A little while ago it was discussed adding a maneuver like set of combat actions that checked stealth, as a means for adding more utility to the skill than simply hiding and ambushing. Is that idea off the table?
Stealth changes would be a large project and not something I wanted to include with 3.1. Nothing is off the table for future development.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts." - Sir Arthur Conan Doyle, Sherlock Holmes