What is with warrior mage magic these days? I played DR back in the day, and was really excited to come back, but now find myself only frustrated. It used to be, if you learned a spell, you could CAST it. If you learned FB at 2nd circle, you could use it at second circle! If you cleverly planned your spell path to get lightning before 10th, you could cast it and rip the heck out of hogs, goblins, or whatever.
If you can't cast spells when you get them, then what is the point of spell slots? What is the point of spell progressions? Why not just make it so the only spells available are the boring first tier spells, since that's apparently all you can cast.
I feel like these are the changes that make it hard for people to come back, or new players to start, and isn't that what you want? It seems like every change is catered to those players who have played for a long time, and/or script all the time.
Here's the deal though, people don't want to HAVE to get to circle 20 before the game becomes fun. I'm at 8th circle now, after working as hard as I could to get that far in a week because I wanted elementalism, and if I still can't cast anything by 10th, I'll probably quit for good this time.
P.S. My buddy has a ranger, and he can cast every spell he's learned, even though he's only been getting attack spells. Are Ranger's better at magic than Warrior mages now? You'd think with the word mage....
BOBBYGITR
BADGOPHER
Re: Magic these days (complaint)
03/15/2015 09:02 AM CDT
>If you cleverly planned your spell path to get lightning before 10th, you could cast it and rip the heck out of hogs, goblins, or whatever.
There have been spells you could get a LONG time before you could cast them for as long as I've been playing DR (late 90s). Sometimes hilariously long.
>If you can't cast spells when you get them, then what is the point of spell slots?
Spell slots are used for other things, like feats. Plus they allow you to determine what spells you get, when, and why. Also, the Guild Leader tells you 'I don't think you can cast this spell, are you sure you want it?'.
>Here's the deal though, people don't want to HAVE to get to circle 20 before the game becomes fun. I'm at 8th circle now, after working as hard as I could to get that far in a week because I wanted elementalism, and if I still can't cast anything by 10th, I'll probably quit for good this time.
DR is a skill based game. Not a level based one. You're far better off practicing your magic skills if you want to cast better than you are circle chasing. Circle chasing will more than likely exacerbate the problem, as you'll get more slots, and fill them with more spells you can't use.
Spells now have a slight tiering system. It might help you out to spend a few minutes reading over the wiki, it will do a far better job at explaining things than I can.
https://elanthipedia.play.net/mediawiki/index.php/Category:Spell_Tiers
https://elanthipedia.play.net/mediawiki/index.php/Category:Warrior_Mage_spells
There have been spells you could get a LONG time before you could cast them for as long as I've been playing DR (late 90s). Sometimes hilariously long.
>If you can't cast spells when you get them, then what is the point of spell slots?
Spell slots are used for other things, like feats. Plus they allow you to determine what spells you get, when, and why. Also, the Guild Leader tells you 'I don't think you can cast this spell, are you sure you want it?'.
>Here's the deal though, people don't want to HAVE to get to circle 20 before the game becomes fun. I'm at 8th circle now, after working as hard as I could to get that far in a week because I wanted elementalism, and if I still can't cast anything by 10th, I'll probably quit for good this time.
DR is a skill based game. Not a level based one. You're far better off practicing your magic skills if you want to cast better than you are circle chasing. Circle chasing will more than likely exacerbate the problem, as you'll get more slots, and fill them with more spells you can't use.
Spells now have a slight tiering system. It might help you out to spend a few minutes reading over the wiki, it will do a far better job at explaining things than I can.
https://elanthipedia.play.net/mediawiki/index.php/Category:Spell_Tiers
https://elanthipedia.play.net/mediawiki/index.php/Category:Warrior_Mage_spells
BOBBYGITR
Re: Magic these days (complaint)
03/15/2015 09:20 AM CDT
First off.... the Spell Tiers page link seems broken...
But second; Yes, a spell tree. Spell tree = you should be able to cast the spells you learn.
As for the convoluted chart at the bottom, I'm assuming what I'd want to look at is the rank required? Rank in what skill? Or is it a combination? It's very vague...
Point being, you say it's "Skill" based, so why even have circles? Or why not make circling requirements much more difficult if it's clearly not reflective of ability. Spells are rewards for hard work in my opinion, a reward for achieving that next level. The current system steals that from players.
