Incidental loot (Crafting) and events 11/11/2019 10:13 AM CST
I like the direction of stackers and crafting consumables, but I think they would be far more useful with any of the following changes:

A1. Let you use the container rather than the thing. So if I have a [container] of stacked oils then I can rub [container] on [product] to apply oil to that product. Likewise with brushes, tanning supplies, and the like. In other words, stacking more like a locksmithing case rather than a scroll case.

A2. Have the container reduce or eliminate the weight of the stacked objects.

A3. Allow the container to hold any number of stacks rather than a perfect stack of the item (like herb containers).

A4. Allow the holder to get single uses out of the container rather than one perfect stack (ie: 1 use of oil via pinch, also like herb containers).


Regarding future releases, a few requests and suggestions:

B1. Different nouns. There are a ton of pouches in the game. It makes it clunky to sort between them; although, the text on pouch is a good approach.

B2. More room in the containers, again like locksmith rings or herb stackers.

B3. If coding prevents A1-A4 then what about a different approach? You can have a void-black flash of oil, for example, that has a special script. Push void-black oil with {store bought oil], and the void-black oil increases in volume by 25 charges with the store-bought oil being destroyed. Don't let the void-black get to 0 charges, cap out at 100.

B4. Just create the convenience item. Two versions; Endless - 9999999 charges, refreshes every day, store-bought quality, and maybe a platinum laced version: 25 charges, master crafted, infuser stones to add new charges. The first would be for convenience while training, the second would be for actual crafting.

B5. Go uber convenience and get rid of the oil entirely. Maybe an engineering pattern that creates an injection system (like loot bags). You fill it up. It holds a massive amount of oil, and anytime a request for oil would be made (repair or craft) it auto injects the oil onto the object (+ RT, even if you're already in RT). You just have to wear it.

B6. Gnomish-army knives. Let us put multiple tools in a single widget and use that widget in the place of any tool. You buy it auto-starts with store-bought versions, you assemble higher-quality versions like a collection, and when you use it in crafting the widget automatically turns to that tool. You can manually turn it, but you can't get the new tool out of the widget after you put it in. It's the widget's now.
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Re: Incidental loot (Crafting) and events 11/11/2019 10:24 AM CST


> B6. Gnomish-army knives. Let us put multiple tools in a single widget and use that widget in the place of any tool. You buy it auto-starts with store-bought versions, you assemble higher-quality versions like a collection, and when you use it in crafting the widget automatically turns to that tool. You can manually turn it, but you can't get the new tool out of the widget after you put it in. It's the widget's now.

One quick follow-up, something like this would make crafting FAR MORE ACCESSIBLE to the average player. They don't have to always have a script. The widget could become what it needs to become automatically (if held), so you don't have to worry about missing the step and ruining your material.

Playability would work something like this.

> Get ingot...
> Put ingot on anvil...
> Get widget
> Pound ingot on anvil with widget...
Adjusting one section of the widget to act as tongs and another to act as a hammer, you pound the ingot...

Not consuming all it's fire message.
> Pound ingot on anvil with widget...
You move to pound the ingot, but first you adjust the widget to act as bellows and < using bellows message >
Roundtime: xxxx
Adjusting one section of the widget..., you pound the ingot...
Roundtime: yyyy

[wait xxxx+yyyy]
> Pound ingot with anv...
and so forth. So the widget does the action automatically. No more syntax game. No more juggling multiple tools for each craft. No more worrying about human error ruining your $80 of MTX materials while playing the game. You just create the object with the single verb until it's done.
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