do. We are not interested in making it pleasant... We are interested in the result."
Sinstra says, "As well, the Hounds can be quite zealous sometimes, and those that are killed by them are being punished for a very real crime. It is not the same as being taken to the dungeon."
Sinstra says, "I believe I am finished, Truthsayer."
Szrael says, "Thank you for addressing us, Poho."
Szrael says, "Now, if you wish to address the assembly, please whisper to me. We will go one at a time."
Szrael says, "Or ask questions, or the like."
Szrael says, "The woman Sebastienne wishes to make a statement."
Sinstra says, "I am willing to answer what questions I can, and we will not bring the Hounds upon you."
Sebastienne says, "As Sinstra stated, I have been a guest of the Red Buzzard Dungeon. Allow me to share the details for the first time."
Sebastienne says, "For I feel they demonstrate my opinion on the Inquisition, which is: right message, wrong method."
Sebastienne says, "I was imprisoned in Shard's dungeon when I was taken -- illegally I might add -- by this woman."
Bronxrian asks, "Why do you still live?"
Sinstra says, "The internal conflicts of Ilithi are not my concern. We took you legally and with permission from the High Tower."
Sebastienne says, "Brought before Khurek, forced to my knees, and subjected to a torment that goes beyond 'torture' which is the word often used to describe it. Interrogation, another word used."
Sebastienne says to Sinstra, "I allowed you to finish speaking, please show me the same courtesy. Cierzen would disagree with you and he is the law in Shard."
Sinstra says, "Very well, continue."
Sebastienne says, "Khurek asked no questions of me. Aldauth did."
Sebastienne says, "I was subjected to a ritual that even now I can not totally describe -- I was dazed with pain for most of it -- but you can see the result on my neck if you care to look at me closely."
Sebastienne says, "In short, I had a god dig through my memories to look for signs of corruption. Fine. We all know I am not a nice person."
Kristov says, "Ruined a lovely piece of art they did."
Sebastienne says, "What we also know is that I am not a spellcaster."
Sebastienne asks, "I recognize almost every face in this crowd. Many of you have spent a significant amount of time with me. Hands up, who has seen me cast a spell?"
Sebastienne asks, "Even the smallest cantrip?"
Sebastienne says, "Yet they brought me to a place where I was expected to walk. KNOWING that I was not, could not, be a necromancer."
Sebastienne says, "Let me state it again -- they thought I was going to die. They WANTED me to die. Despite not being a part of what they wish to stamp out."
Sebastienne says, "And what did it gain them? Nothing at all. I still live. The scar is painful, and I suspect they take some satisfaction from that..."
Sebastienne asks, "But really, you want to know what was learned in the dungeon that day?"
Sebastienne says, "All we learned was that even Aldauth can not kill me."
Mazrian dryly asks, "So you were totally, completely innocent of all wrongdoing when you were brought in?"
Sebastienne says, "Please do not be stupid Mazrian. We know what I am, we know what I do."
Sebastienne says, "We also know what I do not do, and that is use mana. Which I believe is a requirement for necromancy."
Diece says, "Point she is making is... she not a necromancer... nor has any ties to necromancy..."
Mazrian asks, "And you're innocent of what you were accused of by Khurek, I suppose?"
Szrael says, "Please let her finish speaking."

Sinstra continues watching Sebastienne with an expressionless gaze on her face.

