Stealth Change 02/01/2014 11:01 AM CST
A little while ago it was discussed adding a maneuver like set of combat actions that checked stealth, as a means for adding more utility to the skill than simply hiding and ambushing. Is that idea off the table?
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Re: Stealth Change 02/01/2014 03:25 PM CST
Stealth changes would be a large project and not something I wanted to include with 3.1. Nothing is off the table for future development.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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