Hello everyone. After much testing, we have decided to slightly reduce armor hindrance for Brigandine and Plate armor for armor secondary and tertiary Guilds. The bigger change, however, is a moderate reduction in the mixing penalty.
Please let me know how the changes appear. This is the first in a few re-balances I have planned for armor. I expect to modify hindrance one more time, along with releasing some fumble/recover modifiers for wearing more/less hindering armor.
Thank you!
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes