Scripting Policy Update 12/07/2008 10:04 PM CST
After listening to the discussion and looking more into the situation, I'm going to make an adjustment.

Instead of matching the skill penalty with the stat penalty, we're going to take 1 point per Scripting Warning off your stats, starting with the second Scripting Warning.

That way, once you get all your skills back to where they were before, you'll still have a penalty, because after all, you are blatantly violating the policy you explicitly re-agreed to follow after your first Warning, but it won't be unmanageable.


So, the breakdown:

First Scripting Warning: Slap on the wrist, must explicitly re-agree to follow the Policy regarding gain while unresponsive to the game

Second Scripting Warning: 10% off all skills, 1 point off all stats

Third Scripting Warning: 25% off all skills, 2 point off all stats

Fourth Scripting Warning: 40% off all skills, 3 point off all stats

etc....etc...

Ultimately, we don't want you breaking Policy, but we also don't want to "break" your character. We want it to hurt and be a deterrent, but not be something you can't recover from, provided you don't make a habit of it.

NEWS 5 17 and POLICY 16 will be updated shortly.

Those folks who've already been penalized will have their stat points restored, minus however many points are applicable for their particular situation.



Solomon


"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations

http://www.myspace.com/simutronicsdragonrealms


This message was originally posted in DragonRealms Policy Discussions, Scripting policy. To discuss the above follow the link below.

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