I wonder... 02/22/2003 07:59 PM CST
If he's talking about finally allowing Bloodlust in Prime.

IE, us being allowed to play critters, and go out and bash the players.

I hope so. I've had these weird dreams about being a rabid ship's rat...

~Kodiac
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Re: I wonder... 02/22/2003 10:59 PM CST


Bloodlust isn't even live in Plat any more. I'm not too sure on what the particulars are, but the system was put on the shelf I think. Maybe Dashery will tell us :grin:
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Re: I wonder... 02/22/2003 11:01 PM CST
>Bloodlust isn't even live in Plat any more. I'm not too sure on what the particulars are, but the system was put on the shelf I think. Maybe Dashery will tell us :grin:

Well, phooey.

So much of my dreams of becoming a goblin.

~Kodiac
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Re: I wonder... 02/22/2003 11:32 PM CST
> Maybe Dashery will tell us

LOL - I'll tell what I know, anyway....which isn't much, admittedly.

Bloodlust was released in Plat a couple of years ago. It was a tent located just inside the goblin area out the west gate of Crossing, and allowed folks to become either a field goblin, or a goblin shaman. We gave it a try, and things immediately went haywire. A few example bugs:

(1) Taking goblin form instantly reset AES timers, so I could lock up all my AES skills, go turn into a goblin for 5 seconds, and then go back and relock all my AES skills. Absorb a bit, repeat ad nauseum.

(2)The shaman could cast TKT and Fire Shard. The fun part was that there was no mana cap on TKT at all, so a goblin shaman could pretty much one-hit kill anyone in Plat - just Prep TKT 1000, cast. Ouch.

(3) Folks were using goblin shaman to kill people anonymously, grab their weapons when they die, and pass them off to a friend. Basically the same of familiar graverobbing, only in this case the 'fams' could actually kill you themselves...even 30+ circle folks (and these were supposed to be the easiest bloodlust critters)

(4) If you killed a Bloodlust goblin, there was a random chance that the room you killed them in became impassible - ie you couldn't enter that room from any other room. Given that Bloodlust was in the goblin area, this resulted in a lot of folks trapped out the west gate.

(5) Bloodlust goblin swords would pawn for anything from a few kronar to a couple plat. It seemed totally random


There were a LOT more problems, but I think that gives you an idea. The system was imported from Gemstone, and the individual who imported it had never even played DR....which explains a lot.

As to what's next with Bloodlust? I dunno. Damissak was originally hired to "fix" Bloodlust, but has obviously been pulled off onto other systems. My own guess? I doubt we'll ever see Bloodlust in it's original form. It was just one big mess from beginning to end. I suspect if they ever decide to try it again, it'll be an entirely new system, completely independant of the old.



Dash & the gang

Curious about DragonRealms Platinum? Find out more at http://members.tripod.com/cervanntes/DragonRealms/index.htm
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Re: I wonder... 02/23/2003 12:28 AM CST
>"As to what's next with Bloodlust? I dunno. Damissak was originally hired to "fix" Bloodlust, but has obviously been pulled off onto other systems."

I believe he has so much as said that the recent critter and magic changes were essentially nessisary to make a true Bloodlust type system possible.

Critters behave in reality and code more and more like players, easier to allow a player to run one.

-Robert
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