I've gone through and systematically re-balanced SoI for all guilds using actual formulas and stuffs. Here's the final list for Traders:
Stamina
Charisma
Intelligence
Tactics
Trading
Performance
Appraisal
Mechanical Lore
Scholarship
Enchanting
Alchemy
Outfitting
Engineering
Forging
Outdoorsmanship
Locksmithing
Perception
Athletics
Evasion
Warding
Arcana
Light Thrown
Staves
Crossbow
Parry Ability
Brigandine
Chain Armor
Light Armor
Shield Usage
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
DR-RAESH
GERSTEINJ2
Re: Revised SoI
01/10/2013 09:10 PM UTC
no thievery???
i mean, traders are pretty good at mark-up, speculate chaffer, pawning "hot" merchandise...
<<The real thing DR needs is to get out there to the kids who actually read books.>>
i mean, traders are pretty good at mark-up, speculate chaffer, pawning "hot" merchandise...
<<The real thing DR needs is to get out there to the kids who actually read books.>>
SWAYE
Re: Revised SoI
01/12/2013 05:03 PM UTC
How will the slot for "mechanical lore" be revised once all of the crafting skills/systems are released?
If you obey all the rules, you miss all the fun.
Moriath
If you obey all the rules, you miss all the fun.
Moriath
DR-RAESH
Re: Revised SoI
01/12/2013 05:18 PM UTC
If you're a lore primary all lore skills are in your SoI.
After mech goes away... all lore skills will still be in your SoI.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
After mech goes away... all lore skills will still be in your SoI.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose