Slightly expanding disarm identify. 12/23/2007 05:42 PM CST
I'm not sure where to post this, but whatever.
Any chance we can get the disarming system updated so you can still identify a trap's difficulty level when you DISARM IDENTIFY it or GLANCE at it? The "Even your memory can not be that short. Perhaps you should mark it on the <box> so you do not forget again" message gets rather annoying when you have lots of boxes or use any CJ's/bonuses after identifying the trap.

I would be happy if it was just expanded to say:

>Under normal circumstances, based solely on your skill, you expect you would be better off just jumping off a high cliff rather than risk messing around with the trap on the driftwood skippet.
>Even your memory can not be that short. Perhaps you should mark it on the driftwood skippet so you do not forget again.


~Rafland
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