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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 10:33 AM CDT
After glancing through some of this thread on grave robbing, I decided to note a few things. First of all, as I'm sure has been noted, DR is a game which should be focusing toward providing for a fun experience to the majority of it's players. Unfortunately for those who enjoy graverobbing(ignoring the reason why for the moment), the majority of the players on this game would prefer that someone not pilfer an item they've worked hard on getting.

Therefore graverobbing will likely never become any more sanctioned than it is already and why it's likely it'll be as restricted as it currently is.

And that's fine with me. Personally, I would rather not have some punk, for their own enjoyment or profit, stealing an item that I spent(weeks, months, years?) time working on getting. Be it a bit of fluff or an effective weapon or piece of armor. Sentimentality is a human emotion that defies logic and cries of "but it's just a game". As well, with some of the more verbed items and alterations, they're made a part of the character's IC RP. Thus stealing them is ruining the person's ability to enjoy their character as customized and forcing them to slog through whatever work it took to get the item in the first place to replace it(assuming it can be replaced).

That, but against the enjoyment of a scant few in graverobbing leaves no room for contest and graverobbing will lose every time. I'm sorry if that is a bummer for some of you but.. well, it's just a game after all.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 12:11 PM CDT
<<Coins/gems are always replaceable.

Items - due to the planned obselesense of rare items, are not always replaceable.>>

But if you steal someone's rare gem that they got on a quest and they can never get again, that's different right? Rare items are replaceable, for a price, just like any other item.

<<items that are significant to the character - i.e. a prayer badge, etc - have attachment to that character that have no monetary worth to the graverobber and are only robbed for the "snert" factor... do not translate to coin, and are only taken for the robber to rub it in the face of the victim.>>

And this usually isn't what's stolen. It's stupid to take things just to piss someone off when you can't ever hope to profit from your grab. Do you repeatedly steal even when you've been caught on the ferry from 20th circlers just because you can Schvartz? I'm sure you don't, it's really just boring doing that. Not to mention usually it isn't profitable at all. People can be snerts. Fine. Snerts will always be in DR, but lets avoid this absurd assumption that all graverobbers are snerts shall we? Most of us aren't going for useless worthless items just to tick people off, we're going for things of plat value. And like I said with your sentimental value jargon, everything has a price. If I DID steal a prayer badge or whatever off someone, and they offered me 100 plat to get it back, I'd sell it back to them in a heartbeat. Everything has its price.

Graverobbing is thievery, just a different sort than you participate in.

-Previous Player of Fenildur Enildurson



Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 01:00 PM CDT

<<Do you repeatedly steal even when you've been caught on the ferry from 20th circlers just because you can Schvartz? I'm sure you don't, it's really just boring doing that.>>

not to mention it doesn't teach for crap.

heh.

But,

1.usually I don't steal on the ferry.... no place to escape in the event that you do get caught.

2. I dont pick my targets based on circle, i pick 'em based on coinage & location. usually traders have been my target of choice. I don't pick on people hunting, whether it be goblins or adan'f; and I usually steal in those locations that make it easier for me <i.e. in town> by the mechanics developed for my guild to do so.

3. I try not to steal from empaths except during festival times when everyone loads up their empath "relatives" with coins. Everyone is a target at festival time.

And also there is another significant difference. There is skill involved. The true thief, imho, steals for coinage, and tries not to get caught, and does everything to train himself/herself to be better at that craft. There is a stealing skill in the game, thievery is condoned by my guild, and my guild leaders tell me to do more of it if I were to fall behind in the skill.

Anyone out of the character manager can graverob, it takes no skill.

However - this may or may not change when necromancers walk the lands. However, I believe that graverobbery will continue to be seperate and differenciated in policy from the necro that may decide to take the corpse of Joe Paladins left leg for .... whatever evil reason. :-)
---
A scavenger troll arrives, scouring the area.

The scavenger troll exclaims, "I dinks I like da' Moongate!"

The scavenger troll bends over and picks up the Moongate. After appraising it, the troll places the Moongate in its frayed knapsack
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 02:08 PM CDT
<<No one blames the victim for being victimized, the victim is usually just blamed for having a horrible lacking of common sense. You do not walk into the middle of detroit and voice your opinions on why black people are an inferior race. You do not stand in Tokyo and yack about how you think the Yakuza are pansies. The saying is, "you're asking for it."


...
;)

"You don't wear a skirt and walk around at night, expecting to not get assaulted!"

Come on now.. ;)

Let's stop using metaphors in this discussion altogether, if we can. They are often inaccurate and irrelevant. Let's all try to speak specifically of the issue at hand..




Comparing theft of coins to Graverobbing don't really make sense. Actually, I'll consent to that point if you can go and find someone selling the following item:
tap longb
a timeworn longbow dyed to blend into foliage and shadows
This sturdily crafted longbow bears telltale signs of many arduous sojourns. Its design is simplistic and balanced except for a circle, positioned just above the riser, of light and dark separated by a sinuous line. Etched below this circle is the phrase, "The master of Yol enters battle gravely, with sorrow and great compassion, as if attending a funeral."

If you can find that for me, I'll consent the point..

Otherwise, you lack basis for saying coins == rare/unique items...


Also, so many of the points lack basis or evidence beyond emotional/Knee-jerk reactions, or are entirely based on semantics, that they aren't worth responding to..

The deep rooted issue is that the systems currently functioning do not function in an effective manner...

Though I must say, the Search verb is lovely...

And it's incredibly easy for someone to get lost. Steal from someone with less than a hundred swimming and go to the Faldesu... Or haven. You're safe. The governments need to be able to respond to graverobbers for this to be a believable system..

In how this relates to policy; the policy is simultaneously too weak, and too OOC. It's too weak in that I can't ask for society to fight you. That Graverobbers in fallen get walked is beautiful and wonderful (though we risk witch trial epidimics). It's too OOC in that the society; the goverments, the provincial authority, and so forth, is unable to react to it..

That laws are currently limited to the cities is not entirely IC; it's a limitation of Code. When Bandits would hit a caravan in trade routes of the Roman Empire, you can be sure the Empire got very, very angry. Law exists outside cities. Ranger Enforcers would be nice... Regardless, there you are..


Mrrar
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 02:37 PM CDT
Basically Graverobbing needs to be added to the "accuse" function.


---
A scavenger troll arrives, scouring the area.

The scavenger troll exclaims, "I dinks I like da' Moongate!"