Sebastienne asks, "Do you see me having tea with Xerasyth?"
Ventuul asks, "Aldauth did, did he not?"
Sebastienne says, "The only connection to Xerasyth that any of you KNOW I have is that I was abducted by him and tortured by one of his creations."
Sinstra says, "Shh. Let her finish speaking."
Sebastienne says, "Damning evidence indeed."
Sebastienne says, "And yet I come here tonight to see what I can do to make things right."
Sebastienne says, "Many seem to think I am beyond redemption. Perhaps I am not. I hope to speak with the Inquisition about that later."
Sebastienne says, "In the meantime, understand the point of my speech here tonight. You attract their attention and they will attempt to walk you REGARDLESS of your innocence or guilt."
Sebastienne says, "Again, right message -- necromancy is an awful thing. Wrong method. The innocent do not need to die to punish the guilty."
Sebastienne says, "I am finished."
Kristov says, "I wonder if their victims have committed the atrocities they visited upon you Sebastienne."
Sebastienne says, "I do not know any of their other victims, so I can not comment on that."
Caelumia asks, "I fought Khurek. When Cierzen was taken I fought and killed him and stole his weapon. I destroyed that weapon, which I later found out was imbued with holy power. I've yet to see the inside of that dungeon. Why do you think that is, if they are just looking for excuses to spill blood?"
Sebastienne says to Caelumia, "Why have you not seen the inside of the dungeon? Because you are very careful about who you cast Sever Thread around."
Szrael says to Sebastienne, "Yes, you have committed many crimes, among them spying for the half-Lich."
Caelumia says, "An amusing but old and tired accusation."
Sinstra says, "Thank you, Sebastienne, for sharing your thoughts on this topic. It is true, you are no necromancer. However, that is also not what you were brought in for."
Sebastienne says to Sinstra, "Yet you attempted to destroy me anyway."
Sinstra says to Sebastienne, "You released undeath upon this very city."
Sinstra says, "When you do that, it matters little whether you did the casting of the spells."
Sebastienne says, "I did. It was a mistake. I am not infallible. It does not mean my soul is corrupt, it certainly does not mean it is beyond redemption."
Szrael says, "One may aid the growth of this tree without being a part of it."
Sebastienne says, "I should also point out that I was the one who put her down."
Caelumia says, "A mistake? You admitted it. You were proud of it. You said you'd do it again, as I recall."
Sebastienne says, "As I have done many times."
Sebastienne says to Caelumia, "I also said I would punish everyone and anyone after my release from the dungeon. Yet I have done little but nurse my wounds and meditate since my release. Sometimes we say things we do not mean."
Ventuul says to Sebastienne, "Yet you did so to see these people suffer from the profane, and when you were brought in, Aldauth saw even more inside you."
Ventuul says to Sebastienne, "Perhaps you could share the rest of what the Inquisitor already revealed to the public of Zoluren."
Sebastienne says, "I am making my amends here on Ratha. It will be a long road, but it has begun. They are the ones I hurt, and they are the ones who should decide when I have done enough."
Sebastienne asks, "What would you have me share?"
Bronxrian asks, "Maybe just be quiet?"
Bronxrian says, "I thought it was a question, so it seemed like a good answer."
Taeja says, "You were wrong."
Sinstra says, "I do wish to hear if she has anything further to add."
Diece says, "It was in response to what Ventuul just said."
Ventuul says to Sebastienne, "You claim that the only connection we know of between Xerasyth and yourself was the torture you endured there. But the Inquisitor informed others of more than that. Perhaps you can share that."
Sebastienne says, "I am a professional sir. It would be very bad for business if I spoke openly of my previous jobs. It is why I have not told so, so many of Shard's secrets."
Caelumia says, "Every time you have been asked if it was true you have evaded the question."
Caelumia says, "You did so when I asked, and just now when Mazrian and Venda'tuul have asked."
Caelumia says, "I know this tactic. I'm very good at it myself."
Ventuul says, "And as a professional, it would be in poor taste for me not to inform these good people of Qi that you were indeed found to have done jobs for the Necromancer, Xerasyth."
Sebastienne says, "Yes I have. You either believe Khurek or you do not. I will not confirm or deny a thing regarding my work as an agent."
Diece exclaims, "You most certainly are, Caelumia!"
Sinstra says to Sebastienne, "If you have knowledge of the Necromancers Xerasyth and Zamidren, sharing such would go a long way toward your own personal redemption."
Juzi asks, "Are we talking about Sahfra?"
Ventuul says to Sebastienne, "Then your seeking redemption is a falsehood, and that is now revealed to these good people."
Caelumia says, "Perhaps Qi has been unaware of all of this. I saw shocked faces after all."
Sebastienne asks, "As I told Ventuul and Szrael the other day, I am willing to discuss what must be done to redeem myself. But any such thing will likely be a sensitive matter and it is not something that should be discussed in front of a large crowd, hmm?"
Szrael says, "Very well."
Szrael asks Sebastienne, "Have you anything more to say, woman?"
Sebastienne says, "No."
Sinstra says, "Let us move on, then."
Szrael says, "Magan wished to speak."
Magan asks, "Thank you. Yes, a question. You spoke of removing the roots, not just the twigs. What exactly can those of us who are not inquisitors do?"
Sinstra says to Magan, "Find those who would call themselves necromancers, or those who are tempted toward that path."
Magan asks, "And if I knew one?"
Szrael says, "Yes, keep your wits about you, and look for suspicious activities."
Sinstra says to Magan, "Attempt to sway them from their heretical ways. If they cannot be swayed, accuse them to the guards. The guards will take care of the rest."
Sinstra says, "If they are truly found guilty of this outrage, the hounds will come for them."
Magan asks, "I see. Would there be anything else, other than this?"
Magan says, "Or do your Inquisitors have it... under hand."
Sinstra says, "Only this. Be careful that you are correct in your accusations. As many have already said, we do not want to involve innocents."
Sinstra says, "The Hounds are not a tool for vengeance. Only justice."
Magan says, "Then my question is answered. Thank you."
Szrael says, "We must all work together if we are to prevail, the more the citizens can help, the better. Though of course one must avoid stirring up angry mobs."
Rizitel asks, "And what if there is a mistake, does that constitute consent?"
Sinstra asks, "Consent for what?"
Rizitel says, "Death to the accuser."
Sinstra says, "If there is truly a mistake, you will be accused in turn, of disturbing the peace."
Taeja asks, "Will you be killed in turn as well?"
Sinstra says, "Most likely not."
Sinstra says, "You will, however, get a hefty fine."
Kristov exclaims, "Death! to those disturbing the peace!"
Taeja says, "That hardly seems fair."
Szrael says, "It is a weighty accusation, but if one remembers that the accuser wishes only to help, it is easier to bear."
Szrael says, "I have also never heard of anyone being killed for disturbing the peace."
Diece says, "Thats better."
Szrael says, "If that answers your questions, then we will move on."
Szrael says, "Caelumia wished to speak."
Caelumia says, "Venda'tuul touched on the issue, but I will elaborate a little bit."
Caelumia says, "There are some that seem to think that we should only care about necromancers such as Lyras without realizing that the path of necromancy inevitably leads to that."
Kristov asks, "Does it?"
Kristov says, "Sorry."
Caelumia says, "The threads of the Web cringe in sympathy. When we look at them, when we see visions of where their fate leads..."
Caelumia says, "It is to the demon that Lyras follows, or other demons like it. And those demons mean death and destruction."
Caelumia says, "Not just for once city or province but for this entire plane."
Sinstra says, "To belabour the tree analogy further, Lyras is the oak that is already fully grown. We must remove the saplings and those seeds which have not sprouted as well."
Caelumia says, "If you care for nothing else, care for your own continued existence."
Caelumia says, "Because if the Necromancers are allowed to flourish and have their way there will be nothing left. Everything, from the most basic matter to the most refined energies, will wither and die."
Caelumia says, "Moon Mages should especially know what I mean."
Caelumia says, "It affects everyone. So I do hope to see the cooperation of Ratha."
Caelumia says to Szrael, "That is all for me."
Szrael says, "Thank you for speaking."
Szrael says, "You make many good points."
Szrael says, "Braunwen wished to speak."
Braunwen asks, "I was wondering if a necromancer accuses someone of necromancy what will happen to them?"
Braunwen asks, "Will the hounds see through that farse?"
Szrael says, "That would take some incredible gall."
Braunwen says, "True, but I can see it happening."
Szrael says, "But in general, I think you'll be dealing with your local constalburies."
Braunwen says, "Understood."
Szrael says, "The Hounds will likely only involve themselves if a Necromancer is successfully found."
Arandrowse calmly asks, "And the Gall to take command of the undead?"
Sinstra says, "Hrm. Interesting scenario. Likely they will both be arrested. And yes, it would take incredible gall, but necromancers are already touched in the head."
Taeja says, "Quick and easy way to cause pain to someone you dislike..."
Braunwen says, "Or an enemy they want to get out of the way."
Szrael says, "It is certainly not a charge to make lightly."
Braunwen says, "True."
Ventuul says, "Not a good situation for the Necromancer, putting himself in such a position."
Sinstra says, "It is not a charge to make lightly, no."
Taeja says, "Why not, you just get fined if it doesn't work."
Nonomis says, "Why cant i just kill it."
Kristov says, "It will be taken lightly, wait and see."
Braunwen says, "That was all I had."
Gitta asks, "Why not just kill Lyras and her generals then purge the underlings?"
Szrael says, "If someone you know to be a necromancer comes into a city, I think it is best to point them out to the guards before they can get up to any such nonsense."
Sinstra dryly says, "You are welcome to try that."
Szrael says, "So we must be very vigilant when it comes to that sort of thing."
Magan says to Gitta, "I'm sure if it was that simple..."
Caelumia says to Gitta, "We are working on a solution - and we are close."
Zamara sarcastically says to Gitta, "Lead the charge."
Szrael asks Braunwen, "Does that answer your question?"
Sebastienne says to Gitta, "A number of us here tonight have killed her before, and all of her underlings. They have a habit of standing back up."
Gitta says, "Well I am a healer."
Nonomis says, "And ye get thrown in jail."
Gitta says, "So there for I can not kill."
Liurilias says to Gitta, "I wouldn't be so sure of that quite yet."
Caelumia says, "Many have attempted to accuse the Temple of going after the ants while doing nothing about the queen, so to speak. But the Temple is doing much about Lyras as well."
Sinstra says, "I would say that our Truthsayer has proven otherwise."
Caelumia says, "They fail to understand that they are all part of the same problem, though."
Taeja says, "Oh but dear sister why not just corrupt your powers and sleep people and drag them off."
Gitta says, "And too shock for it to I am sure."
Szrael says to Gitta, "There are loopholes."
Diece says, "Well, yeah."
Szrael says, "I will tell you if you are interested after we conclude."
Szrael says, "I think we will move on however."
Diece says, "From what I understand empaths won't get shocked for attacking undeath.."
Zamara says, "No."
Gitta says, "I like healing not harming unless my avenger protecting me."
Diece says, "Yeah, I don't know much about it so."
Zamara says, "The undead were once living, and retain too much of their life within them."
Szrael says, "Next up is Kalnean."
Kalnean says, "Good morning."
Kalnean says, "I was curious about your reference to giving those whose profane ageis you stripped some measure of peace."
Kalnean asks, "These souls that you send on to the starry road - if you give them some peace, yet in life they flee your power, could it be surmised that perhaps necromancy could be viewed as a force in and of itself in some way?"
Kalnean says, "Or to put another way, there is a specific and potentially targetable driving force that attempts to infect elanthia with necromancy."
Caelumia says to Kalnean, "The confound in this case is demonic."
Sinstra says to Kalnean, "The profane aegis is a demonic taint that usurps the will of the gods. Nothing more, nothing less."
Gitta says, "Well then every shifting empath is a necromancer."
Gitta says, "Including your truthsayer."
Kristov says, "So sayeth the servants of the gods."
Sinstra says, "I am not sure what you intend to say by that, but it is most certainly not true."
Cerval says, "Please have a clue about what you speak before opening your mouth."
Gitta says, "So there for you cast judgement you should not."
Diece asks, "I was going to say... could someone explain the difference between what empaths do and what necromancers do?"
Diece says, "Seems they are very similair."
Sinstra says, "They are not similar at all."
Zamara says, "One changes life, one forces life into things which should not have it."
Diece says, "Okay then, I would love an explanation, but not a empath or a necromancer."
Zamara says, "Last I checked a cleric was still needed to revive a body healed by an empath."
Diece says, "Er, being not..."
Sinstra dryly says, "Truthsayer, perhaps you can explain this."
Kristov asks, "So it's like a mix of shifting and rezurrection?"
Zamara says, "It is sorcery."
Gitta asks, "What is shifting?"
Diece says, "I am very curious as to how this is answered."
Zamara says, "An unnatural bending of the elements of life with other forces."
Szrael says, "Personally, I do not know enough about how Necromancers go about their perverse works, but I have been tortured and maimed by a Necromancer."
Diece says, "Ah, so ignorance."
Szrael says, "Empathy is a natural part of every sentient being."
Szrael says, "We all begin with some measure of supernatural Empathy."
Diece says, "I don't know how we plan to fight something we don't even understand..."
Caelumia quietly says, "I am out of brandy. This is very bad."
Gitta says, "OK, so wy was shifting outlawed and considered necromancy."
Zamara says, "Because of Jomay."
Szrael says, "What Xerasyth did to me, was the work of someone utterly lacking Empathy."
Caelumia says to Gitta, "It isn't considered necromancy."
Cerval says, "It was never considered Necromancy."
Zamara says, "Because of those that could become like her."
Caelumia says to Kristov, "Thank you but I don't drink absinthe."
Szrael says, "Necromancers do not create, they pervert."
Gitta says, "But it is used to change a body. Wether willingly or not by patient."
Rozze says, "Necromancy can be something of a damn. A spirit can actually be trapped with it, preventing the natural cycle of life."
Kristov says, "So raising bodies with soul is okay, without is not."
Zamara says to Szrael, "Arguable much of what Jomay did was a perversion as well, but I do not believe shifting to be on par with necromancry."
Gitta says, "And from what you speak it is necromancy."
Cerval says, "Only one person can do it unwillingly."
Caelumia says, "Necromancy is not a crime simply because it is unnatural. Most of what spellcasters do is arguably unnatural. That is not why it is evil."
Zamara says to Gitta, "My gods do not reject me from practicing my skills as an empath."
Caelumia says, "Mine haven't rejected me for ripping reality a new one now and then, either."
Gitta says, "And neither do mine, but I do not pray to the 13, I pray to the Gods of my people Eu, Demriss and Tenemlor."
Szrael says, "Necromancers attempt to usurp and pervert the works of the Gods, to defy it and step outside of it."
Diece asks, "Oh.. and what is shifting?"
Gitta says, "Stare at me all you want."
Caelumia says, "An extension of Empathy, which is again a force that is naturally present in every sentient being."
Gitta says, "Lyras chased my people from thier home."
Kristov asks, "So what do the gods find so disturbing about people in dark robes playing with dead bodies?"
Sentai asks, "Lyras is known to be in league with demonic forces. Have other notable necromancers been perceived to be under influence from another plane as well?"
Szrael says, "Let us bring some order to this discussion."
Gitta says, "You think I like the idea of necromancy you got another thing comin."
Sinstra says, "Please."
Caelumia says to Sentai, "Yes."
Diece says, "Sounds like we just changed the definition of something to fit what we believe is okay."
Diece says, "But your the inquisitors."
Szrael says, "I believe Cerval had something to say on this matter. Please hear him out."
Diece says, "So I guess i'll leave it up to you to decide what is right and wrong."
Cerval says, "It seems that some people here are confused to exactly what Necromancy in fact is."
Cerval says, "So i will explain it in a very basic way, then we can move forward from there."
Cerval says, "All spell patterns use mana, a specific type...and they are not meant to be mixed."
Cerval says, "That is why when you do mix mana, there is always a chance of backlash."
Cerval says, "Necromancers, through some method or another, become so twisted, that they form spell patterns WITH mixed mana."
Kristov says, "Sorcery."
Ventuul says, "A form of it, yes."
Cerval says, "Necromancy is Sorcery, but not all Sorcery is Necromancy."
Cerval says, "Necromancy is a specific subset of Sorcery, in which Life mana is involved."
