after gryphs- planning ahead 08/30/2011 12:01 PM CDT
right now i'm still mid-point in gryphs- i can fight the young, and kill 'em with TM, but i still get beat up on occasion.

skills/stats:
agil 42
reflex 50

evasion: 416
leather:344
multi: 334
shield:279 <working on bringing this up>
TM: 301
LE: 294
2he :256
assorted other weapons & armor 100-200

just wondering WTH next, once i "graduate" from gryphs. need out of town area, otherwise moruryns would be great. <can't seem to get thru their defenses with strange arrow>. This character doesn't do boxes much. <she can handle up thru sandsprite box>





Explore the Final Frontier - the unknown calls
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Re: after gryphs- planning ahead 08/31/2011 09:15 PM CDT
I have to tell you that with those stats other than your evasion the rest say you will be in Gryph for a LONG time to come yet. I'd recommend Shalswar next but with your shield where it is you gonna get ownd by the Sentinels. Once your shield hits 300 their arrows wont be a problem however yoru other defences wil make Zelots an issue. Your weapons are also feirly low and unles you have very good disablers you wont be able to deal with zealots easy. You definately need more TM to hit them consistant somewhere around 350 is my guess but my guy is a WM soooo may be more for you.

Basically unles you go with a four legged creature you will likely have issues with parry/armor etc.
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Re: after gryphs- planning ahead 09/04/2011 10:57 PM CDT
...Your at the beginning of Gryphons. You do realize that they train to 470 ? "but i still get beat up on occasion." Hmmm... wonder why.

..insert brilliant whitty comment here.
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Re: after gryphs- planning ahead 09/04/2011 11:49 PM CDT
<<you do realize they train up to 470>>

um, yeah. hence the name of the thread. "planning ahead"....



Explore the Final Frontier - the unknown calls
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Re: after gryphs- planning ahead 09/05/2011 10:54 AM CDT
revisit this thread 6 months from now... unless you're afk scripting, in which case revisit 3 months from now. Otherwise the simple answer is celpeze.

________________________________________________________________________________

We've decided that instead of spells Paladins will be a new arm of the Bard guild utilizing interpretive dance moves.

~GM Zeyurn
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Is there? 10/15/2011 04:57 PM CDT
Is there something to hunt in hib in the 260-320 range?
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Re: Is there? 10/15/2011 05:06 PM CDT

I haven't tried them myself but I've heard black marble gargs are pretty good? They are in boar clan.

~Katt



A gestalt draugen swipes a hooked leonine claw at Silus. The claw lands a solid hit that cuts deeply into his groin!
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Re: Is there? 10/16/2011 08:18 AM CDT

If you're in this 260-320 range, marbled gargs will stomp you, more'n likely.

If you're a premie, the Bristled Red Gremlins in shard are a good hunt in that range, and only a short jaunt from boar clan. (They're not skinnable, but they drop boxes.)

If you're a cleric, the Ice Adders may also be a good hunt for you (Cleric is needed to uncurse the door into the area, unless you go the REALLY long way to get in.)

Also near Raven's Point there's Gryphons, which you should be capable of hunting in the 260 range (not sure on your guild, nor your buffs available.)


All in all, the short answer is 'Not in Boar Clan itself.' However, there's alot of options close by. You may even do well against the adan'f, in shard.



No Ranger Stands Alone.
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Re: Is there? 10/16/2011 12:26 PM CDT
Also frost angiswaerd and blue-green-pivuh near Raven's Gate.
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Re: Is there? 10/16/2011 12:58 PM CDT
>If you're in this 260-320 range, marbled gargs will stomp you, more'n likely.

I'd agree with this.. I wouldn't recommend going there til your defenses are at the top of that range.
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Re: Is there? 10/16/2011 03:23 PM CDT
I am premie, also guild is barb.

