Ratha creatures 01/09/2016 01:21 AM CST
I was exploring some creatures on Ratha recently and had a few thoughts:

Dolomars -- these could use a little spawn uptweak. Several times I found myself without any creatures, and those around the area were pretty thinly spread. I tried moving to different spots with no help.

Dobeks -- why are these in a justice area? The area is described as a deserted set of tunnels. Should the law really be a presence there, watching if my Pyre affects... no one? I found this more confusing than anything, but it also makes it an unattractive place to hunt since I really enjoy my AOE cyclics.


- Navesi
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Re: Ratha creatures 01/09/2016 02:42 AM CST
I posted a thread a week or too ago already, but I'll reiterate that I WTB old QUIET functionality when just using CAST instead of CAST AREA. CAST CREATURES could go either way.



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Re: Ratha creatures 01/09/2016 07:41 PM CST
>>I posted a thread a week or too ago already, but I'll reiterate that I WTB old QUIET functionality when just using CAST instead of CAST AREA. CAST CREATURES could go either way.

Definitely would LOVE this as well.


- Navesi
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