But second; Yes, a spell tree. Spell tree = you should be able to cast the spells you learn.
As for the convoluted chart at the bottom, I'm assuming what I'd want to look at is the rank required? Rank in what skill? Or is it a combination? It's very vague...
Point being, you say it's "Skill" based, so why even have circles? Or why not make circling requirements much more difficult if it's clearly not reflective of ability. Spells are rewards for hard work in my opinion, a reward for achieving that next level. The current system steals that from players.
ORBITAL303
Re: Magic these days (complaint)
03/15/2015 09:28 AM CDT
In addition to what BADGOPHER suggested, you can do a number of things to cast spells easier. Try prepping with less mana, make sure you are waiting until a spell is fully prepared to cast it (or fully targeted. Target time is basically prep time for damaging spells. Do not try and snap cast) and if you are still having trouble, consider getting appropriate feats to assist sith casting.
More importantly, the introductory spells are now useful forever, not just until you learn higher tier spells. There is no need go be in a hurry to rush and get high level spells because they are both not going to be worlds more effective than ones you have (they will just have more varied effects and slightly different damage types) and will possibly be too hard to cast without the appropriate magic skill for its type (TM spells now require TM skill to cast successfully and put more mana into, not just to hit).
There has been a lot of changes since back in the day, and https://elanthipedia.play.net/mediawiki/index.php/Warrior_Mage_new_player_guide is pretty comprehensive at helping new and returning players wrap their heads around them.
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard
More importantly, the introductory spells are now useful forever, not just until you learn higher tier spells. There is no need go be in a hurry to rush and get high level spells because they are both not going to be worlds more effective than ones you have (they will just have more varied effects and slightly different damage types) and will possibly be too hard to cast without the appropriate magic skill for its type (TM spells now require TM skill to cast successfully and put more mana into, not just to hit).
There has been a lot of changes since back in the day, and https://elanthipedia.play.net/mediawiki/index.php/Warrior_Mage_new_player_guide is pretty comprehensive at helping new and returning players wrap their heads around them.
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard
BOBBYGITR
Re: Magic these days (complaint)
03/15/2015 09:35 AM CDT
There IS a reason to not stick with the base spells;
It's called fun.
ORBITAL303
Re: Magic these days (complaint)
03/15/2015 09:44 AM CDT
Not if you don't have the skill to cast better spells. Failing to cast a spell to kill something due to not having the skill or being in a hurry is less fun than successfully casting a different spell.
What spells are you having issues with specifically (you mentioned Fire Ball, but are there others)?
DR moved away from having many spells telling you "You must be at X circle to even learn the spell" which was always in place (Spells like Lightning Bolt always required 20th circle/Fire Rain requiring 40th, some of them always had a flat circle requirement) and instead went to a system where if you can learn stuff wherever/whenever you want for the most part (some spells still have requirements). It could do a better job of letting you know what sort of skill you need to cast them (though as mentioned, the guildleader does tell you you aren't ready for something if you try and learn something you're below the minimum for).
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
What spells are you having issues with specifically (you mentioned Fire Ball, but are there others)?
DR moved away from having many spells telling you "You must be at X circle to even learn the spell" which was always in place (Spells like Lightning Bolt always required 20th circle/Fire Rain requiring 40th, some of them always had a flat circle requirement) and instead went to a system where if you can learn stuff wherever/whenever you want for the most part (some spells still have requirements). It could do a better job of letting you know what sort of skill you need to cast them (though as mentioned, the guildleader does tell you you aren't ready for something if you try and learn something you're below the minimum for).
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
MKIBBE1
Re: Magic these days (complaint)
03/15/2015 09:45 AM CDT
>It's called fun.
Doesn't sound like you're having that right now.
Honestly the people responding are giving you great advice. That game has changed a ton since I am guessing you left before. Listening and taking advice or researching on Elanthipedia is going to be a lot more helpful to you then complaining about it and pouting.
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
Doesn't sound like you're having that right now.
Honestly the people responding are giving you great advice. That game has changed a ton since I am guessing you left before. Listening and taking advice or researching on Elanthipedia is going to be a lot more helpful to you then complaining about it and pouting.
