Presently our afk policy hits pretty harshly and has no real room for our broad player base, life issues, and doesn’t address some of the other issues.
What we want: is a policy which offers penalty but encourages people to keep playing and to modify their scripting behavior.
Since we know what we want and what we have - let’s build on that knowledge of player base and keep people playing.
Reviewing our player pool: | |
-a lot of stay at home moms (we all know they should log out, it’s a familiar excuse but - they want an escape and “darn it” if those baby diapers take to long to change or have variations of changing times) | |
-we have returning Aol/dial up players who just don’t know how to script and need a “window” to learn in | |
- We have our main players who have had to condense into hunting areas, change all sort of things in order to accommodate once “empty” hunting grounds which have now become cluttered with other players and reporting pits | |
- We have a trickling in of new players, who just don’t have a clue. (swap around game play options i.e. SF, Ruby, Genie etc) | |
- A lot of players who play from work (while they have spreadsheets up, care for family, attend to work stressors) |
One of my favorite quotes is “It will never be me, I, or Us - It will always be ‘everybody’ and we always need more ‘everybodies’.
This is true when it comes to game health of DR. We need ‘everybody’ if we want to keep the game floating and developing.
I would like to introduce a rough outline for afk scripting policy.
Hybrid AFK Policy: 6 points |
-) The Caution: tells the player “HEY U, afk is not the way” and they are moved to the time out room. The Caution is never revisited. |
F2P: same as above |
-) 1st Warning: First official warning. Loss of unabsorbed Exp. Evaluation of scripting conduct.(i.e. disruption, event farming) Taken to the LO room. Must sign policy. |
F2P: same as above: possible 30 LO based off conduct |
-) 2nd Warning: Penalty of a lesser decreased experience drain (30 days), loss of unabsorbed exp. If the player was afk to gain at the events; farming, etc. materials are confiscated. |
F2P: Same as above and additionally receives 30, 60, 90 day LO. |
-) 3rd Warning: Penalty of a greater experience decreased drain (30 days), loss of unabsorbed exp, confiscated materials if applicable to the offense i.e. events and other functions, receives 30 day LO |
F2P: All of the above apply with the exception of the 30 LO. F2P account goes into review for any of the following: 60 day, 90 day or perma ban. |
-) 4th Warning: Penalty of No drain for 1 year. Account goes into review. Loss of unabsorbed exp. Confiscated materials if applicable. |
F2P: Permaban |
With a 6 point system it gives the player a fair amount of room to modify behavior. It encourages them to stay logged on but still offers appropriate penalties without damaging the characters to intensely. It leaves enough room for other players in the community to support the policy and perhaps feel like they can support it. But it also puts all the GM skills and training to work without making their position seem similar to a war against the player pool. It addresses and covers all types of players and it makes room for real life situations with absolutely happen. It doesn’t offer critical punishments for someone who had x number of years scripting clean but still addresses the f2p issues and farming.
This is a game and a gift of adventure for everyone to enjoy and become a part of. It is not competitive baseball which has a need for the “3 strikes” and “you’re out”. Scripting in DR in a manner is like eating. One has to do it. But punishing someone with huge exp hits is similar to punishing someone for stealing food when they are starving. It’s a need and it’s slightly ironic.
People wanting to earn ranks, achievements, abilities and engage in all avenues of gameplay is the greatness of general gaming. Now, with the Roleplay component it offers that whole other dynamic which is why we are addicted to DR.
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