Duskruin - Dispensers 07/16/2021 07:00 AM CDT
Greetings!

You will find [a hunting strap dispenser], [a stormtouched shortbow dispenser], [a forgemaster’s toolkit dispenser], [a shadowbark wardrobe dispenser], and [a thrusting blade dispenser] in the Drathrok's Assemblage, Dispenser Central at the Duskruin quest grounds. You can SHOP and purchase an origami "ticket" from any dispenser for 200 bloodscrip. The ticket's noun is aligned to the grand prize from that dispenser. You can purchase as many tickets as you wish from all dispensers during the course of the event. Each ticket purchased will increase your odds of winning that dispenser's random draw.

Toward the end of the Duskruin event, at 4pm ET on Sunday, July 25th, all dispenser ticket sales will stop. After that, TWO winners will be selected from EACH dispenser and they will BOTH win a copy of the grand prize. Winner 1 and Winner 2 will be selected in the following manner:

Winner 1 will be the player with the highest individual ticket total from that dispenser. Winner 1's tickets will then be removed from the pool.

Winner 2 will be drawn at random from the entire remaining pool of tickets purchased from that dispenser. You do not need to be present or even logged in at the time of this drawing to be selected as Winner 2. The live drawing will occur at approximately 8:30pm (Prime), 8:45pm (Plat), and 9pm (TF) ET on Sunday, July 25th.

If you do not win a grand prize from an individual dispenser, then all of your tickets purchased from that dispenser will instead count toward a memory orb prize which will gain 25% drain per ticket you purchased. This singular memory orb prize is created based on all tickets purchased across all dispensers from this event, excluding any dispenser you win a grand prize from.

Examples:
1 ticket = 25%; 1 use at 25% drain
2 tickets = 50%; 1 use at 50% drain
3 tickets = 75%; 1 use at 75% drain
4 tickets = 100%; 1 use at 100% drain
5 tickets = 125%; 1 use at 100% drain and 1 use 25% drain
14 tickets = 350%; 3 uses at 100% drain and 1 use at 50% drain
52 tickets = 1300%; 13 uses at 100% drain
143 tickets = 3575%; 35 uses at 100% drain and 1 use at 75% drain

The memory orb can be activated to immediately drain field experience into ranks. The orb will always try to drain 100% when activated, and it will not be destroyed until the balance is completely used up. There is a 100-minute cooldown between using 100% drain across any combination of memory orbs. The orb will be unaligned at first, and you can TURN it to a specific skill of your choosing before its first use. After you select the skill for the orb it will remain aligned to that skill and cannot be changed again.

The memory orb prize can be retrieved using the CLAIM MEMORYORB command, which will be set up and available within 24 hours of the grand prize drawings. We will post here again when the updated CLAIM MEMORYORB is available after the event.

You can read the ledger on each dispenser throughout the event to see current ticket totals for that dispenser.


The Grand Prizes

a wide enaada hunting strap clasped with a bumblebee jasper
Weapon strap that is a fully unlocked tie item. Generally worn with space for 10 ties for any of the following nouns: cane, quarterstaff, staff, fauchard, lance, ngalio, pike, ranseur, skefne, spetum, trident, ava, bardiche, coresca, glaive, guisarme, halberd, khuj, partisan, scythe, tzece, voulge. The strap comes with a T'Kashi mirror ava already tied on it.

a wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay
Tier 7 battle shortbow which also functions as a self-activating magical device that can cast a maximum power Breath of Storms every 5 minutes.

a Dwarven iron forgemaster's toolkit lined in dragon-scale leather
Worn container that repairs all crafting tools every 24 hours. The kit also contains a gargantuan kiralan lump (75vol), an enormous telothian fragment (15vol), and some dragon-scale leather bellows with shadowbark handles (Tier 7) inside.

a shadowbark wardrobe with a blood ruby rose latch
Wardrobe that can automatically swap up to 15 worn items useable every 30min. The wardrobe contains Tier 6 leather armor with Tier2/Grade2 armor fire flare (blood-red hue and bonus to proc) including a luxurious sanguinai longcoat fastened with blood rubies, a glossy sanguinai cowl crested with twisted thorns, some sanguinai gloves trimmed in knarn fur, and some sleek sanguinai pants laced with dark red cords.

a frost-coated icesteel thrusting blade set with an enruned Sunderstone
Tier 7 thrusting blade (30 stone) with Tier2/Grade3 frost flare (icy blue hue and bonus to proc). Also a gore weapon. The winner receives the permanent custom title 'Geshemen Malcis' which is ‘Frozen Sorrow’ in Ilithic.