Cerval says, "Which, is why you may seem some similarities with Empaths...however...that is where the similarities end."
Cerval says, "Again, in a very crude form of explanation."
Caelumia says, "Keeping in mind that most guilded people running around casting Energy Manacles and what-have-you as much sorcerers as Cerval is a housecat. There are similarities, but to be a true sorcerer is...something else."
Cerval says, "They take what an Empath does...and twist it into a horrible unnatural new formation."
Cerval says, "Now, to the more specific question...that of shifting.."
Kristov asks, "Horrible and unnatural? Have you seen moon mages cast spells?"
Juzi says, "Go ar."
Cerval says, "I will explain a small bit, what i know from scholastic study and conversing with those that know the ability."
Sinstra says, "Moon magic, while often dangerous, strange, or deadly, is not necromantic."
Cerval says, "Shifting is a natural extention of Empathy, in which Empaths can affect a change on another person."
Cerval says, "Only one person has been able to do that by force...and that is Jomay."
Cerval says, "Who knows what dabbling in other circles she did to be able to force that ability."
Kristov says, "I'm just not seeing why unnatural and horrible are adjectives used to describe WHY necromancy is bad...seeing how it's practiced by certain guilds."
Cerval says, "Necromancy is not practiced by any guilds."
Kristov says, "I'm getting the life mana part."
Kristov says, "Horrible and unnatural effects are used by guilds."
Cerval says, "We get the point Kristov, these proceedings are far beyond your ken, but you don't have to announce it so with every statement you make."
Diece says, "I like my magics."
Szrael says, "Please be respectful if you can."
Caelumia asks Cerval, "May I?"
Diece says, "I was late on that, sorry."
Caelumia says, "Advanced magical patterns operate by way of confounds. These are external forces that modify the magician's magical attempts. For Moon Mages this is their link to the Plane of Probability. For Empaths it's Empathy."
Caelumia says, "For necromancers, it's extraplanar world-devouring demons that want to kill us all."
Caelumia asks, "Clear?"
Kristov says, "So it's the communion with devils that we find offensive...I get it."
Caelumia says, "If you don't understand why it's bad to traffic with demons that WANT US ALL DEAD I don't know what to say to you."
Kristov says, "Sure I understand that part. No one had actually said that before you though."
Szrael says, "Caelumia is a good teacher."
Cerval says, "They've been saying it for the entire meeting."
Szrael says, "Let us move on, if everyone is satisfied."
Kristov says, "Demons bad, gotcha."
Szrael says, "Hrethgar wished to speak."
Hrethgar says to Szrael, "Thank you Szrael."
Hrethgar calmly says to Sinstra, "I am no sympathizer of the Necromancers."
Hrethgar guardedly asks Sinstra, "Yet I am also not sure how to feel about the Inquisition. Should we trade a distant shadowy organization for another shadowy organization in our backyard?"
Hrethgar firmly asks Sinstra, "I for one am suspicious of those that claim to have our best interests in mind. Why are individual citizens deemed so incapable in defending their lands that the Inquisition much watch them like a mother watches a child? In what ways can the Inquisitors' power be held accountable by the people they protect?"
Sinstra says to Hrethgar, "What exactly is shadowy about what we do? We have power because the people will it."
Diece says, "Well said, Hrethgar."
Hrethgar asks Sinstra, "Will I be allowed to tour the dungeons, then?"
Sinstra says, "Lyras has shown us exactly why what we do is needed."
Kristov says, "This just begs the question."
Ventuul asks Sinstra, "May I address the Paladin?"
Diece asks, "Woah... am I the only one seeing something very wrong with them talking to each other...?"
Sinstra says, "My apologies."
Diece exclaims, "The world is unraveling right between our eyes!"
Szrael says, "The Inquisition -are- citizens. They do not stop being citizens because they strive to stamp out necromancy."
Sinstra says, "I missed whatever was just said."
Ventuul asks Sinstra, "May I address the question put forth by the Paladin?"
Hrethgar asks Szrael, "Might I ask why a special organization is needed then? Can't we all be part-time Inquisitors and call it a day?"
Cerval says, "The Gods will the Inquisition as well."
Caelumia says, "In Crossing, the Temple operates with the full blessing and backing of Ulf'hara Keep. As we can see several Inquisitors from the Houses here, I can only assume the Inquisitors operate here with the full backing of the Council of Nine."
Hrethgar says to Cerval, "My Goddess does not."
Cerval says, "Then you don't know your Goddess as well as you think."
Sebastienne says to Hrethgar, "The inquisition does not believe that you are strong enough to tend to your own soul's well being."
Kristov says, "Thems fightin words."
Diece says, "This is getting... really hard to pay attention to."
Ventuul says to Hrethgar, "Why is an organization needed at any point? It is for Order. The Inquisition has not been lurking in the shadows, their works have been very public."
Szrael says, "And yes, many times, strong minds have been perverted by Necromancy. We must all watch out for eachother."
Ventuul says to Hrethgar, "It is supported by Governments, and started by the High Temple."
Rozze asks, "May I ask two very brief and simple questions?"
Szrael says to Rozze, "I will add you to my list. It is shorter than it was."
Ventuul asks Hrethgar, "While I can understand your concerns about visiting dungeons, what if every concern was held by every group with any form of power? Will I be allowed into the Baron's chambers, or the Ferdhal's? Whenever I wish?"
Sentian asks, "Under whos rule or authority does look function?"
Ventuul says to Hrethgar, "There are simply limitations."
Sentian says, "Oops."
Arandrowse calmly asks, "Who watches the watcher?"
Caelumia says, "The Immortals do, I daresay."
Sinstra says, "The Immortals watch us."
Szrael says, "Yes."
Caelumia says, "I'm amused by how many insist they have intimate knowledge of the will of the Immortals - moreso than their chosen representatives."
Szrael says, "Lomelinde wished to speak."
Hrethgar asks Ventuul, "If I am clapped in irons tomorrow and are dragged to the dungeon under charges of Necromancy, will I have any recourse?"
Ventuul says to Hrethgar, "As a holy warrior, I hope you will assist us in the removal of necromancers."
Arandrowse calmly asks, "Yet still, who Watches the Watchers?"
Kaedan asks, "Where does your right to any recourse come from?"
Hrethgar says to Kaedan, "A fine question."
Hrethgar says, "I don't mean to be belligerent, and I appreciate all your answers. I just feel hard questions should be asked."
Szrael says, "Only those guilty of heinous crimes need fear the Dungeon, as the Inquisitress already said."
Ventuul says to Hrethgar, "Those put in the dungeons are those already found guilty. Not only do I suspect you will never get there, though you jest, only those who work with such evil arrive there."
Nonomis asks, "What if i witness said sorcery outside city walls, can i keel em than?"
Kristov says, "Except Sebastienne of course."
Lomelinde says, "I only have a simple question at this point in two parts as it is hard to understand this entirely."
Hrethgar says to Szrael, "Thank you for hearing my question."
Kristov asks, "The exception that proves the rule?"
Sebastienne says to Kristov, "Being a political target is apparently a heinous enough crime."
Cerval says, "Sebastienne was found guilty of a crime lesser than Necromancy, and her life was spared, obviously."
Szrael says to Lomelinde, "Please, ask."
Lomelinde asks, "First how are you able to see these necromancers for what they are? Is there some special gift we are not all privy to?"
Sebastienne exclaims to Cerval, "Did you listen to anything I said when I spoke? I was not spared I was burned alive!"
Sebastienne says, "I was stripped of all favors by some artifact they have down there."
Caelumia says, "Funny you should ask."
Szrael says, "Please let Lomelinde speak."
Sebastienne says, "Hmph."
Sinstra says, "I can answer that question."
Cerval says, "Yet your soul was returned to it's body, sounds like a better outcome than any other down there had."
Sinstra says, "I do not exactly have a necromancer here to demonstrate, but a profane taint is visible with magic when necromancy is performed."
Diece asks, "Are moon mages able to sense such things when we percieve?"
Sinstra says, "It should be easily percievable, yes, especially if they do work that visibly corrupts the body. At that point, magic is not even needed."
Sinstra says, "In particular, a glance at someone's eyes can tell the worst kinds."
Lomelinde asks, "And secondly, as I am a simple man that does not always understand the world, how can we convince those who would think you are using the vacuum of power created with the passing of the dear Prince to gain more power unto yourselves?"
Caelumia says, "Like that pair Khurek chased into Empaths."
Kristov says, "I thought you said it was the consorting that was bad."
Frediwyn cheerfully says, "I think these spectacles do the trick, Diece...got it in the bottom of my popcorn bag from the theatre shop in ratha."
Szrael says to Lomelinde, "The Inquisition was formed before Vorclaf's passing, and he sanctioned it."
Lomelinde says, "And it has grown strong since."
Sinstra says, "There is no vacuum of power. We operate under the graces of the Princess, just as we do the rulers of the other provinces."
Lomelinde says, "Thank you for the answer, you are most kind."
Szrael says, "Kristov wished to speak."
Kristov says, "I have a few related questions actually."
Kristov asks, "First, how many necromancers have you put to the question?"
Kristov says, "Estimates are fine if you cannot recall the exact numbers."
Sinstra says, "Dozens, easily."
Kristov asks, "So you have found many people possessed of demons and consorting, did these people receive some for of trial?"
Kristov asks, "What types of evidence did you have?"
Sinstra says to Kristov, "Of course they recieved fair trial. As for evidence, the taint upon their soul was clear enough."
Rozze says to Kristov, "In all fairness, the last one I saw simply tried to kill us all."
Szrael says, "What the Inquisition does is condoned by the rulers of each place they operate."
Szrael asks Kristov, "Did you have further questions?"
Szrael says, "A number of people are still waiting."
Kristov says, "Just one one more."
>
Szrael says, "That is part of why we are having this meeting."
Cerval says, "The Islands have been spared so far."
Cerval says, "You don't even have undead plagueing your roads."
Sinstra says, "Well, you ARE in Ratha. These people also tend to make themselves well hidden."
Diece says, "I think we'd like to keep it that way."
Szrael says, "You may now consider yourself informed."
Ventuul says to Kristov, "Many of the people here from the mainland are not unaware of these things."
Kristov says, "I've been in crossing recently as well."
Cerval says, "Apparently you missed that the force behind Necromancy is demonic and plane-destroying as well."
Caelumia says, "That it is insidious and often hidden is part of why it is so dangerous."
Cerval says, "So your ignorance isn't exactly small in it's scope."
Szrael says, "Zoluren was recently plagued by profane drawings in blood."
Kristov says, "The undead are from Lyras's army, I have in fact made some money from the creatures."
Szrael says, "And the Moon Mages have had very troubling visions about Necromancers forming some sort of cabal."
Szrael says, "There is definitely some sort of conspiracy at work, which the Inquisition works to root out and destroy."
Szrael says, "The signs are everywhere."
Kristov says, "I understand the problem with Lyras I'm just not seeing the conspiracy part."
Caelumia says, "Our visions have revealed as much."
Sinstra says to Kristov, "One can often ignore the cockroaches beneath the streets, but that does not mean they do not exist."
Szrael says, "Since there are others waiting, we will move on."
Kristov says, "In fact I think the visions the Moon mages have been fairly..."
Szrael says, "But if you wish to discuss the conspiracy further, we can do that after everyone has spoken."
Caelumia says, "Straightforward, really. I've offered my own sets of interpretations based on piles of data I would be delighted to share after the meeting."
Szrael says, "Caelumia in particular can tell you about the visions."
Ventuul says, "Currently, the Necromancer numbers have been made smaller by the Inquisition. The Necromancer, Zamidren Book, is known by Seers to be working with various Necromancers to protect themselves."
Kristov says, "Very well."
Ventuul says, "So the conspiracy itself is known."
Szrael says, "Celitha is next."
You ask, "I was just wondering if the Hounds are limited to Zoluren or not ?"
Sinstra says to you, "We go wherever we are sanctioned to."
Sinstra says, "For clarification..."
You say, "That was all I was curious about currently."
Sinstra says, "While similar, the Hounds and the Inquisition are not exactly the same."
Sinstra says, "We have the same goal in mind, of course, but we do not exactly command the hounds of 'now kill this person'. Our goal is the final death and elimination of necromancers, not temporary ones."
Sinstra says, "Anyway, continue."
Szrael says, "Rozze wished to speak."
Szrael says, "Please, speak."
Rozze asks, "Is the ultimate goal of the Inquisition to protect people?"
Sinstra says, "It is to protect the world."
Sinstra says, "Know this..."
Kristov says, "From bad evil knowledge."
Rozze asks, "Fair enough. Do you think this should be made evident in the behavior of folks who vocally support the Inquisition?"
Traim says to Kristov, "Or the destruction of reality."
Traim dryly says, "Either or."
Rozze asks, "What I mean is, is that important?"
Szrael says, "Please, let the Inquisitress speak."
You hear a cheerful voice say, "I have one question, as well."
Sinstra asks Rozze, "If necromancy is not stopped at its roots, every living creature in this world will die. One woman caused the death of an entire civilization with her necromancy. One. A single woman. Do we really want more doing this?"
Daneoth says, "There is truth to that statement, for sure."
Szrael says, "Whoever, you are, you must wait your turn, and show yourself, like everyone else."
Kristov says, "Why aren't more doing it since there are so many of them."
Rozze says, "I think I understand your answer."
Daneoth says, "I don't think any of us are here to argue that necromancy isn't dangerious. I think most of us here just question the inquistion, and their tatics."
Magan asks, "If the ultimate goal of the Inquisition is to protect the world. Then one could conclude that ultimately the inquisition does not care whom may die, innocent or not, in order to do so?"
Cerval asks Kristov, "Why aren't you a True Bard yet?"
Sinstra says, "We do care about the innocent, and take measures to ensure they are spared."
Szrael says, "That is everyone, except whomever was speaking from hiding."
Caelumia says, "I would point out that though the leaders of the Inquisition and Hounds are divinely inspired they are still mortals."
Magan asks Sinstra, "But if it came to it. That many innocents must die to help preserve the world, you would see it out?"
Caelumia asks, "Are all of you free of sin, and have you never made a single mistake?"
Nonomis says, "Never."
Daneoth says, "Were islanders. We are not flawed."
Szrael says, "Frediwyn wished to speak."
Frediwyn cheerfully says, "My question is this."
Szrael says, "We must finish soon however as I think we are all tired."
Frediwyn cheerfully asks, "I think it's safe to say that the most respected paladin on the islands is noneother than Elfverhan. Everyone trusts him and everyone respects his words and kindness. But if Elfverhan isn't convinced by the words of you who act on behalf of fighting blasphemy, why should I accept your words?"
Diece says, "I knew we were missing somebody.."
Diece says, "Where is that Elf anyway."
Sinstra says, "I do not know who Elfverhan is."
Frediwyn cheerfully says, "He is about."
Kristov says, "He couldn't make it, he wanted us to take notes."
Frediwyn cheerfully says, "But i don't see him here."
Caelumia slowly asks, "You could let him speak for himself instead of making implications on his behalf that he may not agree with?"
Sinstra says, "On the contrary, I assume that as he is not here to protest, he gives his agreement with us."
Kristov says, "He told me over the gweth before the meeting started."
Frediwyn cheerfully says, "No implications...merely questions."
Kristov says, "Well not me specifically."
Diece asks, "Ooh so its okay for you to speak for those that aren't here though?"
Kristov says, "I'm just relaying his request to keep notes."
Kristov says, "I don't speak for him."
Diece says, "All his absence means is that he couldn't make it, or chose not to."
Frediwyn cheerfully says, "Seems there's one standard for the inquisition and one for others."
Frediwyn cheerfully says, "My question is answered."
Frediwyn cheerfully says, "Thank you."
Sinstra says, "Interesting."
Sinstra asks, "Are we finished, then?"
Diece says, "Here we go."
Kaedan says to Frediwyn, "You're the one who runs around on the gweth, blabbing about how you know a young necromancer. Your words mean little."
Szrael says, "Well, I believe it was evening when we started, and now it is morning."
Szrael says, "I think we are all weary."
Szrael says, "I thank you all for coming, and listening with open minds."
Szrael says, "You have all given me much to consider myself, and I thank you."
Revildebul softly says, "Very informative..."
You say to Szrael, "Thank you for arranging this."
Revildebul softly says to Szrael, "Thank you."
Szrael says, "Hopefully we all understand one another better, and can work together to remove this scourge from our lands, here and everywhere."
Sinstra says, "I really ought to get back. I have three prisoners waiting in the dungeon."


