Revised SoI 01/10/2013 01:01 PM CST
I've gone through and systematically re-balanced SoI for all guilds using actual formulas and stuffs. Here's the final list for Barbarians:

Stamina
Reflex
Strength

Tactics
Forging

Skinning
Outdoorsmanship
Stealth
Athletics
Evasion

Debilitation
Inner Fire

Expertise
Missile Mastery
Melee Mastery
Offhand Weapon
Brawling
Heavy Thrown
Light Thrown
Polearms
Staves
Crossbow
Bow
Slings
Twohanded Blunt
Large Blunt
Small Blunt
Twohanded Edged
Large Edged
Small Edged
Parry Ability

Defending
Chain Armor
Light Armor
Shield Usage

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Revised SoI 01/10/2013 10:11 PM CST
Once again, I don't understand why Barbarians have debilitation rather than warding. We're supposed to be the preminent anti-magic guild.



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http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
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Re: Revised SoI 01/10/2013 11:05 PM CST
>>Once again, I don't understand why Barbarians have debilitation rather than warding. We're supposed to be the preminent anti-magic guild.

Being good against one kind of warding doesn't mean you're masters of it.

Plus, this isn't something that determines the power of your warding spells, but the power of warding boosting abilities.

You'd probably get more mileage with debilitation as your SoI based on Roar Masks and War Paints alone.



The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
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Re: Revised SoI 01/10/2013 11:09 PM CST
>You'd probably get more mileage with debilitation as your SoI based on Roar Masks and War Paints alone.

Items aren't covered by SoI.



Weapons for Sale:
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Combat Balance List:
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Re: Revised SoI 01/10/2013 11:28 PM CST
Debil seems more the barbarian style. Make your enemies cower while you ripe off their limbs. One seems more offensive vs the others defensive nature.

http://elanthipedia.org/w/index.php/Warding

The two examples here are an elemental and damage mitigating effects, so I dont think Warding as a whole is the 'anti magic' skill.
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Re: Revised SoI 01/10/2013 11:37 PM CST
>>Items aren't covered by SoI.

Hah, go fig. I disagree with that, but go fig.

I still think they're more connected to debil than warding, though. I don't think of Barbarians for their defensive prowess.



The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
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Re: Revised SoI 01/11/2013 02:51 AM CST
>>Plus, this isn't something that determines the power of your warding spells, but the power of warding boosting abilities.

This.

>>so I dont think Warding as a whole is the 'anti magic' skill.

And this. Stopping magic attacks is one of the many things warding can do. It is not the be all and end all of things it can do.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Revised SoI 01/11/2013 05:51 AM CST
Traditionally barbarians have been pretty immune to magic attacks. I think our SoI should reflect this tradition.

______
Kertig Heart Magdar Bluefletch, Mechanical Lore Grand Master of M'Riss
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Re: Revised SoI 01/11/2013 06:03 AM CST
>Traditionally

This is not a reason to do anything.


TG, TG, GL, et al.

"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
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Re: Revised SoI 01/11/2013 06:09 AM CST
NOT A GOOD REASON! Come on now. It is a GREAT reason. Lots of changes are coming with 3.0. Keeping the spirit of the barbarian alive is important! Tradition gave us our 3+ techniques in forging. It should give us the supreme anti-magic abilities within global caps.

______
Kertig Heart Magdar Bluefletch, Mechanical Lore Grand Master of M'Riss
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Re: Revised SoI 01/11/2013 06:58 AM CST
>>Traditionally barbarians have been pretty immune to magic attacks. I think our SoI should reflect this tradition.

Look at it this way:

While barbarians are known for having anti-magic abilities, what are they are better known for is addressing it on an offensive level than a defensive one. Along with that, they're known for addressing everything on an offensive level. No one looks at a barbarian and thinks of that barbarian as someone who will enhance their ability to act in a defensive manner if they had to pick between offensive manner and defensive manner.



The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
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Re: Revised SoI 01/11/2013 07:13 AM CST
Once again, warding =/= the magic resistance skill.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Revised SoI 01/11/2013 07:40 AM CST
>>NOT A GOOD REASON! Come on now. It is a GREAT reason.

It's really not. Maybe this will help clarify. Tradition ALONE is not a good reason to do anything.

>>Tradition gave us our 3+ techniques in forging.

I really doubt that. I imagine it was more that Weaponsmithing makes the most sense out of all other crafting disciplines. I mean, can you really see the prototypical barbarian studying rune lore? Or cooking? Or doing anything other than using a weapon, or making said weapon?


TG, TG, GL, et al.

"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
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Re: Revised SoI 01/11/2013 08:15 AM CST
>>Along with that, they're known for addressing everything on an offensive level.

Unfortunately this isn't the case with our regular buffs.



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Revised SoI 01/11/2013 08:25 AM CST
>>Unfortunately this isn't the case with our regular buffs.

Glad you said it first.

Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
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Re: Revised SoI 01/11/2013 08:54 AM CST
<<Once again, warding =/= the magic resistance skill.

-Raesh>>

OK ? does = the magic resistance skill?

______
Kertig Heart Magdar Bluefletch, Mechanical Lore Grand Master of M'Riss
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Re: Revised SoI 01/11/2013 08:57 AM CST
It could have been stone carving, which is where making/enhancing chakrel falls. But there has been a long tradition of weapon smithing so we got that. And no tradition alone is not enough, but tradition is a connection with the past. And the past of the barbarian guild/abilities should be reflected in 3.0.