ADDITIONAL ITEM INFO

>tap strap
You tap a wide enaada hunting strap clasped with a bumblebee jasper that you are holding.

>look strap
Crafted to resemble an elongated wasp's nest, the ghostly grey fabric of the strap has an unusual papery texture that belies its supple strength. The clasp has been carved into the shape of a giant hornet, its abdomen resplendent with the vibrant yellow and black stripes that give the gemstone its name.
It currently has one item tied to it. You may LOOK ON strap to see what's tied to the hunting strap.

>study strap
You study your strap and think you could potentially PUSH, PULL, RUB, TURN, TIE (item) to strap, UNTIE (item) from strap, SHEATHE, and REPAIR. You think you can tie the following items: cane, quarterstaff, staff, fauchard, lance, ngalio, pike, ranseur, skefne, spetum, trident, ava, bardiche, coresca, glaive, guisarme, halberd, khuj, partisan, scythe, tzece, voulge. The hunting strap currently has 1 item out of 10 tied to it. You may LOOK ON strap to see what's tied to the hunting strap.

>app strap
The hunting strap is incredibly pliant.
It appears that the hunting strap can be worn.
You are certain that the hunting strap weighs exactly 15 stones.
You are certain that the hunting strap is worth exactly 3750000 Kronars.
Roundtime: 8 seconds.

>look on strap
On the hunting strap you see a T'Kashi mirror ava.

>wie ava
You draw your mirror ava from the ties on the hunting strap.

>tap ava
You tap a T'Kashi mirror ava that you are holding.

>app ava careful
You can see the challenge to your abilities reflected among the ancient runes etched into the polished surface of the mirror ava.


A T'Kashi mirror ava is a halberd pole-ranged weapon.
A T'Kashi mirror ava trains the polearm skill.

You are certain that it could do:
heavy (9/28) puncture damage
great (11/28) slice damage
somewhat fair (4/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage

The mirror ava is poorly (3/17) designed for improving the force of your attacks.

You are certain that the ava is unbelievably (16/17) balanced and is unbelievably (16/17) suited to gaining extra attack power from your strength.

You are certain that the mirror ava is of average construction (9/18) and is in pristine condition (100%).

The mirror ava is made with metal.
You are certain that the mirror ava weighs exactly 60 stones.
You estimate that the mirror ava is worth around 62500006 Kronars.
Roundtime: 16 seconds.


>tap shortb
You tap a wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay that you are holding.

>look shortb
In a truly rare display resulting from Drogor's ritual strike called down upon a Saint's wood tree, telltale blackened fractals snake their way along the perfectly smooth grain of the otherwise flawless verdant wood. Sharp angles carved at each point of the top and bottom limbs mirror the severe forks of the blasted pattern, which is reverently enhanced with an exquisite inlay that casts a vivid, blood-red pall upon the weapon.

>focus shortb
You focus your magical senses on a wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay.
The lirisan shortbow has a definite magic pattern, which is apparently a spell.
You recognize the pattern as a manifestation of Elemental magic.
The pattern appears to be the Breath of Storms spell.
There is enough energy built up to invoke the spell.
Roundtime: 2 sec.

>load shortb
You reach into your pouch to load the lirisan shortbow with a boar-tusk arrow.
Roundtime 4 sec.

>point shortb at rock troll
You point a wickedly curved stormtouched lirisan shortbow with Huntress diamond inlay at a rock troll.
The air around you stirs in response as serpentine lightning envelops you. The electrical storm continues to build forming a slender lightning dragon. The beast gives off a thunderous roar as it spews forth a gout of lightning at a rock troll!
The lightning crackles around its abdomen, withering its flesh with an audible sizzle.
The lightning dragon fades away leaving only a faint electrical hum in its wake.
Roundtime: 1 sec.


>tap tool
You tap a Dwarven iron forgemaster's toolkit lined in dragon-scale leather that you are holding.

>look tool
You see nothing unusual.

>analyze toolk
You can't tell anything else about a Dwarven iron forgemaster's toolkit lined in dragon-scale leather.

>study toolk
On careful inspection, you believe that if you PUSH on a particular part of the toolkit that it will activate.

>push toolk
As you press on the toolkit, a silver and red spiral emanates from it and briefly surrounds your body.
Your iron yardstick is fully repaired.

>app toolk careful
The forgemaster's toolkit is made with metal.
The forgemaster's toolkit is a container, and can be opened and closed.
It appears that the forgemaster's toolkit can be slung over one shoulder.
You are certain that the forgemaster's toolkit weighs exactly 60 stones.
You are certain that the forgemaster's toolkit is worth exactly 6250000 Kronars.
Roundtime: 16 seconds.

>measure toolk with yards
You compare your forgemaster's toolkit with the iron yardstick several times and are certain the interior length measures fifteen spans, the interior width measures ten spans, the interior height measures five spans and the toolkit appears capable of holding about 1000 stones of weight.
Roundtime: 5 sec.

>rumm toolk
You rummage through a Dwarven iron forgemaster's toolkit lined in dragon-scale leather and see a gargantuan kiralan lump, an enormous telothian fragment and some dragon-scale leather bellows with shadowbark handles.

>get lump in toolk
You get a gargantuan kiralan lump from inside your forgemaster's toolkit.

>app my lump careful
The kiralan lump is made with metal.
You are certain that the kiralan lump has a quality of 99, placing it at 'extremely pure' on the official Trader's Scale.
You are certain that the kiralan lump has a hardness of 70, placing it at 'rather hard' on the official Trader's Scale.
You are certain that the kiralan lump has a durability of 80, placing it at 'great durability' on the official Trader's Scale.
You are certain that the kiralan lump has a workability of 35, placing it at 'challenging to work with' on the official Trader's Scale.
You are certain that the kiralan lump has an electrical resistance of 90, placing it at 'not a conductor of electricity' on the official Trader's Scale.
You are certain that the kiralan lump has a thermal resistance of 80, placing it at 'poor at transferring heat and cold' on the official Trader's Scale.
You are certain that the kiralan lump has a physical resistance of 99, placing it at 'incredibly good at repelling physical blows' on the official Trader's Scale.
You are certain that the kiralan lump has a ductility of 12, placing it at 'not ductile' on the official Trader's Scale.
You are certain that the kiralan lump has an enchantment capacity of 7, placing it at 'no capacity' on the official Trader's Scale.
You are certain the kiralan lump has a volume of 75.
You are certain that the kiralan lump weighs exactly 70 stones.
You are certain that the kiralan lump is worth exactly 937500 Kronars.
Roundtime: 16 seconds.

>get frag in toolk
You get an enormous telothian fragment from inside your forgemaster's toolkit.

>app frag careful
The telothian fragment is made with metal.
You are certain that the telothian fragment has a quality of 99, placing it at 'extremely pure' on the official Trader's Scale.
You are certain that the telothian fragment has a hardness of 99, placing it at 'absurdly hard' on the official Trader's Scale.
You are certain that the telothian fragment has a durability of 80, placing it at 'great durability' on the official Trader's Scale.
You are certain that the telothian fragment has a workability of 25, placing it at 'difficulty to work with' on the official Trader's Scale.
You are certain that the telothian fragment has an electrical resistance of 90, placing it at 'not a conductor of electricity' on the official Trader's Scale.
You are certain that the telothian fragment has a thermal resistance of 70, placing it at 'not very good at transferring heat and cold' on the official Trader's Scale.
You are certain that the telothian fragment has a physical resistance of 45, placing it at 'not very good at repelling physical blows' on the official Trader's Scale.
You are certain that the telothian fragment has a ductility of 90, placing it at 'extremely ductile' on the official Trader's Scale.
You are certain that the telothian fragment has an enchantment capacity of 5, placing it at 'no capacity' on the official Trader's Scale.
You are certain the telothian fragment has a volume of 15.
You are certain that the telothian fragment weighs exactly 64 stones.
You are certain that the telothian fragment is worth exactly 875000 Kronars.
Roundtime: 16 seconds.

>tap bellows
You tap some dragon-scale leather bellows with shadowbark handles that you are holding.

>look bellows
You see nothing unusual.

>app bellows careful
You are certain that the dragon-scale bellows weighs exactly 30 stones.
You are certain that the dragon-scale bellows are worth exactly 625000 Kronars.
Roundtime: 16 seconds.

>analyze bellows
You analyze every minute detail of the dragon-scale bellows and smile knowingly to yourself.
This appears to be a crafting tool and they are in pristine condition.
This tool can be pushed to fan the flames of forging fires.
The workmanship is masterfully-crafted.
Assessing the bellows's durability, you determine they are marginally vulnerable to damage.
This tool appears to be tremendously effective at increasing crafting speed.
Roundtime: 10 sec.


>tap ward
You tap a shadowbark wardrobe with a blood ruby rose latch that you are holding.

>look ward
Blackened steel thorns jut out from below the delicate flower to ward off slippery fingers.

>study ward
The shadowbark wardrobe is designed in such a way as to assist in the speedy swapping of inventory. It can be used approximately every 30 minutes. Simply RAISE it to put it to work.

This particular shadowbark wardrobe can hold 15 items.

>app ward careful
The shadowbark wardrobe is a container, and can be opened and closed.
The shadowbark wardrobe is fairly soft.
You are certain that the shadowbark wardrobe weighs exactly 60 stones.
You are certain that the shadowbark wardrobe is worth exactly 6937500 Kronars.
Roundtime: 16 seconds.

>measure ward with yards
You compare your shadowbark wardrobe with the iron yardstick several times and are certain the interior length measures fifteen spans, the interior width measures ten spans, the interior height measures five spans and the wardrobe appears capable of holding about 1000 stones of weight.
Roundtime: 5 sec.

>rumm ward
You rummage through a shadowbark wardrobe with a blood ruby rose latch and see some sanguinai gloves trimmed in knarn fur, a glossy sanguinai cowl crested with twisted thorns, some sleek sanguinai pants laced with dark red cords and a luxurious sanguinai longcoat fastened with blood rubies.

>tap longc
You tap a luxurious sanguinai longcoat fastened with blood rubies that you are holding.

>look longc
The trio of dark red gems are carved into roses and arranged diagonally across the chest of the longcoat. The glittering rubies nearly blend in amongst crimson whorls patterned across the dark leather, only their yellow edges keeping them from fading away against their leather backdrop.

>app longc careful
The sanguinai longcoat is light armor.

The longcoat looks like it offers protection for the following areas:

right arm
left arm
chest
abdomen
back

You feel certain that a luxurious sanguinai longcoat fastened with blood rubies appears to impose moderate (7/15) maneuvering hindrance and light (3/15) stealth hindrance, offering:
high (7/15) protection and very good (8/17) damage absorption for puncture attacks.
very high (8/15) protection and very good (8/17) damage absorption for slice attacks.
great (9/15) protection and very good (8/17) damage absorption for impact attacks.
moderate (4/15) protection and fair (5/17) damage absorption for fire attacks.
very good (6/15) protection and fair (5/17) damage absorption for cold attacks.
moderate (4/15) protection and somewhat fair (4/17) damage absorption for electrical attacks.

If you were only wearing a luxurious sanguinai longcoat fastened with blood rubies, you could expect your maneuvering to be barely hindered (1/14) and your stealth to be barely hindered (1/14).

You are certain that the sanguinai longcoat is extremely resistant to damage (15/18) and is in pristine condition (100%).

The sanguinai longcoat is moderately soft.
You are certain that the sanguinai longcoat weighs exactly 172 stones.
You think it is likely that the sanguinai longcoat is worth about 56249993 Kronars.
Roundtime: 16 seconds.

>focus longc
You take the longcoat in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.
The enchantment appears to be masterfully-crafted and is somewhat precise. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be marginally thin and the lines are perfectly clear.
Roundtime: 7 seconds.

>tap cowl
You tap a glossy sanguinai cowl crested with twisted thorns that you are holding.

>look cowl
The shadowy black leather is tooled with dark crimson whorls, creating the impression of an inferno of blood swirling across its surface. Thick rose vines meander between the whorls, their thorns jutting out haphazardly across the top of the cowl.

>app cowl careful
The sanguinai cowl is light armor.

The cowl looks like it offers protection for the following areas:

head
neck
right eye
left eye

You feel certain that a glossy sanguinai cowl crested with twisted thorns appears to impose light (3/15) maneuvering hindrance and insignificant (1/15) stealth hindrance, offering:
high (7/15) protection and very good (8/17) damage absorption for puncture attacks.
very high (8/15) protection and very good (8/17) damage absorption for slice attacks.
great (9/15) protection and very good (8/17) damage absorption for impact attacks.
moderate (4/15) protection and fair (5/17) damage absorption for fire attacks.
very good (6/15) protection and fair (5/17) damage absorption for cold attacks.
moderate (4/15) protection and somewhat fair (4/17) damage absorption for electrical attacks.

If you were only wearing a glossy sanguinai cowl crested with twisted thorns, you could expect your maneuvering to be barely hindered (1/14) and your stealth to be unhindered (0/14).

You are certain that the sanguinai cowl is extremely resistant to damage (15/18) and is in pristine condition (100%).

The sanguinai cowl is moderately soft.
You are certain that the sanguinai cowl weighs exactly 48 stones.
You are confident that the sanguinai cowl is worth exactly 15625000 Kronars.
Roundtime: 16 seconds.

>focus cowl
You take the cowl in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.
The enchantment appears to be masterfully-crafted and is somewhat precise. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be marginally thin and the lines are perfectly clear.
Roundtime: 7 seconds.

>tap gloves
You tap some sanguinai gloves trimmed in knarn fur that you are holding.

>look gloves
Large roses are embossed between dark crimson whorls scattered across the tooled leather, creating the impression of dainty blooms floating atop an inferno of swirling blood.

>app gloves careful
The sanguinai gloves are light armor.

The gloves look like they offer protection for the following areas:

right hand
left hand

You feel certain that some sanguinai gloves trimmed in knarn fur appear to impose trivial (2/15) maneuvering hindrance and insignificant (1/15) stealth hindrance, offering:
high (7/15) protection and very good (8/17) damage absorption for puncture attacks.
very high (8/15) protection and very good (8/17) damage absorption for slice attacks.
great (9/15) protection and very good (8/17) damage absorption for impact attacks.
moderate (4/15) protection and fair (5/17) damage absorption for fire attacks.
very good (6/15) protection and fair (5/17) damage absorption for cold attacks.
moderate (4/15) protection and somewhat fair (4/17) damage absorption for electrical attacks.

If you were only wearing some sanguinai gloves trimmed in knarn fur, you could expect your maneuvering to be barely hindered (1/14) and your stealth to be unhindered (0/14).

You are certain that the sanguinai gloves are extremely resistant to damage (15/18) and are in pristine condition (100%).

The sanguinai gloves are quite supple.
You are certain that the sanguinai gloves weighs exactly 20 stones.
You are certain that the sanguinai gloves are worth exactly 16250000 Kronars.
Roundtime: 16 seconds.

>focus gloves
You take the gloves in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.
The enchantment appears to be masterfully-crafted and is somewhat precise. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be marginally thin and the lines are perfectly clear.
Roundtime: 5 seconds.

>tap my pants
You tap some sleek sanguinai pants laced with dark red cords that you are holding.

>look my pants
Strips of titanese weave down the outside of each leg through blackened steel eyelets, the cords are designed to create a snug fit that can be adjusted as needed. Dark crimson whorls are scattered across the smooth leather, creating the impression of an inferno of blood swirling across its surface.

>app my pants careful
The sanguinai pants are light armor.

The pants look like they offer protection for the following areas:

right leg
left leg

You feel certain that some sleek sanguinai pants laced with dark red cords appear to impose light (3/15) maneuvering hindrance and trivial (2/15) stealth hindrance, offering:
high (7/15) protection and very good (8/17) damage absorption for puncture attacks.
very high (8/15) protection and very good (8/17) damage absorption for slice attacks.
great (9/15) protection and very good (8/17) damage absorption for impact attacks.
moderate (4/15) protection and fair (5/17) damage absorption for fire attacks.
very good (6/15) protection and fair (5/17) damage absorption for cold attacks.
moderate (4/15) protection and somewhat fair (4/17) damage absorption for electrical attacks.

If you were only wearing some sleek sanguinai pants laced with dark red cords, you could expect your maneuvering to be barely hindered (1/14) and your stealth to be barely hindered (1/14).

You are certain that the sanguinai pants are extremely resistant to damage (15/18) and are in pristine condition (100%).

The sanguinai pants are fairly soft.
You are certain that the sanguinai pants weighs exactly 48 stones.
You estimate that the sanguinai pants are worth exactly 16250000 Kronars.
Roundtime: 16 seconds.

>focus my pants
You take the pants in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Fire Armor Flare enchantment.
The enchantment appears to be masterfully-crafted and is somewhat precise. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be marginally thin and the lines are perfectly clear.
Roundtime: 7 seconds.


>tap blade
You tap a frost-coated icesteel thrusting blade set with an enruned Sunderstone that you are holding.

>look blade
A seemingly eternal layer of ice crystals forms upon the translucent blade, emanating from the astonishingly proportioned whorled cabochon set at the base of the fuller. Inscribed upon its otherwise smooth face, glowing runes highlight complex striations of blue, red, and gold within the gem. A pair of Ilithic words are etched opposite each other upon the sleek shadowbark hilt.
There appears to be something written on it.

>read blade
An icesteel thrusting blade reads:
"Geshemen Malcis"

>app blade careful
A frost-coated icesteel thrusting blade set with an enruned Sunderstone is a medium edged melee-ranged weapon.
A frost-coated icesteel thrusting blade set with an enruned Sunderstone trains the small edged skill.

You are certain that it could do:
great (11/28) puncture damage
fair (5/28) slice damage
low (3/28) impact damage
no (0/28) fire damage
no (0/28) cold damage
no (0/28) electric damage

The thrusting blade is dismally (2/17) designed for improving the force of your attacks.

You are certain that the blade is extremely well (11/17) balanced and is poorly (3/17) suited to gaining extra attack power from your strength.

You are certain that the thrusting blade is practically invulnerable to damage (18/18) and is in pristine condition (100%).

The thrusting blade is made with metal.
You are certain that the thrusting blade weighs exactly 30 stones.
You are certain that the thrusting blade is worth exactly 9150000 Kronars.
Roundtime: 16 seconds.

>focus blade
You take the blade in your hands and focus carefully upon it.
You sense a matrix formed using Elemental mana, commonly referred to as the Frost Weapon Flare enchantment.
The enchantment appears to be masterfully-crafted and is somewhat precise. This enchantment is of Greater grade, and was modified to bonus proc chance. The matrix appears to be marginally thin and the lines are perfectly clear.
Roundtime: 7 seconds.

>study blade
You study your blade closely and determine that you can do the following things with it:

WAVE, LICK, CLEAN (All will reduce blood on weapon)

Different Gory Descriptions
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that has flecks of blood on it
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is spattered with blood
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is smeared with blood
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is slick with blood
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is bloody and dotted with bits of bone
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is dripping with blood and bits of fatty tissue
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is covered with blood and strips of flesh
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is drenched with blood and dangling entrails
a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is slathered with blood and gore

Cleaning Up Gore
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is drenched with blood and dangling entrails and then with a quick motion bring it downwards, slinging the gore everywhere!
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is covered with blood and strips of flesh and then with a quick motion bring it downwards, slinging the gore everywhere!
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is dripping with blood and bits of fatty tissue and then with a quick motion bring it downwards, slinging the gore everywhere!
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is bloody and dotted with bits of bone and then with a quick motion bring it downwards, slinging the gore everywhere!
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is slick with blood and then with a quick motion bring it downwards, slinging the gore everywhere!
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is smeared with blood and then with a quick motion bring it downwards, slinging the gore everywhere!
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone that is spattered with blood and then with a quick motion bring it downwards, slinging the gore everywhere!
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone that has flecks of blood on it and then with a quick motion bring it downwards, slinging the gore everywhere!
>wave my blade
You raise a frost-coated icesteel thrusting blade set with an enruned Sunderstone and then with a quick motion bring it downwards, slinging the gore everywhere!
It's as clean as it's going to get.




This message was originally posted in Events and Happenings in DragonRealms' Elanthia, Paid Events / Quests. To discuss the above, follow the link below.

http://forums.play.net/forums/13/116/803/view/11522
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