Celitha
Reply
Re: Ratha Inquisition Informational Meeting 12/11/2009 12:53 PM CST
Thank you for the log Celitha.

And thank you Szrael and Ventuul. It was a fun event. Pats on the back for nobody killing each other.



Sebastienne is wanted for murder, endangering the public, forbidden practices, and Crimes against the State.
Reply
Re: Ratha Inquisition Informational Meeting 12/11/2009 01:13 PM CST
>>Thank you for the log Celitha.

>>And thank you Szrael and Ventuul. It was a fun event. Pats on the back for nobody killing each other.


Thanks to everyone who attended, and to Sebastienne for offering some good opposition to the Inquisition itself.

I also want to thank Sinstra for showing up and answering a lot of questions for everyone, and Szrael's person who taking the brunt of the work.

Excellent job all around.
Reply
Re: Ratha Inquisition Informational Meeting 12/11/2009 02:24 PM CST
I enjoyed the event a lot, and am glad to see that it did not turn to bloodshed. :)

Are events like this planned in every area that the Inquisition spreads to?




All that is gold does not glitter,
Not all those who wander are lost.
Reply
Lhars on Ratha a bit seen via mirror 03/04/2010 09:24 PM CST
I guess he was killed three times or something like that. Anyone who was there or saw more can likely fill in better.



Truffenyi's Green]
A large common green stretches out over most of the northeastern section of the tier. The grassy area is an excellent spot for athletic activities, for a meal on the soft grass, or contemplating the sky above. The western edge of the field backs on to the temples of Chadatru and Glythtide, and a fountain dedicated to Truffenyi stands to the east near the intersection of the eastern-most road and East Palace Drive. You also see a Malk'smo constable, a shadowy mirror, a tiny clear andalusite, a tiny gold nugget, some silver coins, some bronze coins, some copper coins, a small green tourmaline, a leather jerkin, a large piece of amber, some silver coins, some bronze coins, a tiny platinum nugget, some silver coins, a bronze coin, some copper coins, a small cerulean chalcedony, a small rust-colored onyx, a large silver bar, a pile of rocks, a pile of rocks, a pile of rocks, a pile of rocks, a trash receptacle and some junk.
Also here: Tolena, Spellbinder Remcinsh who is shrouded in ghostly flames, High Wizard Jhime who is surrounded by a shimmering shield, the body of Lhars who is lying down, Shadowmancer Devoria, Student Ilthea, Medicine Woman Marssi, Hegessger rae Fostra Divy who is surrounded by a shimmering shield, Emerald Knight Trustin, Bonesetter Gnomom, Rumael, Spy Ryoukai who is in a globe of blue fire.
Obvious paths: north, east, south, west.
Trustin asks, "What do you wish with our peaceful Island?"
Jhime says, "This is ridiculous."
Jhime says, "State your business."

You hear the ghostly voice of Lhars say, "Peaceful island."
The ghostly laughter of Lhars echoes through the room, sending a shiver down your spine.
Jhime asks, "You bring war here?"

Jhime asks, "Do you expect no less of a reaction?"

You hear the ghostly voice of Lhars say, "Not war, as such."

Jhime says, "You came with an army."

Jhime says, "You killed sores of us."

Jhime says, "You killed scores of us."

You hear the ghostly voice of Lhars say, "Oh no, I found the army here."
Jhime chants:

"Enough!"


The spirit of Lhars sighs softly, raising the hairs on the back of your neck.


Jhime says, "Our corpse has a sense of humor, it seems."
Jhime kicks Lhars!

You hear the ghostly voice of Lhars say, "You are right, of course. Enough."

Jhime asks, "What say ye others? Divy?"

Marssi says, "He's as friendly dead as alive, at least."

Jhime asks, "Tolena?"

Jhime asks, "Rumael?"

Rumael asks, "Eh?"


Jhime asks, "What shall we do with this corpse?"


Trustin says, "We should get the hounds to take out the trash."
Jhime sniffles at Lhars.
Jhime nods in agreement.
Divy says, "Wish we could throw him in jail."

Jhime says, "Chain him and he will become chain."
Tolena nods to Divy.

Rumael asks, "What can we do?"
Jhime says, "Rust him and he returns to rust."
Marssi says, "He was pretty absolute about not needing any of us island folk."

Jhime asks, "How do you kill what is already dead?"
Remcinsh holds a twisted cambrinth armband in both hands and closes his eyes in concentration.
Ryoukai holds a wide cambrinth armband in both hands and closes his eyes in concentration.
Trustin asks, "Seems he hates holy places?"
Ryoukai gestures.
Ryoukai's cambrinth armband emits a loud snap.

Jhime ponders.
Jhime paces back and forth.
The spirit of Lhars sighs softly, raising the hairs on the back of your neck.

Rumael says, "I tried giving him a favor hoping hed explode."
Rumael holds a leather thigh bag heavily-beaded in cambrinth with the image of a wild maned lion in both hands and closes his eyes in concentration.

Rumael says, "No luck with that."
Gnomom appears to be trying hard not to grin.

Jhime says, "So contemptuous and arrogant."
Jhime says, "Smug, even."

Marssi says, "Smug is a good word."

Rumael asks, "Anywhere we can gate him he cant get back from?"

You hear the ghostly voice of Lhars say, "Unlikely."

Trustin asks, "M'riss is a pain perhaps there?"
Divy says, "Dump him in hara with the pirates."

Rumael asks, "Honestly, what can we do?"

Jhime says, "We should ask Khras."
Jhime says, "He might have some information."
Trustin says, "Throw him over the cliffs into sky giants."


Lhars's corpse begins to shake violently, sprouting new mass to replace its lost organs. The convulsions reach a fevered pitch and then abruptly stop when Lhars's eyes snap open! He lies in a fetal position, wracked with pain and gasping for air, but clearly alive.
Lhars leaps to his feet!
Jhime winces.
Ryoukai says, "I don't think Khras is the type to really divy up information."
Divy gestures at Lhars.
A brilliant stream of pure white light jumps toward Lhars from Divy, warping into a spiraling force that slams into him!
Lhars is blasted back, reeling backwards in complete disarray from the blow!
The light silently explodes.
Jhime begins to advance on Lhars.
Rumael begins to advance on Lhars.
Trustin begins to advance on Lhars.
Remcinsh begins to advance on Lhars.
Gnomom begins to advance on Lhars.
Jhime fixes Lhars with an intent stare.
The piercing screech of tortured air assaults your ears, punctuated by a sharp CRACK!!
Lhars is sliced neatly in half by the unseen whip.
* Lhars is slain before your eyes!
Ryoukai seems to be concentrating intently on something.
Rumael gestures.
Trustin stops advancing since Lhars is dead.
Jhime stops advancing since Lhars is dead.
Rumael stops advancing since Lhars is dead.
Remcinsh stops advancing since Lhars is dead.
Gnomom stops advancing since Lhars is dead.
Rumael says, "Good reaction time people."
Divy says, "We keep him dead then."
Trustin says, "Foolish lhars."
Jhime says, "Sorry if I robbed you of some gratification."
Rumael laughs!
Jhime nods to Rumael.
Rumael laughingly says, "Glad to see we are all on the same sheet of music."
Remcinsh stands up.
Jhime says, "Indeed that was harmonious."

Ryoukai says, "So what we do about Khras is the question at hand I guess."

Rumael says, "Isnt safe."

Jhime says, "Let's find him first."
Jhime says, "He does tend to run."

Ryoukai asks, "Do you want me to put a mirror on him?"

Ryoukai says, "Though he most likely can break it."

Divy asks, "Or that moonie spell that brings him back to the spot or somesuch?"

Oublie asks, "Khras?"

Ryoukai nods to Oublie.
Rumael says, "Im at a loss."
Jhime says, "This necromancer brought forth legions of undead."
Ryoukai says, "Ya he's leading this guy around for some reason."
Ryoukai points at Lhars.

Oublie asks, "Seriously?"

A bosun zombie just arrived!

The bosun zombie begins to advance on Trustin.
Divy seems to be concentrating intently on something.
Jhime begins to advance on a bosun zombie.
A bosun zombie just arrived!
The bosun zombie begins to advance on Rumael.
A crossbowman zombie just arrived!