Here are the skills I am working with:


Shield Usage: 295 97% clear (0/34) Leather Armor: 146 23% clear (0/34)
Light Chain: 297 53% clear (0/34) Heavy Chain: 259 56% clear (0/34)
Light Plate: 54 55% clear (0/34) Heavy Plate: 58 05% clear (0/34)
Parry Ability: 328 20% clear (0/34) Multi Opponent: 290 10% clear (0/34)
Light Edged: 143 23% clear (0/34) Medium Edged: 160 15% clear (0/34)
Heavy Edged: 295 72% clear (0/34) Twohanded Edged: 295 66% clear (0/34)
Light Blunt: 16 66% clear (0/34) Medium Blunt: 37 04% clear (0/34)
Heavy Blunt: 43 34% clear (0/34) Twohanded Blunt: 38 39% clear (0/34)
Slings: 18 67% clear (0/34) Short Bow: 54 38% clear (0/34)
Long Bow: 54 52% clear (0/34) Composite Bow: 230 94% clear (0/34)
Light Crossbow: 70 02% clear (0/34) Heavy Crossbow: 56 12% clear (0/34)
Short Staff: 3 51% clear (0/34) Quarter Staff: 27 37% clear (0/34)
Pikes: 24 52% clear (0/34) Halberds: 89 31% clear (0/34)
Light Thrown: 145 66% clear (0/34) Heavy Thrown: 145 46% clear (0/34)
Brawling: 231 81% clear (0/34) Offhand Weapon: 116 85% clear (0/34)
Arcana: 54 41% clear (0/34) Evasion: 301 57% clear (0/34)
Climbing: 148 21% clear (0/34) Perception: 250 34% clear (0/34)


Unfortunately Shard isn't really an option for training for RP reasons
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Re: Is there? 10/16/2011 04:21 PM CDT
So yeah, there's basically something for the whole range there, even imps/buccas for the <50 weapons (assuming decent agility). There are supple firecats in Inner Hib that are premie only - believe those are >250 range. Never hunted there; can't comment. The Zoluren version are decent hunting, though.

I forget when blight ogres start capping out, but you could also give those a try. Good spawn. Nyad/dryads are a bit lower than blight ogres, and begin slowing down on weapons right around 200 though you can milk them for awhile longer. Also good spawn.

And cave trolls on Ain Ghazal for the ~300ish stuff, on top of everything else mentioned in this thread. Those may be your best bet. The pivuhs and angiswaerd train well but the special attacks can add up.

Marbled gargoyles are going to be a tad above your head, as mentioned, and they spend too much time casting imho. With ~360 evasion+buffs I can handle a spawn of 4 okay, but I'm always nervous.

All in all, Forfedhar is awesome. I'd just try your hand at exploring the entire critter chain and take in the sights at the same time.
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Re: Is there? 10/16/2011 08:58 PM CDT

The supple firecats may be good for you...though with only 250 perception, it may be a bit dicey. You get ambushed some.

Be mindful that they can leap from missile range to melee range; so don't think "That one's at missile and approaching, I have time to kill this one." You don't.


No Ranger Stands Alone.
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Re: Is there? 10/19/2011 08:19 AM CDT
Drys/nys there are evil. I was getting webbed with over 300 evasion and 40 reflex upon occasion.

http://tvtropes.org/pmwiki/pmwiki.php/Main/BearTrap
Traps, coming soon to DR.
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Re: Is there? 10/19/2011 11:25 PM CDT
I never got webbed there, but that was with 240ish evasion and 50 reflex.
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Re: after gryphs- planning ahead 10/31/2011 11:28 AM CDT
I try out everything at my level as I move up the ladder. There are some decent areas for your range and above. Dolomar now is good. Then Spider crabs, wir dinego, warklins, piranah, shadow beasts/lesser basilisks. Not sure if those last to are 'out of town' Under town maybe. And yeah, celps.


Zai
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Re: after gryphs- planning ahead 10/18/2012 09:34 PM CDT
The young ones were still teaching me shield to about 520.
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Re: after gryphs- planning ahead 10/27/2012 10:30 PM CDT
520? Yeesh. I'm working youngs/fledglings with about 350 avg combats. Nice knowing I can stay for a while.
Wait, only Matures have that obnoxious knock down attack right? Adults are just nastier youngs/fledglings/babies?
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Re: after gryphs- planning ahead 10/28/2012 07:56 AM CDT
young/fledgling gryphs will hard cap most skills at 500.

Adults use thunderclap which imo is much more annoying than the knock down from matures.
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