______
Kertig Heart Magdar Bluefletch, Mechanical Lore Grand Master of M'Riss
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Re: Revised SoI 01/11/2013 09:05 AM CST
>OK ? does = the magic resistance skill?

I read this as: While magic resistance is warding, not all warding is magic resistance.
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Re: Revised SoI 01/11/2013 09:49 AM CST
=/= means 'does not equal', if you were not aware. So warding and magic resistance are not synonymous, by a long shot. Warding is more wide and encompassing.

All squares are rectangles, but there are an infinite variety if rectangles which are not squares.



Adding nothing to the conversation since 1834.
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Re: Revised SoI 01/11/2013 10:06 AM CST
>>=/= means 'does not equal', if you were not aware. So warding and magic resistance are not synonymous, by a long shot. Warding is more wide and encompassing.

>>All squares are rectangles, but there are an infinite variety if rectangles which are not squares.

Winner. Abilities that boost magic resistance are a subset of Warding.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Revised SoI 01/11/2013 10:07 AM CST
Yes I was aware of the meaning. So barbarian warding will encompass more than magic resistance! Like major physical protection and the like! Ward against drowning, ward against falling when climbing and a ward against blowing forging a weapon that is above my skill level.

I get it now, MUXCH MORE than JUST magic resistance.

______
Kertig Heart Magdar Bluefletch, Mechanical Lore Grand Master of M'Riss
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Re: Revised SoI 01/11/2013 10:15 AM CST
>>Yes I was aware of the meaning. So barbarian warding will encompass more than magic resistance! Like major physical protection and the like! Ward against drowning, ward against falling when climbing and a ward against blowing forging a weapon that is above my skill level.

>>I get it now, MUXCH MORE than JUST magic resistance.

Don't think you do, but ok.
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Re: Revised SoI 01/11/2013 10:18 AM CST
Wards are defensive powers. As far as I can see you have some anti elemental, anti damage and anti magic. Many guilds have a number of abilities within a set of magic skills but that does not mean it is in their SoI. It depends if that is a guild focus, and warding by its definition is not 'anti magic', its 'defensive supernatural'. The GM's believe that debilitation is more in line with the flavor of the Barbarian guild than Warding is (ripping away your enemies capabilities and defenses). I'm not trying to be a biased external voice here, but I'm not sure I disagree. The idea of a barbarian intimidating me while he charges at me with giant axe seems more iconic than one that is weathering the blows of dozens of attacks.
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Re: Revised SoI 01/11/2013 01:21 PM CST
>The idea of a barbarian intimidating me while he charges at me with giant axe seems more iconic than one that is weathering the blows of dozens of attacks.

Isn't that sort of the entire idea behind the historical berserker? Someone who charges you and you'd have to cut off every limb before they stopped trying to kill you?

I see a better argument even for Augmentation before Debilitation. Barbarians are far more internally focused then externally.

I still disagree, but I seem to be in the minority.



Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
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Re: Revised SoI 01/11/2013 02:11 PM CST
Debilitation being within our SoI, shouldn't our circle requirements for it be higher?

Getting grandfathered only 300'ish ranks of Debilitation at 150th is quite low. Or does SoI have no impact/meaning on circle requirements?



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Revised SoI 01/11/2013 02:15 PM CST
>Or does SoI have no impact/meaning on circle requirements?

I suspect it works like this:

Skillset: What your guild is good at.
SoI: What you're good at supernaturally enhancing.
Circle: What your guildleader wants you to know.

While they overlap in many cases, they aren't necessarily the same.



Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
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Re: Revised SoI 01/11/2013 02:38 PM CST
>>Or does SoI have no impact/meaning on circle requirements?

No impact at all. Rangers don't explicitly have a brigandine requirement, nor do Necromancers have to train outfitting, etc.



The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
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Re: Revised SoI 01/11/2013 05:07 PM CST
>>Isn't that sort of the entire idea behind the historical berserker? Someone who charges you and you'd have to cut off every limb before they stopped trying to kill you?

That just means my blows arnt registering to his mind, not that my blows arnt cutting off his limbs.

Warding is the art of 'dont hurt me'

Berserking is the art of 'i dont care that you are hurting me'. I see these as very different things.
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Re: Revised SoI 01/12/2013 08:07 AM CST
Warding: magic based shield skill.

Barbs: Use a single, very specific, shield type, not representative of all shields.

Berserkers: do not shield at all, they eat the damage, ignore it, and come forward bleeding and wounded to kill you anyway. That's not warding.



Adding nothing to the conversation since 1834.
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Re: Revised SoI 01/12/2013 11:58 AM CST
You guys are pidgin holing berserks, there is only one berserk in 2.0 that does that (stone) and one in 3.0 (volcano).

Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
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Re: Revised SoI 01/13/2013 06:04 PM CST
There is a limit to how many tertiary skills you can fit in your sphere. I really felt Debilitation would be more USEFUL to you as a buff (think intimidation boosters). Boosting Warding skill has the potential to make your warding-related abilities better, but at the end of the day is just skill.

This doesn't mean your warding abilities are going to suck. You have some of the best ones in the game...




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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