The scavenger troll bends over and picks up the Moongate. After appraising it, the troll places the Moongate in its frayed knapsack
Reply
Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 02:45 PM CDT
<<In how this relates to policy; the policy is simultaneously too weak, and too OOC. It's too weak in that I can't ask for society to fight you. That Graverobbers in fallen get walked is beautiful and wonderful (though we risk witch trial epidimics). >>

Actually, I can't really think of a whole lot of people who have EVER been forcibly walked in TF. Fact of the matter is, they'll just log and come back later after you get tired of camping them. No biggy. Walking someone is a virtual impossibility, even in TF, if they're even remotely competent.

Additionally, in TF, is the opportunity to script favors - which makes it even harder. There isn't really any graverobbing in TF primarily because there is nothing of value.

<<If you can find that for me, I'll consent the point..

Otherwise, you lack basis for saying coins == rare/unique items...>>

Theft is theft. It doesn't matter if the item is unique or not. Additionally, let's apply that logic both ways. If the item is so rare/unique/valuable, why do you think it's rational to use it in the same fashion you'd use a similar item of common quality?

Extremely rare, valuable, or unique items are frequently kept under lock and key with armed guards and security systems.

You think the item should be "off limits" for theft beause it's rare, but at the same time, you refuse to accept that it should be treated with caution because it is rare.

<<It's too OOC in that the society; the goverments, the provincial authority, and so forth, is unable to react to it..>>

They don't react to murder or other forms of theft outside their jurisdictions, either. Why is it OOC that they don't react to graverobbing that takes place outside their walls? I could see it making sense in town, but they don't otherwise care what happens outside of town - no reason that this would differ.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 03:12 PM CDT
I can think of 2 things which could be added to make GR-ing more conforming with policy.

1. adding it to the 'in-town' accusal-justice system.

2. for out of town graverobbers, only 1 guild, and 1 guild only has an ability to be able to punish graverobbers in any way. And thats the Thieves, and they can only utilize this ability on their own members. And only if they have a good reputation with their guild at the time. <haven't been accused of pilfering etc too much lately>. And its on a timer, just like the graverobbed item itself. This would need to be expanded to either enable the same thieves that already have the ability to utilize it on non-thief-guild-members, or perhaps let Paladins get a similar ability to utilize it on the other folks.

Or else change the policy to where anyone and everyone would have "consent" on the graverobber for as long as they held the item in question - not only the victim. Or the victim could designate a champion or small group to fight on their behalf.


---
A scavenger troll arrives, scouring the area.

The scavenger troll exclaims, "I dinks I like da' Moongate!"

The scavenger troll bends over and picks up the Moongate. After appraising it, the troll places the Moongate in its frayed knapsack
Reply
Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 03:14 PM CDT
>>>Sorry, but anyone who uses their best gear in an invasion situation is a moron. Regular day <<< (quote from the GRing 'thrill-seeker')

~1st note :Many find an invasion as it springs up around them....while they have thier best weapons/armor on(An its a rare player me thinks that carries several sets of plaitmail on them for different instances of fighting)
~2nd note :My comments were not advicating the End of GR for those dapper 'thrill-seekers', if in fact the ajoining words and ideas were read, that would have been evident. But rather ideas were given, so both sides of the fence had better chances and more RP oppertunities (if in fact you care to RP at all)
~3rd note :Yes I understand that if you know you are going into an invasion, the best way to secure your favorite weapon(perhaps a special weapon a hero wishes associated with their name.) is to vault it... just pointing out how non-plussed it is to gain a 'grand-weapon' something which to 'defend' the realms with...yet having the driving need, lest one become a moron , to rarely use a weapon you spent plats and plats on. Just a sad commentary, in my opinion.
~4th note :If in Fact ""anyone who uses their best gear in an invasion situation is a moron.""" should hold true to your(as sadly I belive even GMs 'suggest' is the way to go.. just so much they can do with the mechs the way they are * shrugs *) way of thinking, then perhaps the US Military should go back to issuing sling-shots and wooden shields to our Troops(defending and away) LOL (Agin as in previous posts, pleeeeeez pleeeeeeez note da sarcasm ;) )
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 03:22 PM CDT
I too definitely am anxiously awaiting necromancers and what is deciding along the lines of your thought. I do disagree though, there IS skill to Graverobbing, and you cannot do it if you are new to the realms. It's like PVP, ranks are a major part, but also a major part is the SKILL of each person, how well they fight that matters.

In response to your numbers:
1. Like I said, it's just absurd to do so, not worth it. Just like graverobbing items of only sentimental value.
2. I don't pick my targets on basis of circle either, I go by how much cash they have worth of item on them.
3. I try not to graverob empaths as well, unless they deserve it in my book. It's the same story as festivals for you. The protection empaths enjoy is subjective to them not asking for it.

The skill in graverobbing is there, it is just not one you can train to gain TDPs. You can practice just like a military order practices maneuvers against a non-existant enemy, but never gains ranks. While your thief practices the art of never being caught, mine practices the art of escape after being caught and sneaking around now that he knows his name is on "the list."

-Previous Player of Fenildur Enildurson

Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 03:35 PM CDT
<<Comparing theft of coins to Graverobbing don't really make sense. Actually, I'll consent to that point if you can go and find someone selling the following item:
tap longb
a timeworn longbow dyed to blend into foliage and shadows
This sturdily crafted longbow bears telltale signs of many arduous sojourns. Its design is simplistic and balanced except for a circle, positioned just above the riser, of light and dark separated by a sinuous line. Etched below this circle is the phrase, "The master of Yol enters battle gravely, with sorrow and great compassion, as if attending a funeral."

If you can find that for me, I'll consent the point..

Otherwise, you lack basis for saying coins == rare/unique items...>>

You kidding me? If I GRed that I'd be selling that if not back to you, to the first buyer who offered up the plats. It has definitely coin worth for sure. Say for instance that item DID NOT belong to you in the first place, but to someone else. How much would you pay to have it? The fact that it is rare and unique just makes it worth MORE money on the market, ESPECIALLY to you because you tailor made it for yourself.

<<And it's incredibly easy for someone to get lost. Steal from someone with less than a hundred swimming and go to the Faldesu... Or haven. You're safe. The governments need to be able to respond to graverobbers for this to be a believable system..>>

I'm going to forgive this because you obviously are lacking experience in GRing. Either that or you aren't a very capable hunter. Hunting a graverobber solo isn't going to get you anywhere. Hunting him with your Pals will make for a much better experience. IE MOONGATING INTO HIS ROOM to get him. Paladins can halt, Moonies can dazzle (though most usually just MB me straightout, some would argue this is against policy so I'd watch it for the policy dancers out there), rangers can web. If I swim to Haven, gate there and smash me there. Believe me, you are in no way shape or form safe from anyone except a nincompoop who won't enlist the help of his friends.