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
BOBBYGITR
Re: Magic these days (complaint)
03/15/2015 09:47 AM CDT
Complaining and pouting huh?
Actually, I had read all of the pages when I was getting ready to even join the game. Deciding what spells to get so I don't waste slots, etc...
The reason I'm putting a post HERE -- the complaints board -- is because I thought you'd be interested in feedback. Another difference in the game now compared to years ago?
Now there's only 2-400 players ever, and most of them are mules. Back in the day, there were 700 to 1000. When no one is left, will you mind the complaining?
Actually, I had read all of the pages when I was getting ready to even join the game. Deciding what spells to get so I don't waste slots, etc...
The reason I'm putting a post HERE -- the complaints board -- is because I thought you'd be interested in feedback. Another difference in the game now compared to years ago?
Now there's only 2-400 players ever, and most of them are mules. Back in the day, there were 700 to 1000. When no one is left, will you mind the complaining?
JHALIASCLERIC
Re: Magic these days (complaint)
03/15/2015 09:53 AM CDT
But, again, respectfully, your complaint is that you want a spell before you have the skill to use it, and there was never a time in the game when this was really a thing.
Treat the spells as goals to reach, not things that should be yours because you want them now.
MKIBBE1
Re: Magic these days (complaint)
03/15/2015 09:55 AM CDT
I'm not attacking you, just pointing out that they are trying to provide you with help and you don't seem to want to hear it.
Here is specific answer for your Fireball complaint with links and info directly from the page.. Hopefully spells it out for you a little better.
https://elanthipedia.play.net/mediawiki/index.php/Category:Spell_Tiers
Spell and ability difficulties fall into one of four categories: introductory, which can be used immediately with a new character; basic, which require about 10 ranks; advanced, which require around 100 ranks; and esoteric, which may require 200 or more ranks to use.
Introductory spells act as basic spells for out-of-guild casting.
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
Abbreviation:
FB
Prerequisites:
Fire Shards or Elementalism
Slot Cost:
2
Type:
battle / targeted, area of effect
Difficulty:
advanced
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
Here is specific answer for your Fireball complaint with links and info directly from the page.. Hopefully spells it out for you a little better.
https://elanthipedia.play.net/mediawiki/index.php/Category:Spell_Tiers
Spell and ability difficulties fall into one of four categories: introductory, which can be used immediately with a new character; basic, which require about 10 ranks; advanced, which require around 100 ranks; and esoteric, which may require 200 or more ranks to use.
Introductory spells act as basic spells for out-of-guild casting.
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
Abbreviation:
FB
Prerequisites:
Fire Shards or Elementalism
Slot Cost:
2
Type:
battle / targeted, area of effect
Difficulty:
advanced
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
advanced, which require around 100 ranks
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
ORBITAL303
Re: Magic these days (complaint)
03/15/2015 10:10 AM CDT
Fire Ball is advanced because now it basically casts Fire Shards on everything at the same range as the initial target. It's not uncommon for Fire Ball to hit 4 creatures a dozen or more times per cast.
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
BOBBYGITR
Re: Magic these days (complaint)
03/15/2015 10:11 AM CDT
MKIBBE1, I appreciate your response, as it's at least factual (spell tier page still acting funny for me though...)
But I'd like to reiterate -- and let me point out, I feel like you guys think I might be whining or being facetious, but I'm am being quite literal -- Why not make it impossible to learn then? If it requires 100 level in magic, why not make it so you can't get it until 20th circle or greater (quick math can help find the circle equivelant to level for any such spell)? It would be more honest to players, especially new ones, if they knew that they couldn't use them period.
And as for "you could never cast spells..." My first character EVER was a warrior mage. First circle you HAD to have Fire Shard, you didn't get choices back then (though I've had characters since where you could). 2nd circle - I took Fireball. 3rd cirlce - Dragon's Breath... Granted, I regretted Dragon's Breath, not because I couldn't cast it but because it required Napthpa and, well, kinda sucked. But fireball?
It made the game more exciting, made me feel like I get fight stronger opponents and have a chance of killing them. Made me tear goblins in Riverhaven to shreds....
So don't tell me you never could, because I know for a fact that you could. And yes, even though fire shard actually hurts guys now, it IS less fun to only use first tier spells.
If you don't care about any of this, just say "This game is targetted only to the hardcore players who have played for years, and we actually have no interest in fun for new players, new players just don't "understand" that they have to put in hours upon hours and script constantly before they can do anything. That's the point of the game"
Okay, that last bit was a little facetious. You got me.
But I'd like to reiterate -- and let me point out, I feel like you guys think I might be whining or being facetious, but I'm am being quite literal -- Why not make it impossible to learn then? If it requires 100 level in magic, why not make it so you can't get it until 20th circle or greater (quick math can help find the circle equivelant to level for any such spell)? It would be more honest to players, especially new ones, if they knew that they couldn't use them period.
And as for "you could never cast spells..." My first character EVER was a warrior mage. First circle you HAD to have Fire Shard, you didn't get choices back then (though I've had characters since where you could). 2nd circle - I took Fireball. 3rd cirlce - Dragon's Breath... Granted, I regretted Dragon's Breath, not because I couldn't cast it but because it required Napthpa and, well, kinda sucked. But fireball?
It made the game more exciting, made me feel like I get fight stronger opponents and have a chance of killing them. Made me tear goblins in Riverhaven to shreds....
So don't tell me you never could, because I know for a fact that you could. And yes, even though fire shard actually hurts guys now, it IS less fun to only use first tier spells.
If you don't care about any of this, just say "This game is targetted only to the hardcore players who have played for years, and we actually have no interest in fun for new players, new players just don't "understand" that they have to put in hours upon hours and script constantly before they can do anything. That's the point of the game"
Okay, that last bit was a little facetious. You got me.
BOBBYGITR
Re: Magic these days (complaint)
03/15/2015 10:20 AM CDT
ORBITAL303, I appreciate that explanation as well. I just wish somewhere in game it would let you know that. Especially using the new StormFront, with the spell window that pops up, you really don't get the warnings.
MKIBBE1
Re: Magic these days (complaint)
03/15/2015 10:20 AM CDT
> If it requires 100 level in magic, why not make it so you can't get it until 20th circle or greater (quick math can help find the circle equivelant to level for any such spell)?
Not a GM or anything, but guessing they keep it this way because it leaves it more open for the players. Some players want that Fireball spell bad and with EXP being how it is now 100 ranks in a primary skill is legit like a week or 2 playing.
Some players want to circle quick, so while your circle says you can use it, you aren't trained to actually use it. Be glad you play a magic primary skillset guild. WM can gain those ranks super quick compared to tertiary guilds.
This I prob one of the best aspects, in my opinion, of DR. It lets you make a character the way you want to.
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
Not a GM or anything, but guessing they keep it this way because it leaves it more open for the players. Some players want that Fireball spell bad and with EXP being how it is now 100 ranks in a primary skill is legit like a week or 2 playing.
Some players want to circle quick, so while your circle says you can use it, you aren't trained to actually use it. Be glad you play a magic primary skillset guild. WM can gain those ranks super quick compared to tertiary guilds.
This I prob one of the best aspects, in my opinion, of DR. It lets you make a character the way you want to.
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
DR-RICINUS
Re: Magic these days (complaint)
03/15/2015 10:24 AM CDT
First off, I want to thank you for your feedback. There's certainly new hurdles out there with F2P bringing in new players, so we're getting a lot more people working up through the earlier circles than we usually have. I had a question, because there are supposed to be some mechanics to prevent people ending up in your situation. When you tried to learn these spells you can't cast did you get the warning from the Guildleader and have to choose the spell again? It would have looked like this:
Gauthus says, "I feel the Fire Ball spell is beyond your ability to use at this time. If you are certain of your decision, choose it again and it shall be yours. And remember, you were warned."
A spell's bare circle requirement and/or prereq spell requirement are not something we like to set too high, since we have a number of players that have primary skills well over their circle requirement, even at the early circles. It's a benefit and a drawback to having a skill based system, and currently we prefer to err on the side letting players with enough skill learn the spells they can cast, rather than requiring a player have all the skills they need to circle high enough to learn a spell.
ASGM Ricinus
Core, Logistics, Survival
Cleric Advocate
Gauthus says, "I feel the Fire Ball spell is beyond your ability to use at this time. If you are certain of your decision, choose it again and it shall be yours. And remember, you were warned."
