Nomad Village 08/07/2002 11:01 PM CDT
Nomad Village: key features - movable location, functional environment, look changes with time of day. Limited to members of the Nomad Sect or Rangers Guild; moderate price lodging

Description by day: A grassy clearing beside the road contains a circle of five yurts spaced about a counsel fire pit, each adeptly fashioned from well tanned hides of various animals with door flaps facing the fire pit, with an opening in the circle facing the east to greet the rising sun. At the west side of the clearing, a lookout tower has been lashed together from aged ironwood poles and extends upward to a dizzying height, although the scent of aging hams and jerky strung about the lower poles draws your attention back to earth. You see a door flap, a tower rope, a hitching post and a fire pit.

Description by night when there is a fire burning in the fire pit: A cheerful bonfire burns in the center of a field clearing, several low, dark mounds surround the fire in a familiar pattern.

Description by night when there is no fire burning: The ambient night light reflects off the glistening dew of a field clearing. Several low, dark mounds are barely perceptible in a regular pattern about the field. There is a faint smell of smoldering wood from an earlier fire lingering as you approach the center of the clearing.

In both night situations, you cannot see the door flaps of the yurts, but you can go into the yurts anyway by a Go Flap type of command, assuming that is your home. If you have forgotten what your flap looks like, you can use a flare cantrip, lantern or the like to lighten the room to its daytime description.

The key feature of this village, however, is that IT MOVES! Every month the village packs up and moves a dozen rooms up the road, starting from Shard and working its way as far north as possible, except that it is never set up inside of a town or city. The yurts can be decorated by choosing various different hides, etc. Door Flaps can be decorated in a variety of ways and yurt contents can be filled in the usual way, although with furniture more appropriate to portability. Decorative door poles and flags can be installed as desired. The fire pit can be used to start bon fires with foragable wood or purchased fire logs. The tower can be climbed to various levels according to skill, and jumping off would entail some risk of injury as the tree in Bloodwolves lair does. Food can be picked off the drying poles and eaten. The hitching post can be used to tether horses overnight.
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Re: Nomad Village 08/09/2002 07:42 PM CDT
I think I suggested something similar, but it was a group of caravans. Good luck. Looks nice but very resourse intensive.

Regards,

Sortny
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Re: Nomad Village 08/10/2002 02:46 PM CDT
As a way of keeping the same idea with less resouce use, make a series of empty clearings along various roads for the yurts to move to. Let folks move at will with the 6 plat fee, and make the height of the tower and the teaching skill climbing it would give depend upon the number of yurts in the clearing at that time. Thus, you have the effect of moving, and the benefit of a place to get great climbing skill if you can convince a number of rangers and nomads to cooperate and move to the same location for a period of time.
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