Your idea that it is a limitation of code is false completely. The GMs could code us rangers wandering the trade routes to hunt us down if they wanted to. Would it make for a fun gaming experience? Not so much. Too much realism begins to detract from the fun. I'd completely condone your "ranger enforces" if I could just go sit in a room where you can't find or locate me and wait it out till you top caring.

-Previous Player of Fenildur Enildurson


Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
Reply
Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 03:40 PM CDT
<<~1st note :Many find an invasion as it springs up around them....while they have thier best weapons/armor on(An its a rare player me thinks that carries several sets of plaitmail on them for different instances of fighting)>>

Armor is quite a bit safer than a weapon. It's in no immediate danger when you die. With that said, anyone who DEPARTS mid invasion with their fancy armor on is, indeed, a moron.

<<~2nd note :My comments were not advicating the End of GR for those dapper 'thrill-seekers', if in fact the ajoining words and ideas were read, that would have been evident. But rather ideas were given, so both sides of the fence had better chances and more RP oppertunities (if in fact you care to RP at all)>>

If, in fact, the adjoining words and ideas were presented in a legible fashion, they might be read.

<<~3rd note :Yes I understand that if you know you are going into an invasion, the best way to secure your favorite weapon(perhaps a special weapon a hero wishes associated with their name.) is to vault it... just pointing out how non-plussed it is to gain a 'grand-weapon' something which to 'defend' the realms with...yet having the driving need, lest one become a moron , to rarely use a weapon you spent plats and plats on. Just a sad commentary, in my opinion.>>

Again: You are free to use it whenever you want. You simply have to simultaneously accept the risk associated with that. Someone ganks it? Tough. Take it up with them instead of crying about how unfair it is that your magical sword of uberness that meant the world to you was stolen, when you didn't even make a very good effort to protect it.

<<~4th note :If in Fact ""anyone who uses their best gear in an invasion situation is a moron.""" should hold true to your(as sadly I belive even GMs 'suggest' is the way to go.. just so much they can do with the mechs the way they are * shrugs *) way of thinking, then perhaps the US Military should go back to issuing sling-shots and wooden shields to our Troops(defending and away) LOL (Agin as in previous posts, pleeeeeez pleeeeeeez note da sarcasm ;) )>>

...Actually, if you bothered to actually think for a moment, no one was suggesting that anyone use ineffective gear.

The gear the military issues to foot soldiers? Guess what! It's essentially the equivalent of a crossing broadsword. It's standard issue gear. It's not an ancient weapon of power. It's not a rare antique. Absolutely NONE of it is unique. Weapons get lost on the battle field? No one cares. They're mass produced and there is nothing special about them from one to the next.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 06:09 PM CDT
alas...whiles not trying to provoke anything but constructive thoughts on the matter.... it seems none but those who wish to argue for arguments sake prevail in smothering the good and constructive ideas put forth by others. Moron was only quoted by me as stated by others of the 'thrill-seekers'... and as far as legible....how truely difficult was it to Miss the ideas stated in this thread about :
~1) Knowing whom graverobbed you
~2)perhaps being able to guard a grave as one might a companion hunter when they are down...or moving large amounts of coin
~3) Having to Have to type out the full "Get X from Grave" as to eliminate 'mistake' GRing (Does that sound like elimination of GRing to you ?

~~And another sad comenatry is the continued use of describing others as morons Just because they wish to use said weapons(or try and discuss a matter civilly) while hunting or in an invasion (Yes Items may be snatched away from other people... and will continue to be (unless Simu decides otherwise). That being said does Not detract from the simple fact that it is frowned upon by the majority of the populous (and 'thrill-seekers'' who wish to hide in thier aninimity(for fear of reprecussions ?) I do not think, are within the 'majority'...)seems that they enjoy getting a responce/rise out of folks..and that is all...

Now which one of those Ideas up there, which I have made reference to in all my posts on this matter, says 'I think a character should have no risks....or risks taken away ? I have only given ideas on who to enrich the experience for both sides.... even to the point of added RP possibilities.

~PS only one who wishes to agure would go on to say things along the lines of :


""your post is not legible.... yes, so here is my answer to it."" (then going on to address the statement I made and addressing all the points within .. leaving one to wonder how you understood it enough to answer it that well...... when previous points/posts were glazed over with the reasons of them being too convi'looted (pleez see proppper spellling in your nearest dik'shun'ary) or just a good reasoning on the part of an arguer to not have to address a good point that realy cannot and should not be argued... Eh...


~~~PPS : have fun ! ;)
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 06:38 PM CDT
Theelos, I hate to sound rude, but your posts lately have been fairly unorganized as to promote easy understanding of where you're quoting and where you are speaking. I'm not saying this as an attack on you so much as I am saying I am occasionally having difficulty in separating what you are quoting and what you are saying. Please in the future could you organize your posts a bit more? The last one was completely fine, but the others before that were a bit jumbled. I think that is what Mors was addressing when he said "not legible." I know they confused me a little bit.
As to your ideas.
1. No. Not just instantly should you know who took your item. I would maybe be in favor of a collaborative effort between a few characters. Your requiring the help of a Cleric and a Moon Mage for instance would satisfy me. Maybe the cleric traces the spirit of the taint and the Moon Mage locates who the person is. More joint work between guilds would be excellent for this.
2. Guarding graves I don't think is needed. There are already enough ways to stop graverobbing. I haven't even gotten a successful mark in about two weeks of trying, and that's WITH the invasions killing people left and right. People are routinely glyphed or rezzed, it's near impossible to lead a life as a graverobber as it is, making it harder is NOT what is needed.
3. In all seriousness, these mistakes don't occur too often, and when they do usually they're fixed near immediately. I wouldn't mind having to type get X from Johnston grave though, just a little bit more to type, not a problem.

Fact of the matter is Theelos, a person is not a moron just because he uses his forged glaes blade-o-doom in defending the town during an invasion. He is a moron if he expects no one to try and nab it. People are ungrateful that he is saving them, he should know that by now. He should use his super blade by all means granted he knows he's taking the risk of a stray arrow catching him with him falling dead and being drug off and someone sticking his sword in their pack to sell later. My comp professor would smack me for that last sentence, but it gets the point accross.

-Previous Player of Fenildur Enildurson

P.S. Hey Mors, if you see this, send me an IM sometime to discuss a few things if ya don't mind. AIM is Fenildur.

Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 06:41 PM CDT
<<~~And another sad comenatry is the continued use of describing others as morons Just because they wish to use said weapons(or try and discuss a matter civilly) while hunting or in an invasion (Yes Items may be snatched away from other people...>>

Placing oneself in an inherently risky position when you are not willing to actually accept that risk is the very essence of stupidity. I'm sorry if you find that reality sad. I find the lack of personal accountability that people take for their own safety/the safety of their gear sad.

<<""your post is not legible.... yes, so here is my answer to it."" (then going on to address the statement I made and addressing all the points within .. leaving one to wonder how you understood it >>

Addressing the (very) few points I was actually able to decipher from that tangled wreckage of text hardly makes the post "legible" as a whole.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 06:51 PM CDT
In the end GRing will continue as long as GMs promote it.... I just think a few mechanics could be introduced to actually help 'policy' and provide further depth to RP and the Fun of all in the Realms... not just a small majority that seems to enjoy GRing just for the pleasure they get from Knowingly... premeditatedly.. ruining another 'Paying Players'(ie:real persons') Fun... under the premise of "Well the GMs said we could." and other such comments as, "hunting is boring."
Have you ever tried picking the pocket of a person who is being guarded.... why is that such a bad idea for graves....or do you think that is an unreasonable 'risk' or 'chalange' you would not wish to take, to rob from a guarded induvidual ?


~End of rambling on this issue...as it goes nowhere except under a pile of negative posts.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 07:09 PM CDT
Theelos, what I'm saying is that your plan to guard a grave adds an unneeded dimension to graverobbing. It is hard enough as it is, if not too hard to get away with. The problem with guarding a grave is that it immediately grants consent to the guarder of the grave on MY head. This is a problem considering now I have two schmos after my hide. Lets lighten the restrictions a bit shall we? Make people SERIOUSLY grateful about getting a glyph or a rezz. The clerics complain about people being ungrateful and thinking they deserve rezz's, graverobbing being more of a threat would seriously make them be grateful.

-previous Player of Fenildur Enildurson


Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
Reply
Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 07:22 PM CDT
>>>First to Amagaim. Hunting in DR carries the risk of death at all times. It is again risk vs. reward.

First off, tell me this. What is the "reward" in being a victim of graverobbing, aside from being able to actually use the gear that their characters possess, at least up until the point of their character's death? In this state, it's risk versus risk for all but the graverobber. Only to them is it a risk v reward situation.

>>>(btw, kinda certain here that the more characters in the area, the higher the gen rate multiplier)

Precisely why some of the low population areas have the attraction. For a vast majority of the hunting areas, more hunters = more critters, less hunters = less critters. And for those that do not desire to be in high swarm areas, those areas with low populations are gold. If my original statement was less than clear, then read that sentence as being a correction/clarification.

>>>For one person digging alone using a shovel it'll take 10-20 minutes depending on how long the grave has been there.

Incorrect. I've dug and emptied two graves in Sicle Grove for those that had to take the ferry back over from Haven, and completed the entire process before they got back, which is at most 12 minutes. Admittedly, the people in question were my hunting partners for that trip, (who would've died yet again from the environmental effects of the area due to low vitality) but they departed without granting any form of system-recognized consent, making it just as hard for me as for an actual graverobber.

>>>The system just might win example where you're competing against the system is false. The system winning also puts you at risk to those who would rob you when you die. [snip] You are not playing a game of "beat the computer monsters" when you sign onto DR.

Following that up with the statement of "a game in which you can hunt those monsters if you want, or you can become a healer, or a thieving graverobber" seems a bit incongruous, don't you think?

>>>I STILL can't show my face in Crossing without some guy tracking my bum down and trying to shoot me in the face when I haven't even SEEN them in weeks or monthes!

Sounds to me like you're complaining about a system of socially imposed penalties drawn upon you by your own actions. And to me, this sounds just like the sour-grapes style of complaining you can hear in any minimum-security prison, which again is a socially imposed penalty drawn upon someone due to their own actions.

No graverobbing on your part and none of these things would've ever occured. Instead, you decided to become a graverobber, knowing in advance that this would happen in responce. So based on your acknowledged actions, your laundry-list of what you can or cannot do in game is far from a convincing argument.

>>>You're making it sound like the Graverobber gets away easily with really no skill or penalty whatsoever and this truely is not the case.
>>>GRing is the same as cointheft, just on a much larger scale with much larger consequences.

System-based requirements for a character to graverob: Minimum Circle 5.
System-based requirements for a character to use the STEAL verb: Skill vs. skill check.

How simple is it to powerscript some character 5th circle? Depending on the guild, I can do it in 4 days, even under the limitations imposed under the Scripting Policy for Prime, and I'm not even close to being an advanced script-writer.

In other words, there's not much actual character skill needed to graverob.

What you seem to be arguing is that the player skill to graverob is much higher than the character skill. Knowledge of the area, how fast one can get from A to B, "safe" areas that will cause spirit hits, and other minutiae of the environment, the line where policy ends and consent begins... Quite frankly, I had all of that information down in my head within the first 9 months of joining the game. Not much player skill required for that, just intelligence plus logical and intuitive abilities.

>>>This idea that GRing is different than coin theft is also completely nonsensical.

See the above comparison. There is a fundamental difference between using the Stealing skill and being a graverobber.

>>>Detroit police would have a horribly hard time tracking down a murderer who commited his crime in the plains of Montana.

False comparison. A crime committed in a specific geographical area is the responsibility of those law enforcement types of that area, so a detective from Detroit would have no chance to even attempt to investigate a murder in Montana in the first place. And that is exactly where the comparison breaks down, as there is no associated law enforcement area outside the city walls where one can report a crime. Now, if you had brought an example from one of the Mad Max movies, which had large tracts of land where the only defense a person has is their weapons (or at least the weapons of their allies), then you just might have had a comparative example.

That is precisely what we have in DR, where the Justice system ends precisely where the powers of the guardhouses end where the walls do. Yet the Justice system does not acknowledge graverobbing as a punishable offense, even when performed within the city walls, which does not prevent a graverobber that wishes to make his name from camping in the Cleric guild during a busy time and, desiring to use the scroll of spell preps, cambrinth snaps, and "So-and-so gets something from an opened So-and-so's grave" messages, grabbing what they can and hotfooting it for the hills. After all, there is not always a Paladin willing to draw a glyph or a Cleric capable of the Ressurection quest available at all times of the day, while the supply of corpses never entirely sleeps.

Nor does it prevent that someone from, when finally located and tracked down, simply refusing to return the item. In that case, the only recourse of those victims would be violence, which carries a two-fold difficulty. First, the victim would need to be capable of killing the graverobber, which is not always a given. Second, the graverobber could, in return and (just barely, with one foot on the other side of the grey area) within policy, claim consent for being the victim of graverobbing, track down the original victim, and kill them off, thus continuing the circle. Once this is begun, the only possible recourse for the original victim is the REPORT verb, which is far from being in character and (gasp!) roleplaying, the latter of which some of you have stated as what you desire from the whole process.

And I can hear the response from some defenders of graverobbing now. "But I don't do that! I give the items back once I've been tracked down. I do this simply for the thrill of the chase."

Let me respond to this in advance. By defending graverobbing, you defend those whose motivations might not be so pure as your own and, as you are involved in the same base actions as those in the above example, your actions are tarred with the same brush as the ones that are simply in it for the profit. The only difference is that you handed us the brush with which to paint the picture with broad strokes.

Now, from your response to the Gonif:
>>>In response to your numbers:
>>>1. Like I said, it's just absurd to do so, not worth it. Just like graverobbing items of only sentimental value.
And following it up with your response to an example from SYLER, as quoted from only 13 minutes later:
>>>If I GRed that I'd be selling that if not back to you, to the first buyer who offered up the plats. It has definitely coin worth for sure. Say for instance that item DID NOT belong to you in the first place, but to someone else. How much would you pay to have it? The fact that it is rare and unique just makes it worth MORE money on the market, ESPECIALLY to you because you tailor made it for yourself.

Self-serving is, quite frankly, the only word I can use when describing this argument. Any object in the game that is specifically tailor-made by the player is, by definition, an item of sentimental value. It may have actual coin value, as does any object in the game, but one who purchases or sells someone else's individually designed items is not concerned with the item's sentimental value to the original owner, but only the uniqueness of the item. To use a currently unresolved situation, another player is attempting to recover an altered backtube that was sold, without his knowledge or permission, through one of the Yahoo lists. This item was definately unique and sentimental, yet had a final coin value well into the 400 platinum range. When he finally gets it returned to him, by any pseudo-reasonable analysis, the final price could reach into the thousands.

So by saying you won't take anything of only sentimental value and then turning around (in the very next post, at that) saying that anything that is altered by the player (and therefore sentimental) will have an additional and possibly very large monetary value, you effectively limit yourself by only excluding rubbable lockets and bonded pilgrim's badges from the possibility of graverobbing, and, as long as you just sell it back to the original owner at a highly inflated price, not even that.

How magnanimous of you.[/sarcasm]

Amagaim; the player of,


Politics is supposed to be the second-oldest profession. I have come to realize that it bears a very close resemblance to the first.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 08:02 PM CDT
"The GMs could code us rangers wandering the trade routes to hunt us down if they wanted to. Would it make for a fun gaming experience? Not so much."

I don't think the GMs spend their time considering how to enhance the 'fun' of graverobbers. They probably keep you just interested enough to keep your subscription...




I've found too many of the points recycled and going nowhere. New voices are required, as the ones that are present are leaning towards stale. Both sides are in the positions of protecting their self interests. So, I'm more or less done with this thread.

My final points, upheld by evidence aforementioned...

The policy and mechanics interact poorly. The policy doesnt' reflect the IC consequences of a crime so grave (pun) as graverobbing, and the OOC consequences only result in a series of head aches for the one losing items... The system is out of wack, and exists purely for unconsented PvP conflict. It requires reconsideration, reevaluation, and redesign.

The end.

Mrrar
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/11/2005 09:35 PM CDT
<<My final points, upheld by evidence aforementioned...>>

There has certainly been no evidence presented that uphelds your final points. Mostly just a lot of opinion and a lot of complaints that ultimately have more to do with mechanics abuse and poor enforcement of policy than they do graverobbing.

<<The policy doesnt' reflect the IC consequences of a crime so grave (pun) as graverobbing, and the OOC consequences only result in a series of head aches for the one losing items... >>

From an IC standpoint, it's actually not that grave of a crime. From an IC standpoint, murder is most definitely the more serious of crimes. It's only from an OOC standpoint that graverobbing is the ultimate taboo.

<<The system is out of wack, and exists purely for unconsented PvP conflict. It requires reconsideration, reevaluation, and redesign.>>

Actually, no, it's not. "Unconsentual PvP" has a very specific definition.

Theft does not fall under it.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/12/2005 03:15 PM CDT
<<First off, tell me this. What is the "reward" in being a victim of graverobbing, aside from being able to actually use the gear that their characters possess, at least up until the point of their character's death? In this state, it's risk versus risk for all but the graverobber. Only to them is it a risk v reward situation.>>

I really thought this went without saying Amagaim, graverobbing is in no way shape or form a reward to a person for dying. Graverobbing is the risk factor. If you hunt, you RISK dying and being graverobbed. Your reward is the treasure and experience you get during hunting. Just as very occasionally you will find a very rare item from hunting, say a blackfire scroll or some obscenely expensive gem, just like occasionally on the other side of the table you may get graverobbed of an expensive item if you don't cover yourself. Death is meant to be a punishment.

<<Incorrect. I've dug and emptied two graves in Sicle Grove for those that had to take the ferry back over from Haven, and completed the entire process before they got back, which is at most 12 minutes.>>

Then you're an incredibly fast digger with incredible luck. I have had one grave to date open up for me in less than 10 minutes, and I do quite a bit of gravedigging.

<<Following that up with the statement of "a game in which you can hunt those monsters if you want, or you can become a healer, or a thieving graverobber" seems a bit incongruous, don't you think?>>

No I do not. You can do what you want, but you still have to live with others doing what THEY want. For instance an empath may only want to heal people all day long (not saying you all do) and never once get into a fight. However, when cyclopes come tromping through shooting the place up they sure do have to deal with it.

<<Sounds to me like you're complaining about a system of socially imposed penalties drawn upon you by your own actions. And to me, this sounds just like the sour-grapes style of complaining you can hear in any minimum-security prison, which again is a socially imposed penalty drawn upon someone due to their own actions.>>

You misunderstand me sir. I'm not complaining by any means at all. In fact, I'm nearly ecstatic. This is what I WANTED to happen. My first character before was a thief, and this is the life I wanted to have, but just couldn't get it to work. I stole coins from people all day long and didn't end up with jack for a reputation or problems with people. It was just like joining the ranger guild except with secrets I had to keep that just about everyone already knew. In my mind, boring. Once I started graverobbing, I was actually treated more as a criminal. My statements were far from complain Amagaim. They were glorification of my current gaming state. My apologies for not explaining that earlier.

<<Not much player skill required for that, just intelligence plus logical and intuitive abilities.>>

Try it Amagaim. Circle a character to 5th or 6th, and try it. I guarantee you'll either break policy or get killed and have most of YOUR items stolen if you have items of worth. It's not as easy as you portray it, I assure you. The stealing skill is built IG just as the graverobbing skill is, except there is no ranking system to justify it. Just as people gain skill in the military by practicing maneuvers IG, graverobbers gain skill in GRing by GRing people. You can be skilled at things IG that there is no ranking system to justify. Another example would be knowledge of how the constellations best combine to make CJs for moon mages. There is a skill to put them on the item sure, but there is no skill for how many combinations are possible or how best to combine them.

<<Nor does it prevent that someone from, when finally located and tracked down, simply refusing to return the item. >>

This whole part seems to go kinda against what you were saying earlier about rolling up little crappy characters just to GR items and sell them online. What you're now angry about is characters too BIG to kill. The problem being with your argument here that you CAN get help against a graverobber. They CAN be halted by other characters, dazzle, just stopped in general, and then you SEARCH them for the item and get it back. Let me tell you flat out, the likelihood of killing someone you GRed because they're trying to find you to get the item will get you flat out beaten by the IG GMs. This idea of them GRing the items you stole will get you locked out with a smile from the GMs, it is completely against policy. I can see if they attack you and you fight back and kill them, that would be fine, but taking the first strike or claiming they killed and GRed your GRed item is flat out false.

<<And I can hear the response from some defenders of graverobbing now. "But I don't do that! I give the items back once I've been tracked down. I do this simply for the thrill of the chase.">>

You kidding me? I'm not giving that item back for love nor... well yeah I'd give it back for money. Ever heard the term "when you pry it from my cold lifeless fingers?" They've gotta kill me and search my corpse, or maybe hold me still while they search my corpse.

<<By defending graverobbing, you defend those whose motivations might not be so pure as your own and, as you are involved in the same base actions as those in the above example, your actions are tarred with the same brush as the ones that are simply in it for the profit. The only difference is that you handed us the brush with which to paint the picture with broad strokes.>>

No, I defend the right of those who's motivations are not so pure as my own. If they GR people just to tick the person off, that's their business, not my own. If they abuse mechanics, I hope they get their lockout. If they sell the item on the internet, that's being completely OOC as well as being against policy I'm sure. Selling things out of game is absurd, selling your pilfered goods IG for IG profit is completely reasonable.

<<elf-serving is, quite frankly, the only word I can use when describing this argument.>>

What the heck else would you expect any argument made by a person to be?

<<Any object in the game that is specifically tailor-made by the player is, by definition, an item of sentimental value. It may have actual coin value, as does any object in the game, but one who purchases or sells someone else's individually designed items is not concerned with the item's sentimental value to the original owner, but only the uniqueness of the item.>>

Can we say yahtzee ladies and gentlemen? I don't care about the sentimentality of other people for their item. I really don't care at all. What I was arguing was that I would not steal an item of purely sentimental value. If you have an old web key or something that no one wants to buy, or a crusty tart given to you by a person that no longer plays, I'd really have zero reason to steal it. However if you're sentimental about your snake charm, you'd better not depart without a glyph. I am totally unconcerned with your sentimentality for your item. I AM concerned with how much coin that item will bring me so I can buy things that I want.

<<To use a currently unresolved situation, another player is attempting to recover an altered backtube that was sold, without his knowledge or permission, through one of the Yahoo lists. This item was definately unique and sentimental, yet had a final coin value well into the 400 platinum range. When he finally gets it returned to him, by any pseudo-reasonable analysis, the final price could reach into the thousands.>>

And well it should. My response? He shouldn't have lost it. If it was graverobbed, he shouldn't have departed without a glyph. If he let his friend borrow, he needs to know how to better to choose his friends. If he lets someone else use his account, he needs to not let people know his password. If you love an item, take care of it and understand the risks you partake in when you use it.

<<So by saying you won't take anything of only sentimental value and then turning around (in the very next post, at that) saying that anything that is altered by the player (and therefore sentimental) will have an additional and possibly very large monetary value, you effectively limit yourself by only excluding rubbable lockets and bonded pilgrim's badges from the possibility of graverobbing, and, as long as you just sell it back to the original owner at a highly inflated price, not even that.>>

Please refrain from twisting my words. What I said was that I would not steal ONLY sentimental items, meaning items with no real coinage value to me. For instance if you were married and have a nice altered ring or something that says, "I lub chu 4evr" on it, I won't be touching it in favor of your sheath or say your snake charm. If it has a nice coin value, I'll be after it. Things that have sentimental value but I don't think would sell worth enough for my troubles are definitely included in the "things I wouldn't steal list" just right next to the items that DON'T have sentimental value and I just don't think would sell well. If you are wearing something that you cannot bear to part with and you die, you'd better find a glyph or the item REALLY doesn't matter enough to you to be worth protecting it. This is a common theme here: If something is exceedingly valuable to you, protect it. If you have a kertig fist longsword or something, get a bonding potion for it. If you wear a snake charm, DO NOT depart unless you have a glyph. Do not HUNT unless you are willing to take the risk of dying and no one finding you.