A spell's bare circle requirement and/or prereq spell requirement are not something we like to set too high, since we have a number of players that have primary skills well over their circle requirement, even at the early circles. It's a benefit and a drawback to having a skill based system, and currently we prefer to err on the side letting players with enough skill learn the spells they can cast, rather than requiring a player have all the skills they need to circle high enough to learn a spell.
ASGM Ricinus
Core, Logistics, Survival
Cleric Advocate
ORBITAL303
Re: Magic these days (complaint)
03/15/2015 10:27 AM CDT
The warnings popping up in the stormfront spell window (instead of just in the guildleader dialog in the game window) is a great idea and you should post it as a suggestion.
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
BOBBYGITR
Re: Magic these days (complaint)
03/15/2015 10:32 AM CDT
sigh
Thanks for all the feedback. I may keep struggling through... Can I ask one more thing? Orbital, you say 100 ranks, is that combined or total in one skill, primary or targetted? And where can I find spell specific info?
I will post as a suggestion... because stormfront is way better than web based.
Thanks for all the feedback. I may keep struggling through... Can I ask one more thing? Orbital, you say 100 ranks, is that combined or total in one skill, primary or targetted? And where can I find spell specific info?
I will post as a suggestion... because stormfront is way better than web based.
ORBITAL303
Re: Magic these days (complaint)
03/15/2015 10:38 AM CDT
It'd be focused more on Targeted. Your Primary Magic skill helps out all your magic skills a bit (so it can compensate if you have one a little low), but the skill which determines how "good" you are at casting a spell is mostly weighted on that spell's skill (Targeted Magic for damaging spells, Augmentation for Augmentation spells, etc).
I don't know the exact numbers but a safe ballpark is that if you have 75 or so Elemental Magic and 75 or so in Targeted Magic, you can probably cast (not very WELL mind you, but at a bare minimum assuming you fully prepare and fully target the spell) an Advanced spell. And probably not 100% of the time.
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
I don't know the exact numbers but a safe ballpark is that if you have 75 or so Elemental Magic and 75 or so in Targeted Magic, you can probably cast (not very WELL mind you, but at a bare minimum assuming you fully prepare and fully target the spell) an Advanced spell. And probably not 100% of the time.
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
ORBITAL303
Re: Magic these days (complaint)
03/15/2015 10:42 AM CDT
Also, Feats exist for the various spell types and can help out with making them easier to cast as well.
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
ABSOLON
Re: Magic these days (complaint)
03/15/2015 10:42 AM CDT
<<Actually, I had read all of the pages when I was getting ready to even join the game. Deciding what spells to get so I don't waste slots, etc...
I just want to point out that the spell pages on elanthipedia do all list the specific rank requirements for every spell.
E.g. For Fireball:
Skill Range (min/max): 80 / 800
Note that the rank requirement is effective Targeted Magic including the bonus you get from Primary Magic, so your Primary Magic skill will lower the amount of Targeted Magic you will actually need. You should probably be able to reliably cast it around 60-70 ranks in TM depending on what your PM is at.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
I just want to point out that the spell pages on elanthipedia do all list the specific rank requirements for every spell.
E.g. For Fireball:
Skill Range (min/max): 80 / 800
Note that the rank requirement is effective Targeted Magic including the bonus you get from Primary Magic, so your Primary Magic skill will lower the amount of Targeted Magic you will actually need. You should probably be able to reliably cast it around 60-70 ranks in TM depending on what your PM is at.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
BOBBYGITR
Re: Magic these days (complaint)
03/15/2015 10:47 AM CDT
Thank you absolon. I found the chart a little confusing/misleading, so this helps.... I tend to keep my primary and tm roughly the same, so we'll see if that helps....
DR-RICINUS
Re: Magic these days (complaint)
03/15/2015 10:48 AM CDT
>>You should probably be able to reliably cast it around 60-70 ranks in TM depending on what your PM is at.
This is probably about right, unless it is raining or you are hanging out in water.
ASGM Ricinus
Core, Logistics, Survival
Cleric Advocate
This is probably about right, unless it is raining or you are hanging out in water.
ASGM Ricinus
Core, Logistics, Survival
Cleric Advocate
BINU
Re: Magic these days (complaint)
03/15/2015 10:56 AM CDT
I haven't played a low level warrior mage in a long time, but according to elanthipedia, you need about 80 ranks to be able to cast an advanced spell.
The spell tiers go like this: Intro -> Basic -> Advanced -> Esoteric.
There's a command that you may find useful as well. It's called DISCERN. You can DISCERN <spell name> and get a lot of information about the spell, including how much mana you can put into it.
See the part in bold below: You can type EXP RP HELP to figure out what the word names for skill levels mean. Practitioner is for ranks 50-99, experienced is for +30-39. So experienced practitioner is from ranks 80-89.
>discern fb
The Fire Ball spell launches a ball of fire at a target which explodes on impact. On its way to its destination it may do lesser damage to enemies or friends that are near to you or your foe. And of course, once it explodes many of the decimated bits will seek out foes that have yet to feel its warmth.
This is a targeted spell, which must be TARGETed at a specific opponent. This spell does fire and impact damage. It can be cast at other adventurers and at hostile creatures. It requires a minimum of fifteen mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an experienced practitioner. By the time you have mastered this spell, you will be ranked as a master in your abilities as a caster. It requires the Targeted Magic skill to cast effectively. Before you can learn this spell, you must know one of Fire Shards or Elementalism. It will also cost two spell slots.
The spell requires at minimum 15 mana streams and you think you can reinforce it with 85 more, for a total of 100 streams.
The spell tiers go like this: Intro -> Basic -> Advanced -> Esoteric.
There's a command that you may find useful as well. It's called DISCERN. You can DISCERN <spell name> and get a lot of information about the spell, including how much mana you can put into it.
See the part in bold below: You can type EXP RP HELP to figure out what the word names for skill levels mean. Practitioner is for ranks 50-99, experienced is for +30-39. So experienced practitioner is from ranks 80-89.
>discern fb
The Fire Ball spell launches a ball of fire at a target which explodes on impact. On its way to its destination it may do lesser damage to enemies or friends that are near to you or your foe. And of course, once it explodes many of the decimated bits will seek out foes that have yet to feel its warmth.
This is a targeted spell, which must be TARGETed at a specific opponent. This spell does fire and impact damage. It can be cast at other adventurers and at hostile creatures. It requires a minimum of fifteen mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an experienced practitioner. By the time you have mastered this spell, you will be ranked as a master in your abilities as a caster. It requires the Targeted Magic skill to cast effectively. Before you can learn this spell, you must know one of Fire Shards or Elementalism. It will also cost two spell slots.
The spell requires at minimum 15 mana streams and you think you can reinforce it with 85 more, for a total of 100 streams.
BINU
Re: Magic these days (complaint)
03/15/2015 11:03 AM CDT
For spells that use Augmentation, they rely on Augmentation skill to cast. Same for Utility, Warding, Debilitation, and Targeted Magic. Primary Magic (Elemental Magic for WMs) will, if higher than your augmentation/warding/etc skill, will give you a small bonus to casting.
Let me know if you need help in game, I can meet up with you and help out. You can contact me at BinuDR on AIM.
Here are a few other links that might be useful:
https://elanthipedia.play.net/mediawiki/index.php/Magical_feats
https://elanthipedia.play.net/mediawiki/index.php/Targeted_Magic
https://elanthipedia.play.net/mediawiki/index.php/Primary_Magic
https://elanthipedia.play.net/mediawiki/index.php/Magic_3.0
Let me know if you need help in game, I can meet up with you and help out. You can contact me at BinuDR on AIM.
Here are a few other links that might be useful:
https://elanthipedia.play.net/mediawiki/index.php/Magical_feats
https://elanthipedia.play.net/mediawiki/index.php/Targeted_Magic
https://elanthipedia.play.net/mediawiki/index.php/Primary_Magic
https://elanthipedia.play.net/mediawiki/index.php/Magic_3.0
DR-ARMIFER
Re: Magic these days (complaint)
03/15/2015 11:23 AM CDT
All things being even, you should be able to cast Fireball (at full target, no bad environmental mods, the dice roll neutral or better) at 70 TM.
So, let's talk hardcore versus... softcore? Ew. Uh. Well, you know what I mean.
DragonRealms has a character development "arc" that literally lasts years. This may be daunting, but it's the nature of having an almost limitless potential for character growth. The magic system and the spells therein are designed to accommodate up to ~1200 ranks (which, honestly, isn't high enough, but that's a later problem).
In the grand scheme of things, we front load content. By 200 (out of ~1200) ranks in a skill you're able to cast any spell in your guild which is under the purview of that skill. By 80-90 you'll be casting the vast majority.
I sympathize with your situation, but I think this comes down to taking the long view. You don't need to be a hardcore play-12-hours-a-day person to get there, but you do have to accept that it's going to come in weeks and months instead of hours or days.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Calvino Italo
So, let's talk hardcore versus... softcore? Ew. Uh. Well, you know what I mean.
DragonRealms has a character development "arc" that literally lasts years. This may be daunting, but it's the nature of having an almost limitless potential for character growth. The magic system and the spells therein are designed to accommodate up to ~1200 ranks (which, honestly, isn't high enough, but that's a later problem).
In the grand scheme of things, we front load content. By 200 (out of ~1200) ranks in a skill you're able to cast any spell in your guild which is under the purview of that skill. By 80-90 you'll be casting the vast majority.
I sympathize with your situation, but I think this comes down to taking the long view. You don't need to be a hardcore play-12-hours-a-day person to get there, but you do have to accept that it's going to come in weeks and months instead of hours or days.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Calvino Italo
DR-RICINUS
Re: Magic these days (complaint)
03/15/2015 12:46 PM CDT
Ok, so looking into the issues brought up here I noticed that the spell window wasn't giving the same info the Guildleader usually does regarding whether a spell selection might be too hard to cast based on individual skills.
So...
Now it does. You can still learn a spell that you might not be able to cast based on your particular skills, but there's a nice big warning including what skill(s) would be good to train to make the spell a better choice.
ASGM Ricinus
Core, Logistics, Survival
Cleric Advocate
So...
Now it does. You can still learn a spell that you might not be able to cast based on your particular skills, but there's a nice big warning including what skill(s) would be good to train to make the spell a better choice.
ASGM Ricinus
Core, Logistics, Survival
Cleric Advocate
ORBITAL303
Re: Magic these days (complaint)
03/15/2015 01:01 PM CDT
Awesome change!
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
JHALIASCLERIC
Re: Magic these days (complaint)
03/15/2015 01:52 PM CDT
ISHARON
Re: Magic these days (complaint)
03/15/2015 05:14 PM CDT
>>Bobbygitr: If you can't cast spells when you get them, then what is the point of spell slots? What is the point of spell progressions? Why not just make it so the only spells available are the boring first tier spells, since that's apparently all you can cast.
You really have to use the spell tree and the summary chart at the bottom in tandem when choosing spells.
Most guilds' spell books have less elaborate spell slot progressions. (Previously, you may have had to take several spells that didn't really interest you just to get one awesome spell.) This leaves players with more freedom in their spell selection, but it also makes it easier to select spells that you lack the skill to cast. (The guildleader now warns you if you try to do this; GM Ricinus just improved on those mechanics.)
>>Bobbygitr: As for the convoluted chart at the bottom, I'm assuming what I'd want to look at is the rank required? Rank in what skill? Or is it a combination?
The information in the summary chart comes from the DISCERN output. (This is a very handy command that tells you what the spell does, its skill and mana requirements, and its prerequisites and slot costs.) This is how you read the summary chart at the bottom, using Fire Ball as an example.
The skill column indicates that Fire Ball uses the skill of targeted magic. (It's also an area of effect spell, which means you can cast it on every creature in the room that is at range.) At 80 ranks in the skill of targeted magic, you should be able to start casting the spell at its minimum prep of 16 mana. By the time you have 800 ranks in targeted magic, you should be able to cast the spell at its maximum prep of 100 mana. (You may be able to cast and cap spells a little earlier than the rank requirements indicate if your Primary Magic is higher than the relevant skill or if you have the relevant "Mastery" feat.) Fire Ball costs 2 slots to learn.
