Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/10/2012 10:48 PM CST
Unspoken words of gibberish resembling Damian's voice grate in your ears, causing you to falter!

Not sure if that's intended to happen to someone using it who is joined in my group, or not.



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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/10/2012 11:25 PM CST
It would be strange, and to be honest very cool, if this spell actually caused issues with Necromancers, considering the god in question.

Might be a bug, might be neat:)
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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 12:09 AM CST
Can you elaborate? I saw "necromancer" and "fun"... Now I'm curious.



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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 03:00 AM CST
considering its Damian and he's a moon mage, i think the messaging sounds more like mind shout than truf's rally.

An arisen dummy zombie bellows, "You will all be ssslaughtered!"
>
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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 10:04 AM CST
While reminding me that Damian is a moon mage is useful, I'll trust him to know what cyclic he was running at the time.



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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 11:11 AM CST
I did not think TR could be learned out of guild? Is it a scroll spell?

Not sure how I feel about that.
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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 11:20 AM CST
>>I did not think TR could be learned out of guild? Is it a scroll spell?

AFAIK, in 3.0 pretty much all non-thematic guild spells can be learned on scroll.



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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 11:26 AM CST
Huh.

I feel that would go in the opposite direction of 'promoting group play' when I can pick the spells from other guilds I want with only rare exception. Minor/Major protection here I come:)
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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 11:54 AM CST
>>I feel that would go in the opposite direction of 'promoting group play' when I can pick the spells from other guilds I want with only rare exception. Minor/Major protection here I come:)

You can only have one or two spells memorized at once, and they go away when you die. With the exception of some scrolls that may be sold in stores, I don't think anyone is going to bank on always having spell X and thus never needing to speak to someone from that guild ever again.

At the same time, I hope every guild has more than one or two non-thematic spells that are cool, heh.



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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 04:44 PM CST
>Huh.

>I feel that would go in the opposite direction of 'promoting group play' when I can pick the spells from other guilds I want with only rare exception. Minor/Major protection here I come:)

If they are not a spell from your guild or an AP spell they can only ever be 75% effective. A paladin will always be more effective with TR than any other guild at the same ranks.
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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 08:09 PM CST
>If they are not a spell from your guild or an AP spell they can only ever be 75% effective. A paladin will always be more effective with TR than any other guild at the same ranks.

Source please?



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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 09:42 PM CST
>If they are not a spell from your guild or an AP spell they can only ever be 75% effective.

I think you're confusing casting other guilds' spells and Sphere of Influence. If a skill/stat is in your Sphere of Influence, you get 100% of the global cap if you cap the spell (regardless of whose spell it is), if the skill/stat is NOT in your Sphere of Influence you get 75% of the global cap if you cap the spell. This based on the caster, not on the spell.

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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 09:58 PM CST
>>you get 100% of the global cap

Not necessarily.

A Sphere of Influence cap isn't necessarily the global cap for that skill.

i.e. You could have Hiding in your Sphere of Influence and cast a capped Hiding spell which doesn't hit the global cap. Someone else could cast a separate Hiding spell on you, bringing you to the global cap.

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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/11/2012 10:15 PM CST
Let's not drag Global Caps into this. They're a whole different ball of wax that isn't nearly as global and universal as we might desire.

The rest of what's being said is true.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/12/2012 03:21 AM CST
> The rest of what's being said is true.

Including the claim that the out of sphere bonus is 75%? Because I've done some tests that disagree with that.
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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/12/2012 04:21 AM CST
>>Including the claim that the out of sphere bonus is 75%? Because I've done some tests that disagree with that.

Yes.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Truffenyi's Rally acting wonky, or acting fun (no, really!) with Necromancers 12/12/2012 04:37 AM CST
> Yes.

Yeah, I just retested. I'm positive Drums was giving me +25 to agility before, but now it's only giving me +20. So +20/+15 is fitting with 75%.
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