<<How magnanimous of you.[/sarcasm]>>

I'm a nice guy, what can I say? I like to offer the victim the opportunity to buy it back before I open up the market to it.

-Previous Player of Fenildur Enildurson

Tiv says, "She has fallen before. She knows she cannot stand against me in battle."
Tiv rules.
"This is the Moon Mage Guild, not the Pottery Guild"
Ok, Kssarh is cool too.
Am I hot? Some say it is so. http://www.myspace.com/james2039
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/12/2005 04:05 PM CDT
"The problem with guarding a grave is that it immediately grants consent to the guarder of the grave on MY head. This is a problem considering now I have two schmos after my hide."

This is a problem for you. Why should I care if its a problem for a self proclaimed grave robber? The majority of players(note players not characters) put GR on the same level as we react to those caught practising Necrophilia in real life(hey Necrophilia doesn't actually hurt anyone.....). I don't find that the chance of being grave robbed enriches my gaming experience. Others may enjoy the possibility of being grave robbed, while others, due to their multiple mules don't have to worry about it. I have no more sympathy for a grave robber in game than I do for an arsonist out of the game.

" Lets lighten the restrictions a bit shall we? Make people SERIOUSLY grateful about getting a glyph or a rezz. The clerics complain about people being ungrateful and thinking they deserve rezz's, graverobbing being more of a threat would seriously make them be grateful."

As the player of the cleric I am thrilled that you are doing this on my behalf- but stop being so generous. No the folks who aren't grateful to clerics won't be so if GR is made easier- they will be more demanding.

Bottom line is- I see no reason to making GR easier so you can get your twisted jollies at the expense of the rest of the players. I am sure that you are most careful to do so within policy. And if as you say that you never report those who kill you or attempt to walk you...then good for you....but I have no reason to believe you. Why should I believe anything a self proclaimed GR says?

As far to the claim that it is OOC to view GR as being worse than murder in DR, I don't see anything OOC about it at all. What are the moral codes IG that make that stance OOC? Are there some biblical type commandments that proclaim murder as the worst crime commitable? True there are laws within cities that list crimes, but the laws by themselves have no moral standing. And since a large portion of GR occurs outside of cities, the laws themselves have no standing.

From a characters standpoint what is worse? My character has died, losing a favor about 30 odd times. With resurrections thats probably double- so say 60 some deaths. My character would prefer not to die, but knows it will happen at times, and actually risks it often enough. From his point of view, death is less of a penalty than spraining my ankle would be to me.

Now my character has a few prized possessions- either irreplacable or extremely costly to replace. Lets take my old Travellers pack. My character bought that from a trader up in Theran oh so many years ago. It is larger than most containers, but it also has sentimental value as an item collected a long time ago from a merchant that is likely to never return. If my Travellers pack were stolen, I probably couldn't afford to replace it on todays market. Even if I could- it wouldn't be the same pack to my character.

So why would it be OOC for my character to view the loss of a prized item more seriously than death? From my characters point of view there is absolutely no doubt about which impacts him more. You are just bringing your own OOC morality into the game and making that judgement.

You are obviously a .....oh I suppose I could use some word impugning your intelligence or judgement but since I really dislike it when others do it- I will just say- in my opinion you are wrong. You can disagree and I still won't call you stupid or a moron. Because it is a game after all.

Flavius
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 02:53 AM CDT
>>>The entire post by the Previous Player of Fenildur Enildurson

Without citing the entire post, which I would have to do, let me simply say thank you for proving, all by yourself, all of my points for me. Which is a good thing, seeing as how I've already wasted enough of my time on this thread as it is.

Well, that and any further goings-on will turn this thread extraordinarily snarky (at least, even more snarky than it's already become), and poor Eyrick is already starting to get an nervous twitch.

Amagaim; the player of,


Politics is supposed to be the second-oldest profession. I have come to realize that it bears a very close resemblance to the first.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 08:12 AM CDT
<<<<Bottom line is- I see no reason to making GR easier so you can get your twisted jollies at the expense of the rest of the players. I am sure that you are most careful to do so within policy. And if as you say that you never report those who kill you or attempt to walk you...then good for you....but I have no reason to believe you. Why should I believe anything a self proclaimed GR says?>>

Because the character, not the player, is the graverobber.

Apparently it's the anti-graverobbing camp that ultimately has a hard time keeping it IC.

<<As far to the claim that it is OOC to view GR as being worse than murder in DR, I don't see anything OOC about it at all. What are the moral codes IG that make that stance OOC? Are there some biblical type commandments that proclaim murder as the worst crime commitable?>>

The associated IC penalties for murder Vs. theft is a pretty good indicator, I would say.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 09:11 AM CDT
<<The associated IC penalties for murder Vs. theft is a pretty good indicator, I would say.


Consider the IC Legal penalties of Extortion or Blackmail vs Theft/murder.

Though you say it is a good indicator, it obviously is not.

::return to ether::
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 09:44 AM CDT
<<Consider the IC Legal penalties of Extortion or Blackmail vs Theft/murder.

Though you say it is a good indicator, it obviously is not.
>>

Sure it is. The comparison is between murder and theft.

Murder carries higher IC penalties, thus it is considered the more severe crime from an IC standpoint. When comparing murder to theft, all other crimes and their associated penalties are utterly meaningless.

We can accurately conclude from the IC penalties associated with murder Vs. theft that murder is considered a crime more severe than theft - from an IC standpoint.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 11:24 AM CDT
All fish swim. Humans swim. Therefore we can accurately conclude that humans are fish...
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 11:46 AM CDT
<<All fish swim. Humans swim. Therefore we can accurately conclude that humans are fish...>>


Please show me where a qualitative comparison was made categorizing the two crimes under the same heading based on one shared property? Oh, wait - no such comparison was ever made.

The comparison being drawn was quantitative.

Which crime is considered more severe from an IC standpoint: Murder, or theft?

According to any measurable IC reference, it's most definitely murder. The in game penalties administered by the justice system are more severe for murder than they are for theft. Quantitative.

It does not matter what penalty is administered for any crime except murder, or theft. We're not determining the grand scale of criminal penalties - just whether theft, or murder, is more severe.

Bringing another crime into it - for example, extortion, is the epitome of irrelevance.

If you were comparing the speed of two cars Vs. eachother, would you include in your argument that a third car - completely unrelated to the first two - somehow had any effect on the speed of the first two cars when compared to eachother? Of course not.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 12:04 PM CDT
You're using inductive logic, so the line of thought is already doomed..

The point of extortion is to illustrate that the IC world is incomplete, and is an incoherent basis for determining the severity of the Graverobbing crime..

Using Locke, one would even go so far as to claim that it is not the state that truly determines what is lawful and unlawful, but the people, and it is only a matter of time before the state must accept the will of the people. With that in mind, it becomes entirely irrelevant whatever punishment the state might enforce for a crime, as ultimately it will have to reflect the people's interpretation... So... Yeah.

Anyways no more inductive logic ::sad face::
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 12:10 PM CDT
<<All fish swim. Humans swim. Therefore we can accurately conclude that humans are fish...>>

Not exactly. There is no place in your argument that states that everything that swims is a fish. Had it said: "All things that swim are fish. Humans swim. Therefore we can accurately conclude that humans are fish" you would have been correct.

Further, based on your statement, since not all humans are able to swim, does it therefore mean that only some humans are fish?

Tangent over.

--Just a "clueless" Squire

Now I lay me down to sleep;
I pray Solomon my soul to keep.
If I should walk before I wake;
I pray that Simutronics a restore will make.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 12:15 PM CDT
<<Tangent over.

That was my point ;)
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 12:16 PM CDT
<<The point of extortion is to illustrate that the IC world is incomplete, and is an incoherent basis for determining the severity of the Graverobbing crime..>>

No, it really isn't - because in terms of the IC world, the two items being compared are "complete".

Once again: If we were looking at a grand hierarchy of crime, you would have a point. We're not.

We're comparing two crimes which are both "complete" in that they have mechanics, policy, and IC repercussions associated with them.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 12:19 PM CDT
<<We're comparing two crimes which are both "complete" in that they have mechanics, policy, and IC repercussions associated with them.

No.

And I'm done, I've said my piece on this.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 12:45 PM CDT
"The associated IC penalties for murder Vs. theft is a pretty good indicator, I would say."

Guess you didn't read my entire post- or perhaps you just chose to ignore that which didn't support your arguement?

Laws in limited jurisdictions are not the same thing as moral indicators of how our characters should be acting or reacting. For instance- it may be illegal to kill an animal within a specified sanctuary but not illegal to kill it outside of the sanctuary. Does this mean people observing the killing will only be upset by the illegal killing, but not the legal- or vice versa?

There is no written moral code within Dragonrealms that I am aware of. If you as a player have decided that the laws of the cities guide provide the framework of your characters moral decision making process, then that is fine. But to state that because is a crime with the highest penalties in certain legal jurisdictions that all characters must therefore view murder has an act more heinous as grave robbery, and are therefore acting OOC if they don't react as you say, is a very poorly and unsupported arguement. Show me a moral code for all of DR that supports your arguement, or even a law.

Flavius
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 12:50 PM CDT

<<Sure it is. The comparison is between murder and theft.Murder carries higher IC penalties, thus it is considered the more severe crime from an IC standpoint. When comparing murder to theft, all other crimes and their associated penalties are utterly meaningless.We can accurately conclude from the IC penalties associated with murder Vs. theft that murder is considered a crime more severe than theft - from an IC standpoint>>

Actually, that is only true for those characters who haven't stolen very much. If you have indulged in as much theft as I have, you'd know that the theft fines are much higher than murder fines.

If I were to murder someone in muspar'I for example, my fine would be smaller than if I were scooped up while.... "shopping".

Schvartz

---
A scavenger troll arrives, scouring the area.

The scavenger troll exclaims, "I dinks I like da' Moongate!"

The scavenger troll bends over and picks up the Moongate. After appraising it, the troll places the Moongate in its frayed knapsack
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 01:20 PM CDT
<<Laws in limited jurisdictions are not the same thing as moral indicators of how our characters should be acting or reacting. >>

Whether you like it or not, the justice system is, in fact, the only objective IC source we have for comparing the severity of crimes in DR.

It reflects how the elanthian society - which is not restricted to player characters - as a whole views crime.

<<Show me a moral code for all of DR that supports your arguement, or even a law. >>

I don't see you leaping to do the same - or do you not hold your own arguments to the same standard? The statement was made that graverobbing is the "gravest of crimes" in DR. There is absolutely nothing in mechanics, in game law -or- in game moral stands, or OOC policy that supports that.

Your character is welcome to have his own morality - it is something, after all, that tends to be very subjective. Just be aware that placing theft above murder doesn't necessarily mesh with the views of Elanthian society as a whole.


<<Actually, that is only true for those characters who haven't stolen very much. If you have indulged in as much theft as I have, you'd know that the theft fines are much higher than murder fines.>>

You conveniently ignored the fact that murder fines escalate similarly, which renders the point moot. The in game justice system administers an additional penalty to repeat offenders. On that note, care to guess which fine grows faster?
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 02:23 PM CDT
The game doesn't consider graverobbing theft via mechanics so I would say it would be incorrect to use the fines for pilfering, pickpocketing, and felony stealing for why graverobbing wouldn't be as bad as murder.

That being said, the problem seems to be how policy and mechanics don't mesh that well mostly with issues on the mechanics side of the equation. That isn't a policy issue, that's a mechanics issue which would be in a different folder.

I am --- Navak
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 02:27 PM CDT
<<The game doesn't consider graverobbing theft via mechanics so I would say it would be incorrect to use the fines for pilfering, pickpocketing, and felony stealing for why graverobbing wouldn't be as bad as murder.>>

I've seen the standard felony thieving charges applied to graverobbers inside town before. It takes a bit of GM intervention to do it, as the "passerby" isn't coded for it.

Regardless of that, however: Theft is theft. The IG governments certainly don't care about your sentimental attachment to your items. Stealing a broadsword from a store, or a freshly purchased broadsword from a newb that just died is ultimately the theft of a broadsword.
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 02:39 PM CDT
Beyond how a felony stealing charge would not resolve the issue, take the charge and keep the item if it is conceded that coin theft = item theft, in a very satisfactory fashion for any but the graverobber and then only if they don't have high stealing fines, I don't believe that to be a standard practice which may be employed by all and sundry. Policy doesn't cover graverobbing as such, neither does mechanics.

I am --- Navak
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Re: One more time, why my love of Graverobbing keeps me in DR. 05/13/2005 02:48 PM CDT
<<The statement was made that graverobbing is the "gravest of crimes" in DR. There is absolutely nothing in mechanics, in game law -or- in game moral stands, or OOC policy that supports that.>>

I have to agree with this. First, from an IC standpoint it seems to me that the worst "crimes" are those that are perpetrated against the state, e.g. simply having a difference of opinion with the ruling power will get you killed. In fact, from an IC standpoint people are encouraged to graverob, be it from rats or be it from one of the 7 (now 11) "races" (think Thugs, pirates, gypsys, etc.).

Now from an IC standpoint being graverobbed sucks, you want to get even, and justifiably so. However, the morality that surrounds the issue is grey on so many different levels that there is no way to truly make a completely IC justification as to why some may be and some may not be graverobbed. What I would love to see is a logical IC justification for being allowed to graverob "critters" or GMPC's and not PC's. The person who develops a coherent policy wins all the prizes...

From a purely player standpoint: I DON'T WANT TO BE GRAVEROBBER. However, in real life, as well as in the game theft exists and it is something that one cannot spend all their time worrying about or you would never get anything accomplished...

--Just a "clueless" Squire

Now I lay me down to sleep;
I pray Solomon my soul to keep.
If I should walk before I wake;
I pray that Simutronics a restore will make.
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