The type column has several possible values:
battle: These spells are designed to be used in battle, so they have shorter prep spells than standard spells (but may not last as long).
cyclic: Formerly known as held mana spells, these spells require a continual source of mana and will run until the mana runs out or you RELEASE the spell. (With the Raw Channeling feat, you can power cyclic spells directly from your attunement without having to periodically HARNESS mana or CHARGE cambrinth.)
ritual: Ritual spells use so much mana that they require the aid of a ritual focus, but they tend to last a very long time. They are not designed to be used in combat, since they have very long preps and require you to empty your hands before using the ritual focus.
standard: all other spells that don't fit in the above categories
metamagic/metaspell: You don't actually cast these spells. They are designed to automatically augment existing spells.
Mr. Gorbachev, tear down this wall rank!
Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
You really have to use the spell tree and the summary chart at the bottom in tandem when choosing spells.
Most guilds' spell books have less elaborate spell slot progressions. (Previously, you may have had to take several spells that didn't really interest you just to get one awesome spell.) This leaves players with more freedom in their spell selection, but it also makes it easier to select spells that you lack the skill to cast. (The guildleader now warns you if you try to do this; GM Ricinus just improved on those mechanics.)
>>Bobbygitr: As for the convoluted chart at the bottom, I'm assuming what I'd want to look at is the rank required? Rank in what skill? Or is it a combination?
The information in the summary chart comes from the DISCERN output. (This is a very handy command that tells you what the spell does, its skill and mana requirements, and its prerequisites and slot costs.) This is how you read the summary chart at the bottom, using Fire Ball as an example.
The skill column indicates that Fire Ball uses the skill of targeted magic. (It's also an area of effect spell, which means you can cast it on every creature in the room that is at range.) At 80 ranks in the skill of targeted magic, you should be able to start casting the spell at its minimum prep of 16 mana. By the time you have 800 ranks in targeted magic, you should be able to cast the spell at its maximum prep of 100 mana. (You may be able to cast and cap spells a little earlier than the rank requirements indicate if your Primary Magic is higher than the relevant skill or if you have the relevant "Mastery" feat.) Fire Ball costs 2 slots to learn.
The type column has several possible values:
battle: These spells are designed to be used in battle, so they have shorter prep spells than standard spells (but may not last as long).
cyclic: Formerly known as held mana spells, these spells require a continual source of mana and will run until the mana runs out or you RELEASE the spell. (With the Raw Channeling feat, you can power cyclic spells directly from your attunement without having to periodically HARNESS mana or CHARGE cambrinth.)
ritual: Ritual spells use so much mana that they require the aid of a ritual focus, but they tend to last a very long time. They are not designed to be used in combat, since they have very long preps and require you to empty your hands before using the ritual focus.
standard: all other spells that don't fit in the above categories
metamagic/metaspell: You don't actually cast these spells. They are designed to automatically augment existing spells.
Mr. Gorbachev, tear down this wall rank!
Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
BOBBYGITR
Re: Magic these days (complaint)
03/15/2015 05:30 PM CDT
Thank you GM-Rucinus. I feel that change will help.
ABSOLON
Re: Magic these days (complaint)
03/15/2015 05:57 PM CDT
<<metamagic/metaspell: You don't actually cast these spells. They are designed to automatically augment existing spells.
Slight (admittedly nit-picky) fix: With rare exception, you don't actually cast these spells. They are designed to automatically augment existing spells and abilities.
E.g. Flame Shockwave is an example of one which you 'cast' by activating it and while it is active your regular Shockwave is modified. And Spiteful Rebirth modifies the DEPART ability rather than another spell.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Slight (admittedly nit-picky) fix: With rare exception, you don't actually cast these spells. They are designed to automatically augment existing spells and abilities.
E.g. Flame Shockwave is an example of one which you 'cast' by activating it and while it is active your regular Shockwave is modified. And Spiteful Rebirth modifies the DEPART ability rather than another spell.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
ASHBOMB
Re: Magic these days (complaint)
03/15/2015 06:12 PM CDT
FYI - Discern only works if you already have the spell, trying to use it to pick out a spell is useless unless you really like going to throne city repeatedly.
It would be nice if the information in the chart on elanthipedia was available in game (for explorers), but personally i'd rather not see any time wasted on coding it vs. fixes to systems.
And the chart is not new user friendly, considering the lowest common denominator ;)