Jhime fixes a crossbowman zombie with an intent stare.
The piercing screech of tortured air assaults your ears, punctuated by a sharp CRACK!!
A crossbowman zombie is sliced neatly in half by the unseen whip.
A crossbowman zombie slumps over as it exhales a final gasping moan.

A mercenary zombie just arrived!
The mercenary zombie begins to advance on Divy.
Trustin says, "Zombie."
A bosun zombie just arrived!
Rumael says, "Head up."
The bosun zombie closes to pole weapon range on Trustin.
The bosun zombie begins to advance on Rumael.
Rumael assesses his combat situation.
A lieutenant zombie just arrived!
Jhime gestures at a lieutenant zombie.
A low, pure note chimes from the ground below.
The ground around a lieutenant zombie begins to churn violently as dozens of large hands fashioned from living earth surge into view! The hands swarm over a lieutenant zombie's body, gripping his extremities and rendering him completely immobile!
A crossbowman zombie just arrived!
Jhime closes to pole weapon range on a bosun zombie.
The crossbowman zombie begins to advance on Rumael.
A mercenary zombie just arrived!
A bosun zombie just arrived!
The bosun zombie closes to pole weapon range on Rumael.
The bosun zombie closes to pole weapon range on Trustin.
The bosun zombie begins to advance on Rumael.
The mercenary zombie begins to advance on Divy.
A bosun zombie just arrived!
Jhime gestures at a bosun zombie.
A low, pure note chimes from the ground below.
The ground around a bosun zombie begins to churn violently as dozens of large hands fashioned from living earth surge into view! The hands swarm over a bosun zombie's body, gripping his extremities and rendering him completely immobile!
Rumael begins to advance on a bosun zombie.
A mercenary zombie just arrived!
The mercenary zombie closes to pole weapon range on Divy.
The mercenary zombie begins to advance on Divy.
Remcinsh draws forth a scimitar.
The mercenary zombie discovers Ryoukai, ruining his hiding place!
Jhime closes to melee range on a bosun zombie.
The bosun zombie closes to pole weapon range on Trustin.
The bosun zombie closes to pole weapon range on Rumael.

Jhime says, "And he brings more."
A mercenary zombie just arrived!
The mercenary zombie closes to melee range on Divy.
The crossbowman zombie closes to pole weapon range on Rumael.
The mercenary zombie begins to advance on Trustin.
Remcinsh seems to be concentrating intently on something.
Jhime gestures at a bosun zombie.
A lurid green bolt of lightning strikes a bosun zombie! A bosun zombie flinches as the bolt grazes his chest and scorches the skin.
A lurid green bolt of lightning strikes a bosun zombie! The lightning bolt blasts away his neck, cauterizing the jugular and trachea while shorting out the spinal column.
A bosun zombie slumps over as it exhales a final gasping moan.
The hands release their grip on a lieutenant zombie and fall to the ground, reverting to piles of earth that slowly crumble away.
The mercenary zombie closes to pole weapon range on Divy.
The bosun zombie closes to pole weapon range on Rumael.
The lieutenant zombie begins to advance on Jhime.
Spy Ryoukai just went east.
A bosun zombie just arrived!
Emerald Knight Trustin just went north.
The mercenary zombie closes to pole weapon range on Divy.
The bosun zombie begins to advance on Divy.
A bosun zombie lands a harmless strike to Rumael's chest.
Remcinsh gestures.
A whirlwind of gleaming blue-white mist rises up around Remcinsh.
Divy moves into a position to parry.
Emerald Knight Trustin just arrived.
The whirlwind of gleaming blue-white mist pulses hard before expanding in size, lashing out at everything within reach!
Divy assesses her combat situation.
Jhime gestures at a lieutenant zombie.
A lurid green bolt of lightning strikes a lieutenant zombie! The bolt grazes his chest, briefly surrounding his body in brilliant white sky-fire.
A lurid green bolt of lightning strikes a lieutenant zombie! The lightning bolt tears into his chest like a blast from Firulf's staff.
A lieutenant zombie slumps over as it exhales a final gasping moan.
Rumael says, "Someone keep an eye on him."
The hands release their grip on a bosun zombie and fall to the ground, reverting to piles of earth that slowly crumble away.
The bosun zombie closes to melee range on Rumael.
The mercenary zombie closes to pole weapon range on Trustin.
The bosun zombie begins to advance on Trustin.
A mercenary zombie lands a light hit to Divy's chest.

The mercenary zombie appears to gain strength from its attack!
The air around Rumael solidifies into a bright yellow glow, pulsing brightly as it resists the attack.
A bosun zombie lands a grazing strike to Rumael's chest.
Spy Ryoukai just arrived.
Rumael assesses his combat situation.

The crossbowman zombie closes to melee range on Rumael.
Marssi gestures.
Marssi shudders and flickers with newly added invigoration.

Divy gestures at a mercenary zombie.
A brilliant stream of pure white light jumps toward a mercenary zombie from Divy, warping into a spiraling force that slams into him!
The mercenary zombie is blasted back, reeling backwards in some confusion from the blow!
The light silently explodes.
Spy Ryoukai just went east.
Rumael suddenly cries out "Justice!" as it flares white hot and lands a light hit to the zombie's left arm.
The bosun zombie closes to pole weapon range on Divy.
The mercenary zombie closes to melee range on Divy.
The bosun zombie closes to melee range on Rumael.
The mercenary zombie closes to pole weapon range on Trustin.
The air around Rumael solidifies into a bright yellow glow, pulsing brightly as it resists the attack.
A crossbowman zombie lands a strong hit that doubles Rumael's right leg over backwards with a direct hit to the right knee.

The crossbowman zombie appears to gain strength from its attack!
A mercenary zombie lands a light hit to Divy's right arm.

The mercenary zombie appears to gain strength from its attack!
The air around Rumael solidifies into a twinkling yellow glow, shimmering beneath the attack.
A bosun zombie lands a good strike that breaks the right femur and cleaves clean through the hamstring.

The bosun zombie appears to gain strength from its attack!
Marssi gestures.
Marssi shudders and flickers with newly added invigoration.
The whirlwind of gleaming blue-white mist becomes more violent, expanding outward from Remcinsh to missile range.
The whirlwind of gleaming blue-white mist suddenly dissipates as quickly as it formed.
The mercenary zombie closes to melee range on Divy.
A mercenary zombie lands a good strike that painfully mashes the right arm.

The mercenary zombie appears to gain strength from its attack!
The air around Rumael solidifies into a pale yellow haze, shimmering beneath the attack.
A bosun zombie lands a hard hit that turns the quadricep to mush and crushes the femur in a mighty strike across the left leg.

The bosun zombie appears to gain strength from its attack!


Rumael suddenly cries out "Justice!" as it flares white hot and lands a light hit to the zombie's left leg.
The bosun zombie closes to pole weapon range on Trustin.
The mercenary zombie closes to pole weapon range on Trustin.
A mercenary zombie lands a solid hit that tears the skin over the left elbow.

The mercenary zombie appears to gain strength from its attack!
The air around Rumael solidifies into a dull yellow haze, buckling and dimming with the force of the attack.
A crossbowman zombie lands a solid hit that blasts hard into the left arm and causes purple welts to appear almost immediately.

The crossbowman zombie appears to gain strength from its attack!
A mercenary zombie lands a good hit to Divy's right leg.

The mercenary zombie appears to gain strength from its attack!
Jhime begins to advance on a bosun zombie.
Remcinsh says, "He'll use this as a distraction."
Marssi gestures.
Spy Ryoukai just arrived.
The air around Rumael solidifies into a slight yellow flicker, collapsing under the force of the attack in a silent cascade of glassy fragments that vanish before reaching the ground.
A bosun zombie lands a hard hit that cuts deeply into Rumael's right tricep.

The bosun zombie appears to gain strength from its attack!
The mercenary zombie begins to advance on Divy.
A bosun zombie lands a heavy strike that tears flesh and cartilage as the right leg is ripped clean below the knee (Better order that peg leg!).

The bosun zombie appears to gain strength from its attack!
Rumael assesses his combat situation.
Rumael assesses his combat situation.
Rumael moves into a position to dodge.
Jhime nods in agreement.
The bosun zombie closes to pole weapon range on Trustin.
Rumael falls down!
Rumael's in shock and dying!
A crossbowman zombie lands an extremely heavy hit that leaves him with a short bloody stump of a left leg. The crossbowman zombie rips off Rumael's arm in a spray of blood!

* Rumael is slain before your eyes!
The bosun zombie begins to advance on Trustin.
The mercenary zombie begins to advance on Divy.
Divy says, "Aye."
Jhime gestures at a bosun zombie.
A lurid green bolt of lightning strikes a bosun zombie! The lightning bolt strikes a bosun zombie in the head, shorting out the brain and granting him a quick and merciful death.
A bosun zombie slumps over as it exhales a final gasping moan.




-Morganae -- who
has been called the "true ruler" of the Elven people,
-Termed the "Leth Deriel that Never Was",
-it was built with much of the same architecture and streets named after the jewels
that Morganae's people sang to shape the foundations.
Reply
Re: Lhars on Ratha a bit seen via mirror 03/04/2010 09:38 PM CST
Just as an aside -

There is no information on Lhars on elanthipedia. I know nothing of him aside from its a GMNPC and a necromancer, so if someone with information, and looks could make a page that'd be really super helpful.

Thanks!

__
So then this guy was like, "Lol. I want to sing you a song! A sing-a-gram!" And I was like "Woah, buddy." And Huldah was like "lol you're so screwed dude, she hates that." And Huldah was right!
Reply
Re: Lhars on Ratha a bit seen via mirror 03/04/2010 09:39 PM CST
Wait, Lhars brought those zombies? I could've sworn I've seen that name before, though, and it never made it to my highlight list.. hmm..

Well, having necros wrecking destructions on the islands is always fun.
Reply
Re: Lhars on Ratha a bit seen via mirror 03/04/2010 11:50 PM CST
interesting zombies. second the request for information on this fellow.Lhars. Anyone have a description or anything?




the world is broken
Reply
Re: Lhars on Ratha a bit seen via mirror 03/05/2010 12:10 AM CST
>>There is no information on Lhars on elanthipedia.

Fixed.
Reply
Re: Lhars on Ratha a bit seen via mirror 03/05/2010 04:44 AM CST
Thanks Sebestyen!


__
So then this guy was like, "Lol. I want to sing you a song! A sing-a-gram!" And I was like "Woah, buddy." And Huldah was like "lol you're so screwed dude, she hates that." And Huldah was right!
Reply
Re: Lhars on Ratha a bit seen via mirror 03/05/2010 09:26 AM CST
i think this is his second attack on ratha?
he was seen around those salt creatures that were mouths and limbs in Musrap'i(i believe).
A leutenant zombie, mariner zombie, bucanner zombie, mercenary zombie- he was going around turning the guards to zombies and pirate zombies too... zombie pirate zombies.
i think he's brought neat stuff so far, and i look forward to seeing more of him
Yar!

_____________________________________

You glance down to see a severed thumb in your right hand and a severed thumb in your left hand.
Reply
Re: Lhars on Ratha a bit seen via mirror 03/05/2010 12:31 PM CST
>>Thanks Sebestyen!

To be fair, I just put up some basic details. More thanks go to the folks that started the page and then edited my rough text (rather quickly I may add).

Elanthipedia is a great resource, thanks to those that created and maintain it!
Reply
Re: Lhars on Ratha a bit seen via mirror 03/10/2010 07:33 PM CST
If someone wants to add Lhars' description from the POV of a fellow Sand Elf here it is after his appearance on Ratha today:

You see Lhars, an Elf.
Lhars has pointed ears and crystal green eyes. His black hair is long and fine, and is worn loose. He has copper skin and a lean build.
He is tall for an Elf.
He is patronly for an Elf.


He is wearing an albredine crystal ring, a full chain helm, a tattered desert shroud, some scratched chainmail, some chain gauntlets, a leather scabbard, a scuffed belt knife, a bag, some faded leather pants and a pair of faded leather boots.


There isn't a great deal of difference apart from the age and he has a crystal ring now. Oh and his spear is gone.
Reply
Re: Lhars on Ratha a bit seen via mirror 03/10/2010 11:00 PM CST
<<There isn't a great deal of difference apart from the age and he has a crystal ring now. Oh and his spear is gone.>>

Maybe he lost it while fishing.

-Meanne
Reply
Re: Lhars on Ratha a bit seen via mirror 03/11/2010 05:14 PM CST
He should try using a net


_____________________________________

You glance down to see a severed thumb in your right hand and a severed thumb in your left hand.
Reply
Re: Lhars on Ratha a bit seen via mirror 03/12/2010 12:26 AM CST
GUYS I FOUND LAHRS

HES IN VIPERS AND SOMEHOW HAS BECOME A RAKASH
Reply
Re: Lhars on Ratha a bit seen via mirror 03/12/2010 11:53 AM CST
Omg. He was necromantically converted!!! Why did he choose a Rakash :(
Reply
More of Lhars on Ratha (mirror) 03/13/2010 09:54 AM CST
* Lhars was just struck down!
* Robkin was just struck down!
* Dermott was just struck down!
* Nyda was just struck down!
* Oublie was just struck down!
* Lhars was just struck down!
* Altru was just struck down!
* Jhime was just struck down!
* Trustin was just struck down!
* Trustin was just struck down!
* Shankey was just struck down!
* Lhars was just struck down!
* Blackavar was just struck down!
* A fiery phoenix soars into the heavens as Blackavar's spirit arises from the ashes of death.
* Jhime was just struck down!
* Lhars was just struck down!

(This was Wednesday the 10th before the Temple charging , with everything else going on I forgot to mention it a few days ago)

[Ratha, East Palace Drive]
In the shadow of the palace, one finds respite from the constant movement of people and horses, carriages and carts in one of many gardens and walkways in and around the various temples. You also see a mercenary zombie, a pool of black shadows, a sleek leopard, a whale-bone spear with an attached weapon strap on it, a lascar zombie which appears dead, a medium grey hematite and a leather jerkin.
Also here: Master Ranger Synyster, Spirit Dancer Gremtrak who is emanating a bright holy aura, Fate Reaver Khras, the body of Lhars who is lying down.
Obvious paths: north, east, west.
You notice as a sleek leopard looks around cautiously.
Gremtrak holds a wide cambrinth armband in both hands and closes his eyes in concentration.
Eyuve just arrived.
The water-logged corpse of a lascar zombie rots away to nothing.
The mercenary zombie begins to advance on Khras.
Eyuve just went north.
You notice as a sleek leopard gazes around with large yellow eyes.
Gremtrak seems to be concentrating intently on something.
Emerald Knight Trustin just arrived.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
You hear the ghostly voice of Lhars say, "Where is that human? I want to shake his hand."
Gremtrak lays his open palm over Khras's head.
Gremtrak's cambrinth armband emits a loud snap.
A brilliant silver halo appears briefly around Khras's head.
The mercenary zombie closes to pole weapon range on Khras.
A longbowman zombie just arrived!
The mercenary zombie closes to pole weapon range on Khras.
The longbowman zombie begins to advance on Trustin.
Trustin assesses his combat situation.
The mercenary zombie begins to advance on Trustin.
Fate Reaver Khras just went east.
Emerald Knight Trustin just went east.
Appearing to have lost sight of his target, a mercenary zombie stops advancing.
A bosun zombie just arrived!
The bosun zombie begins to advance on Gremtrak.
Gremtrak gestures at a mercenary zombie.
A mass of pearly grey ether erupts from thin air, coalescing into the spectral form of a pristine silver unicorn which gallops rapidly toward a mercenary zombie.
The mercenary zombie moves aside as the rampaging silver unicorn charges past him!
Fate Reaver Khras just arrived.
A pirate zombie just arrived!
The unicorn dissolves into a billow of ghostly smoke and fades.
Appearing to have lost sight of his target, a longbowman zombie stops advancing.
The pirate zombie begins to advance on Gremtrak.
The mercenary zombie begins to advance on Khras.
Appearing to have lost sight of his target, a mercenary zombie stops advancing.
Khras grabs Lhars's body and drags it east with him.
[Ratha, East Palace Drive]
Wide and expansive, this elegant drive parades west toward Regents Circle and the magnificent Ratha Palace beyond. Down the center of the avenue, a tree-lined median channels carriage traffic east and west in an orderly flow. All along the regal boulevard, handsome wrought-iron fencing and sculptured topiaries create a formal garden-like atmosphere, as administrators and clergy mingle with Ratha's upper class citizenry along the wide plazas on either side of the street. You also see a tiny orange star-stone, a tiny cinnamon carnelian and a medium gold-colored citrine.
Also here: the body of Lhars who is lying down, Fate Reaver Khras, Emerald Knight Trustin.
Obvious paths: southeast, west.
Fate Reaver Khras just went west.
A sleek leopard slinks into the area.
Trustin puts his leathers in his journey pack.
Lhars's corpse begins to shake violently, sprouting new mass to replace its lost organs. The convulsions reach a fevered pitch and then abruptly stop when Lhars's eyes snap open! He lies in a fetal position, wracked with pain and gasping for air, but clearly alive.
Lhars leaps to his feet!
Fate Reaver Khras just arrived.
Trustin begins to advance on Lhars.
Lhars seems to be concentrating intently on something.
Trustin closes to pole weapon range on Lhars.
Khras begins to carefully examine a whale-bone spear.
Trustin closes to melee range on Lhars.
Trustin slices a claymore at Lhars. The claymore lands a good hit to his left arm!
Trustin raises his shield suddenly to fend off something you cannot see.
Trustin chops a claymore at Lhars. The claymore lands a good strike to his left arm but tearing his scratched chainmail a little!
Trustin slices a claymore at Lhars. The claymore lands a strong hit to his right arm!
Lhars seems to be concentrating intently on something.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a pirate zombie teeters into view.
Spirit Lord Blackavar just arrived.
Lhars swipes his fingertips across his hand.
Blood suddenly forms up upon Lhars's fingers.
The blood on Lhars's hand seems to burble and shift before he flicks his wrist to send the incarnadine droplets hurtling towards Trustin!
Trustin manages to intercept some of the droplets with his shield.
The incarnadine droplets meld together mid-flight before ramming fully into his chest. For the barest moment, nothing seems to happen, then with a terrible roar the mass detonates into an immense pyre of dark crimson flames. Trustin's chest is incinerated instantly, and the disparate parts of his corpse are propelled in multiple directions by the ensuing concussive blast. The pyre of malefic fire lingers in midair for several seconds before finally dying out.
* Trustin is slain before your eyes!
A soft red glow appears over Trustin's body.
A light silvery glow surrounds Trustin's claymore in his hand.
Spirit Lord Blackavar just went southeast.
Lhars seems to be concentrating intently on something.
Spirit Lord Blackavar just arrived.
Khras sighs.
Charmer Oublie just arrived.
Blackavar seems to be concentrating intently on something.
[Ratha, Golden Scale Road]
The Temples of Ratha rise on both sides of this immaculately clean roadway. The sacred architecture of a dozen different sects and cults vie with each other in what could have been a tasteless clash but somehow has managed to blend itself into a curious harmony. Even the varied clouds of incense that drift about manage to combine into a strangely invigorating scent. You also see a lieutenant zombie and an ornate arch.
Obvious paths: north, south.
A lieutenant zombie moans and slowly teeters south.
[Ratha, Golden Scale Road]
Tucked snugly in among the high and mighty temples is a quaint and curious shop, from which wafts an inviting tendril of incense that tugs at passersby. Nearby, a lone mystic sits in a curious posture, knees intertwined with legs in what seems an uncomfortable pose. He seems almost asleep until the twitching of one nostril, as it is tickled by the smoke emanating from the shop, shows that some attention to the mundane world exists within that ascetic shell. You also see a mercenary zombie.
Obvious paths: southeast, west.
A longbowman zombie just arrived!
A bosun zombie just arrived!
A grey worm works its way out of a longbowman zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
A mercenary zombie just arrived!
A longbowman zombie just arrived!
A lieutenant zombie just arrived!
A grey worm works its way out of a lieutenant zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
A longbowman zombie moans as it exclaims, "G-O-O-O-O-L-D!"
A mercenary zombie moans as it exclaims, "G-O-O-O-O-L-D!"
A longbowman zombie just arrived!
A pirate zombie just arrived!
A longbowman zombie flounders sideways and nearly tips over before slowly righting itself once more.
A mercenary zombie moans and slowly teeters southeast.
[Ratha, Golden Scale Road]
The tall, cool walls of the Imperial Palm Inn rise along the north side of the road. Yards of shell-pink plaster cover the cold stone behind which twin towers, tiled in dark red, rise above the other lower buildings. You also see a lieutenant zombie.
Obvious paths: east, northwest.
[Ratha, Golden Scale Road]
Tucked snugly in among the high and mighty temples is a quaint and curious shop, from which wafts an inviting tendril of incense that tugs at passersby. Nearby, a lone mystic sits in a curious posture, knees intertwined with legs in what seems an uncomfortable pose. He seems almost asleep until the twitching of one nostril, as it is tickled by the smoke emanating from the shop, shows that some attention to the mundane world exists within that ascetic shell. You also see a pirate zombie, a longbowman zombie, a lieutenant zombie, a longbowman zombie, a mercenary zombie, a bosun zombie and a longbowman zombie.
Obvious paths: southeast, west.
A lieutenant zombie moans and slowly teeters west.
A mercenary zombie moans and slowly teeters southeast.
A bosun zombie moans and slowly teeters west.
A longbowman zombie moans and slowly teeters west.
A longbowman zombie moans and slowly teeters southeast.
A pirate zombie moans and slowly teeters west.
A longbowman zombie moans and slowly teeters west.
[Ratha, Golden Scale Road]
The dome of Phelim's Temple rises against the sky in a gentle curve that offsets the harshness of this rock-bound city. The air is rich with the sea tang from far below and the sound of sonorous chanting from within the sacred precincts blends with the distant wave song of the open ocean. You also see a high guard and some stone steps leading up.
Obvious paths: south, northwest.
[Ratha, Golden Scale Road]
The road forks as it passes near the Temple district. High walls protect the estates and offices of the tax gatherers to the south, and heavily-armed guards stalk along the walls, secure behind stone and iron. The street itself is spotlessly clean, each scale-shaped cobble has been set with consummate skill so that the path resembles the endless coils of some enormous serpent.
Obvious paths: north, southeast, northwest.
[Ratha, East Palace Drive]
Wide and expansive, this elegant drive parades west toward Regents Circle and the magnificent Ratha Palace beyond. Down the center of the avenue, a tree-lined median channels carriage traffic east and west in an orderly flow. All along the regal boulevard, handsome wrought-iron fencing and sculptured topiaries create a formal garden-like atmosphere, as administrators and clergy mingle with Ratha's upper class citizenry along the wide plazas on either side of the street. You also see a bosun zombie, a pirate zombie, a sleek leopard, a tiny orange star-stone, a tiny cinnamon carnelian and a medium gold-colored citrine.
Also here: Spirit Lord Blackavar, Fate Reaver Khras.
Obvious paths: southeast, west.
The pirate zombie closes to pole weapon range on Khras.
The bosun zombie begins to advance on Blackavar.
The pirate zombie closes to pole weapon range on Khras.
Blackavar seems to be concentrating intently on something.
Spirit Lord Blackavar just went southeast.
Khras seems to be waiting for something.
The pirate zombie closes to melee range on Khras.
The Malk'smo constable strides in, looking around carefully for signs of trouble.
There is a twinkle in a sleek leopard's eyes.
[Ratha, East Palace Drive]
Pilgrims and clergy alike mingle along this stretch of the drive. Temples are situated througout this section of Ratha and offer the reverent a peaceful refuge wherein to learn and worship. You also see a temple courtyard.
Obvious paths: east, west.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
[Ratha, Eastern Promenade]
At this crossroads, travelers can choose to enjoy the splendor of the Palace to the west and southeast, or head on through the banking district to the northeast. Guards stand rigid at their posts guarding the Palace grounds day and night. Government officials and financial experts make their way southeast to the Palace entrance and the tax collectors. To the west is the beginning of the grand Processional Way and the continuation of Promenade Way with its temples and shops. You also see a bosun zombie and an ornate marble structure.
Obvious paths: northeast, southeast, west.
[Ratha, Processional Way]
The south end of the great Processional opens onto the Palace grounds where the trees spread their branches as if in greeting. They beckon one to take the pleasant stroll northward to the Great Waymeet and Angels Flights. Several stores and guilds can be found down the Promenade to the east. The west path leads off towards the temple grounds. You also see the Paladins' Guild.
Obvious paths: north, east, west.
A longbowman zombie just arrived!
A mercenary zombie just arrived!
A crossbowman zombie just arrived!
A lieutenant zombie just arrived!
A mercenary zombie just arrived!
A lieutenant zombie moans as it exclaims, "G-O-O-O-O-L-D!"
A crossbowman zombie moans and slowly teeters north.
A mercenary zombie teeters mindlessly around in a circle.
A lieutenant zombie just arrived!
A crossbowman zombie just arrived!
A mercenary zombie just arrived!
A bosun zombie just arrived!
A mercenary zombie's bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.
A crossbowman zombie moans and slowly teeters east.
A lieutenant zombie's bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.
A mercenary zombie just arrived!
A bosun zombie just arrived!
A bosun zombie's bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.
Spirit Dancer Gremtrak just arrived.
Spirit Dancer Gremtrak just went east.
A mercenary zombie moans and slowly teeters east.
A lieutenant zombie moans and slowly teeters north.
A mercenary zombie moans and slowly teeters west.
A mercenary zombie moans and slowly teeters east.
A lieutenant zombie moans and slowly teeters west.
A longbowman zombie moans and slowly teeters west.
A bosun zombie slumps over as it exhales a final gasping moan.
A mercenary zombie moans and slowly teeters east.
A bosun zombie moans and slowly teeters east.
[Ratha, Eastern Promenade]
At this crossroads, travelers can choose to enjoy the splendor of the Palace to the west and southeast, or head on through the banking district to the northeast. Guards stand rigid at their posts guarding the Palace grounds day and night. Government officials and financial experts make their way southeast to the Palace entrance and the tax collectors. To the west is the beginning of the grand Processional Way and the continuation of Promenade Way with its temples and shops. You also see a bosun zombie, a mercenary zombie, a mercenary zombie, a mercenary zombie, a crossbowman zombie and an ornate marble structure.
Obvious paths: northeast, southeast, west.
[Ratha, Western Promenade]
At this juncture, a traveler can choose to enjoy the splendor of the Palace to the southeast, or head on through the temple district to the northwest. Guards stand rigid at their posts guarding the Palace grounds day and night. Government officials make their way down to Regents Circle and the entrance to the Palace. To the east is the beginning of the grand Processional Way and the continuation of Promenade Way with its guilds and shops. You also see a longbowman zombie, a lieutenant zombie, a mercenary zombie and a lieutenant zombie.
Obvious paths: east, southwest, northwest.
A grey worm works its way out of a mercenary zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
A longbowman zombie slumps over as it exhales a final gasping moan.
A lieutenant zombie raises its cold, stiff arms and moans.
[Ratha, Processional Way]
The south end of the great Processional opens onto the Palace grounds where the trees spread their branches as if in greeting. They beckon one to take the pleasant stroll northward to the Great Waymeet and Angels Flights. Several stores and guilds can be found down the Promenade to the east. The west path leads off towards the temple grounds. You also see a crossbowman zombie, a bosun zombie which appears dead and the Paladins' Guild.
Obvious paths: north, east, west.
[Ratha, Processional Way]
Onlookers from all over the realms gather here to enjoy the spectacle of the Palace as well as all the official activities taking place around the Palace itself. Even the trees seem to stand at attention, creating the atmosphere of great decorum. Most people rarely speak over a whisper here so as not to disturb the natural beauty and awesome ambiance of this glorious setting. You also see a lieutenant zombie which appears dead.
Obvious paths: north, south.
[Ratha, Processional Way]
During state events, this halfway point down the Processional is the perfect location from which to view the dignitaries and their entourages as they proceed grandly down the boulevard anticipating the great events to follow. The elegant temple gardens are visible through the ivy covered fence to the west. You also see the Malk'smo Office.
Obvious paths: north, south.
[Ratha, Processional Way]
The soft sounds of water from the fountain to the north create a peaceful and comfortable atmosphere as you saunter down this grand boulevard. Lovely trees line the street almost creating an arch overhead and providing shelter from the elements, allowing a pleasant stroll at any hour of the day or night.
Obvious paths: north, south.
[Ratha, The Great Waymeet]
Many roads converge here, north of Processional Way, the great route leading to the palace. A large fountain rises at the center of the roads, and it serves as a gathering spot for all classes and races, a place where one can pause and enjoy the calming sounds of flowing waters and enjoy the marvelous aspect of the grand palace to the south. You also see a wild sea-worn monk.
Obvious paths: east, southeast, south, southwest, west.
[Ratha, Golden Scale Road]
The road passes along the heavy, almost stolid flank of one of the city's many banks. High leaded windows, set with stout bars, show glimpses of an elegant ceiling within. City guards keep careful watch on the premises night and day.
Obvious paths: southeast, northwest.
[Ratha, Golden Scale Road]
The stately entrance to the Imperial Palm Inn graces this stretch of roadway. Pink stone walls surround this haven of charm and taste, frequented by the better classes of Rathan society as well as the discerning traveler with the coins to match his taste. You also see a longbowman zombie, a bosun zombie and a pink granite and white ironwork arch.
Obvious paths: northeast, southeast, northwest.
Mercenary Dametri just arrived.
Mercenary Dametri just went northeast.
A grey worm works its way out of a bosun zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Patre's face.
A bosun zombie moans and slowly teeters northeast.
A longbowman zombie moans and slowly teeters northwest.
[Ratha, Golden Scale Road]
The confluence of several disparate roads among the temples has been dubbed the "Threefold Path" by local wags. The rich decor of the buildings and the many finely garbed holy workers reminds one that the business of serving the gods is oft a profitable endeavor. The presence of the lavish Imperial Palm Inn also gives credence to the relative wealth of the Temples. You also see a longbowman zombie and a white ironwork arch.
Obvious paths: east, south, west.
A longbowman zombie moans and slowly teeters east.
[Ratha, Golden Scale Road]
Tucked snugly in among the high and mighty temples is a quaint and curious shop, from which wafts an inviting tendril of incense that tugs at passersby. Nearby, a lone mystic sits in a curious posture, knees intertwined with legs in what seems an uncomfortable pose. He seems almost asleep until the twitching of one nostril, as it is tickled by the smoke emanating from the shop, shows that some attention to the mundane world exists within that ascetic shell. You also see a mercenary zombie and a longbowman zombie.
Obvious paths: southeast, west.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
[Ratha, Golden Scale Road]
The confluence of several disparate roads among the temples has been dubbed the "Threefold Path" by local wags. The rich decor of the buildings and the many finely garbed holy workers reminds one that the business of serving the gods is oft a profitable endeavor. The presence of the lavish Imperial Palm Inn also gives credence to the relative wealth of the Temples. You also see a lieutenant zombie and a white ironwork arch.
Also here: Mercenary Dametri.
Obvious paths: east, south, west.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a pirate zombie teeters into view.
Mercenary Dametri just went east.
[Ratha, Eastern Promenade]
The Oracle Veraclese's Cleric shop stands at this, the eastern end of Promenade Way. More shops and guilds are found to the north on Three Fold Path along with an Inn which eagerly awaits the visit of folks in need of sustenance and sleep. Journeying westward, the route borders the banking district and the Palace, and finally leads to the temple district.
Obvious paths: north, southwest.
[Ratha, Golden Scale Road]
Tucked snugly in among the high and mighty temples is a quaint and curious shop, from which wafts an inviting tendril of incense that tugs at passersby. Nearby, a lone mystic sits in a curious posture, knees intertwined with legs in what seems an uncomfortable pose. He seems almost asleep until the twitching of one nostril, as it is tickled by the smoke emanating from the shop, shows that some attention to the mundane world exists within that ascetic shell. You also see a mercenary zombie and a mercenary zombie.
Obvious paths: southeast, west.
[Ratha, Golden Scale Road]
The dome of Phelim's Temple rises against the sky in a gentle curve that offsets the harshness of this rock-bound city. The air is rich with the sea tang from far below and the sound of sonorous chanting from within the sacred precincts blends with the distant wave song of the open ocean. You also see some stone steps leading up.
Obvious paths: south, northwest.
[Ratha, Golden Scale Road]
The road forks as it passes near the Temple district. High walls protect the estates and offices of the tax gatherers to the south, and heavily-armed guards stalk along the walls, secure behind stone and iron. The street itself is spotlessly clean, each scale-shaped cobble has been set with consummate skill so that the path resembles the endless coils of some enormous serpent. You also see a buccaneer zombie and a lieutenant zombie.
Obvious paths: north, southeast, northwest.
[Ratha, East Palace Drive]
Wide and expansive, this elegant drive parades west toward Regents Circle and the magnificent Ratha Palace beyond. Down the center of the avenue, a tree-lined median channels carriage traffic east and west in an orderly flow. All along the regal boulevard, handsome wrought-iron fencing and sculptured topiaries create a formal garden-like atmosphere, as administrators and clergy mingle with Ratha's upper class citizenry along the wide plazas on either side of the street. You also see a tiny orange star-stone, a tiny cinnamon carnelian and a medium gold-colored citrine.
Obvious paths: southeast, west.
[Ratha, East Palace Drive]
In the shadow of the palace, one finds respite from the constant movement of people and horses, carriages and carts in one of many gardens and walkways in and around the various temples. You also see a longbowman zombie, a pool of grey shadows, a medium grey hematite and a leather jerkin.
Obvious paths: north, east, west.
A grey worm works its way out of a longbowman zombie's ear and wriggles down its neck, disappearing beneath the creature's tattered garments.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a longbowman zombie teeters into view.
[Ratha, East Palace Drive]
Pilgrims and clergy alike mingle along this stretch of the drive. Temples are situated througout this section of Ratha and offer the reverent a peaceful refuge wherein to learn and worship. You also see a temple courtyard.
Obvious paths: east, west.
[Ratha, East Regents Circle]
Imposing granite statuary can be seen all along the grand drive. One in particular, is that of a young S'kra Mur trader. Dressed in flowing robes and precious gems, he appears remarkably life-like, examining the crates on a waiting caravan.
Obvious paths: north, southwest.
[Ratha, East Palace Drive]
Pilgrims and clergy alike mingle along this stretch of the drive. Temples are situated througout this section of Ratha and offer the reverent a peaceful refuge wherein to learn and worship. You also see a temple courtyard.
Obvious paths: east, west.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
Vymos just arrived.
Vymos just went east.
[Ratha, East Palace Drive]
In the shadow of the palace, one finds respite from the constant movement of people and horses, carriages and carts in one of many gardens and walkways in and around the various temples. You also see a longbowman zombie, a longbowman zombie, a pool of grey shadows, a medium grey hematite and a leather jerkin.
Obvious paths: north, east, west.
A longbowman zombie moans and slowly teeters north.
A longbowman zombie's bulging eyes roll around in rotting sockets, staring wildly about without truly seeing.
[Ratha, East Palace Drive]
Wide and expansive, this elegant drive parades west toward Regents Circle and the magnificent Ratha Palace beyond. Down the center of the avenue, a tree-lined median channels carriage traffic east and west in an orderly flow. All along the regal boulevard, handsome wrought-iron fencing and sculptured topiaries create a formal garden-like atmosphere, as administrators and clergy mingle with Ratha's upper class citizenry along the wide plazas on either side of the street. You also see a tiny orange star-stone and a tiny cinnamon carnelian.
Obvious paths: southeast, west.
Spirit Lord Blackavar just arrived.
Spirit Lord Blackavar just went west.
Spirit Lord Blackavar just arrived.
Blackavar says, "Hello."
Blackavar seems to be concentrating intently on something.
You hear a voice say, "Dont mind me."
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
You hear a voice ask, "Should I not?"
The mercenary zombie discovers Blackavar, ruining his hiding place!
Blackavar says, "You shouldn't."
The mercenary zombie begins to advance on Blackavar.
Spirit Lord Blackavar just went southeast.
Appearing to have lost sight of his target, a mercenary zombie stops advancing.
Spirit Lord Blackavar just arrived.
Blackavar mutters to himself.
Spirit Lord Blackavar just went west.
A mercenary zombie moans and slowly teeters southeast.
Emerald Knight Trustin just arrived.
Emerald Knight Trustin just went west.
Spirit Lord Blackavar just arrived.
Master Ranger Synyster just arrived.
Fate Reaver Khras just arrived.
Lhars reveals himself.
Lhars gestures.
Greasy black mist rises from Lhars's skin and clings to his body.
The Malk'smo constable strides in, looking around carefully for signs of trouble.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a pirate zombie teeters into view.
The Malk'smo constable scans the area with a watchful eye.
The pirate zombie discovers Khras, ruining his hiding place!
Khras says, "What say you."
You hear someone chuckling.
The pirate zombie begins to advance on Khras.
The Malk'smo constable strides southeast, looking around carefully for signs of trouble.
Blackavar reveals himself.
Blackavar gestures at a pirate zombie.
He suddenly reels back, looking queasy.
The pirate zombie closes to pole weapon range on Khras.
Blackavar says, "Yer gonna die khras."
The high guard strides in, looking around carefully for signs of trouble.
Blackavar says, "Watch it."
Appearing to have lost sight of her target, a pirate zombie stops advancing.
The pirate zombie begins to advance on Blackavar.
You hear a voice say, "I have told you, I am not ready."
Spirit Lord Blackavar just went west.
Appearing to have lost sight of her target, a pirate zombie stops advancing.
A pirate zombie's head lists to one side, then rolls back lifelessly as its bloated tongue twists and contorts spastically.
You hear a voice say, "Soon. When the mongrel is healthy."
The high guard scans the area with a watchful eye.
You hear a voice say, "Not before."
Spirit Lord Blackavar just arrived.
The pirate zombie searches around for a moment.
The pirate zombie discovers Khras, ruining his hiding place!
Khras asks, "Timeframe?"
The high guard strides west, looking around carefully for signs of trouble.
The pirate zombie begins to advance on Khras.
You hear a voice say, "I don't know. These aquatic creatures are frail."
The pirate zombie closes to pole weapon range on Khras.
The pirate zombie closes to pole weapon range on someone.
a pirate zombie stops advancing on Khras.
The pirate zombie begins to advance on Blackavar.
The high guard strides in, looking around carefully for signs of trouble.
Spirit Lord Blackavar just went southeast.
Appearing to have lost sight of her target, a pirate zombie stops advancing.
The pirate zombie discovers Khras, ruining his hiding place!
Khras says, "Of course."
The pirate zombie begins to advance on Khras.
Spirit Lord Blackavar just arrived.
A bosun zombie just arrived!
The bosun zombie begins to advance on Blackavar.
The high guard scans the area with a watchful eye.
Blackavar mutters to himself.
Joshuan's group just arrived.
Spirit Lord Blackavar just went west.
You notice as a russet panther slinks into the area.
The russet panther begins to watch the goings on carefully.
Joshuan's group just went southeast.
The pirate zombie closes to pole weapon range on Khras.
Appearing to have lost sight of his target, a bosun zombie stops advancing.
The pirate zombie closes to pole weapon range on Khras.
The russet panther slinks off.
Lhars comes out of hiding.
The pirate zombie closes to melee range on Khras.
The bosun zombie begins to advance on Khras.
The high guard strides southeast, looking around carefully for signs of trouble.
[Ratha, East Palace Drive]
In the shadow of the palace, one finds respite from the constant movement of people and horses, carriages and carts in one of many gardens and walkways in and around the various temples. You also see a mercenary zombie, a pool of grey shadows, a medium grey hematite and a leather jerkin.
Also here: Emerald Knight Trustin, Spirit Lord Blackavar who is shrouded in ghostly flames.
Obvious paths: north, east, west.
[Ratha, Golden Scale Road]
The road forks as it passes near the Temple district. High walls protect the estates and offices of the tax gatherers to the south, and heavily-armed guards stalk along the walls, secure behind stone and iron. The street itself is spotlessly clean, each scale-shaped cobble has been set with consummate skill so that the path resembles the endless coils of some enormous serpent. You also see a high guard and a mercenary zombie.
Obvious paths: north, southeast, northwest.
[Ratha, Golden Scale Road]
The dome of Phelim's Temple rises against the sky in a gentle curve that offsets the harshness of this rock-bound city. The air is rich with the sea tang from far below and the sound of sonorous chanting from within the sacred precincts blends with the distant wave song of the open ocean. You also see a Malk'smo constable, a buccaneer zombie and some stone steps leading up.
Obvious paths: south, northwest.
[Ratha, Golden Scale Road]
Monks and clerics pass one another with nods or bows or barely concealed glares, depending on the relative state of relations amongst their deities and congregations. Overhead, two grotesque gargoyles, one on each of two otherwise dissimilar buildings, seem to be glaring at each other in mimicry of the unspoken tensions below. You also see a longbowman zombie.
Obvious paths: southeast, southwest, northwest.
A longbowman zombie moans and slowly teeters southeast.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a longbowman zombie teeters into view.
A mercenary zombie moans and slowly teeters northwest.
A longbowman zombie moans and slowly teeters northwest.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a mercenary zombie teeters into view.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a longbowman zombie teeters into view.
Flailing stiff limbs in a spastic, jerky series of tortured movements, a longbowman zombie teeters into view.
[Urrem'tier's Path, Pine Grove]
The air is still and muggy beneath the drooping limbs of tightly meshed pine boughs. Sounds deaden and echoes die at the approach to a shadowy doorway cut jaggedly into a jumble of black basalt boulders mounded as a solid mass as tall as the surrounding pine trees.
Obvious paths: northeast, southwest.


Morganae -- who
has been called the "true ruler" of the Elven people,
Termed the "Leth Deriel that Never Was",
it was built with much of the same architecture and streets named after the jewels
that Morganae's people sang to shape the foundations.
Reply
Ratha Jailbreak! 08/03/2010 01:19 AM CDT
The Ratha jail has had an escape and they need you! Players of all circles can compete and help round up the lot of escaped convicts. The only skills needed are speedy feet, a good eye and a sharp pointing finger. Please join us on August 4th at 10PM at the guard house on the first tier to help round up the ruffians.

Leucius

Never argue with an idiot, they bring you down to their level and then beat you with experience.
Reply
Re: Lhars on Ratha a bit seen via mirror 10/23/2010 01:11 PM CDT
I know this thread has been done for oh, 8 months or so.

>>There isn't a great deal of difference apart from the age and he has a crystal ring now. Oh and his spear is gone.


But I stole his spear. He tried to throw it at me, so I killed him and took it. The yeehar-bone one? Yup. I'm going to throw it back to him one day if he ever comes around again.

- Terra
Reply
Hurricane on Ratha 02/09/2011 04:33 PM CST
This was so unexpected and fun. Thank you!

For anyone who's curious:
Heavy debris whipped about by strong winds flies through the area, one piece striking you hard despite your desperate attempt to dodge! You are stunned and knocked to the ground!

Sailors pass on their way to their stations, holding their coats tightly around them as they plod across the soaked decks.

You stand back up.

Sailors rush by, trying to keep their balance as the ship heaves to and fro. The deck creaks, accompanied by a hollow plodding sound.

A slight tremble echoes through the ship as it is tossed by the sea.

Sailors rush by, trying to keep their balance as the ship heaves to and fro. The deck creaks, accompanied by a hollow plodding sound.

You disembark.

[Neh Dock, Port of Ratha]

A strong whirlwind roars angrily as it slowly tears through the area.
The howling wind pounds against you, making it very difficult to maintain your balance.

A strong whirlwind roars angrily as it slowly tears through the area.
Heavy debris whipped about by strong winds flies through the area, one piece striking you hard despite your desperate attempt to dodge! You are stunned and knocked to the ground!

You stand back up.

> go door
[Ratha, The Carousel]
Outside a storm rages, the winds howling angrily as they sweep across the realms.

The roar of the strong winds can be plainly heard from here.
Reply