Re: Combat Pet Rebalancing in TEST 05/02/2018 09:04 AM CDT
Just a few minutes of quick testing, but once you cast POS on it, the spawn gets stuck in an infinite retreat loop. Is this where we should post about this spell or should I move to the Ranger folder?


cast
You reveal yourself.
You gesture.
A leaf-green wave of light ripples outward from you. The surrounding vegetation awakens and stirs in response to your call. Thorn brush and tall grasses weave together, coalescing into a humanoid spawn that rises from the ground and readies itself for battle.

>
The thorny spawn begins to advance on a young wyvern.
>
hid
You melt into the background, convinced that your attempt to hide went unobserved.
Roundtime: 2 sec.
HR>
H>
prep pos 50

You lick the tip of your finger and trace a sigil in the air, the design of the Plague of Scavengers spell showing just faintly enough for you to see.
H>

The young wyvern begins to advance on a thorny spawn.
H>
The young wyvern begins to advance on a thorny spawn.
H>
The young wyvern begins to advance on a thorny spawn.
H>
The thorny spawn closes to pole weapon range on a young wyvern.
H>
harn 50
You tap into the mana from fifty of the surrounding streams and attempt to keep it channeling in a stream around you.
Roundtime: 3 sec.
HR>
[Starting 'manaoff' at 10:01 AM]
[Script 'manaoff' completed after 0.03 seconds total run time]
The thorny spawn closes to melee range on a young wyvern.
H>
The thorny spawn moves into a position to dodge.
H>
The young wyvern closes to pole weapon range on a thorny spawn.
H>
The young wyvern closes to pole weapon range on a thorny spawn.
H>
The young wyvern closes to pole weapon range on a thorny spawn.
H>
A thorny spawn feints to the side at a young wyvern.
H>
The young wyvern closes to melee range on a thorny spawn.
H>
The young wyvern closes to melee range on a thorny spawn.
H>
You deftly contribute enough of your harnessed streams to maintain your cyclic spell.
H>
The young wyvern closes to melee range on a thorny spawn.
H>
A young wyvern lunges foward and snaps its fangs at a thorny spawn.
H>
A young wyvern turns to face a thorny spawn.
A young wyvern slashes its razor-sharp hind talons at a thorny spawn.
H>
A young wyvern slices wide at a thorny spawn.
H>
A young wyvern lunges foward and snaps its fangs at a thorny spawn.
H>
A thorny spawn feints high at a young wyvern.
H>
You feel fully prepared to cast your spell.
H>
A young wyvern viciously lashes the side of its tail at a thorny spawn.
H>
A young wyvern lunges foward and snaps its fangs at a thorny spawn.
H>
A young wyvern lunges foward and snaps its fangs at a thorny spawn.
H>
A young wyvern lunges foward and snaps its fangs at a thorny spawn.
H>
harn 25
You tap into the mana from twenty-five of the surrounding streams and add it to the large (26-31) amount already streaming around you.
Roundtime: 3 sec.
HR>
A thorny spawn feints high at a young wyvern.
H>
cast
[Starting 'manaoff' at 10:01 AM]
[Script 'manaoff' completed after 0.03 seconds total run time]
You reveal yourself.
You gesture.
You deftly contribute enough of your harnessed streams to maximize the pattern's potential.
A flicker of earthy greens and blues floods around a thorny spawn in a radial pattern. At first only a handful of tree-squirrel botflies flutter into the area, but these few are quickly joined by teeming masses of their brethren. The tree-squirrel botflies swarm over the thorny spawn, turning it into a writhing nest!

>

A young wyvern viciously lashes the side of its tail at a plague spawn.
>
A young wyvern lunges foward and snaps its fangs at a plague spawn. The fangs lands a good strike (3/23) to its back!
>
A young wyvern stumbles a bit, not quite yet grown into its large legs.
>
hid
You melt into the background, convinced that your attempt to hide went unobserved.
Roundtime: 2 sec.
HR>
H>
You contribute your harnessed streams to help maintain your cyclic spell.
H>
A young wyvern viciously lashes the side of its tail at a plague spawn.
H>
A young wyvern lunges foward and snaps its fangs at a plague spawn.
H>
The plague spawn retreats from combat.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern closes to melee range on a plague spawn.
H>
The young wyvern closes to melee range on a plague spawn.
H>
The young wyvern closes to melee range on a plague spawn.
H>
The young wyvern closes to melee range on a plague spawn.
H>
The plague spawn retreats from combat.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern closes to melee range on a plague spawn.
H>
The young wyvern closes to melee range on a plague spawn.
H>
The young wyvern closes to melee range on a plague spawn.
H>
The plague spawn retreats from combat.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern begins to advance on a plague spawn.
H>
The young wyvern searches around for a moment.

etc
etc
etc

~Hunter Hanryu
>Everything Rangers have is just a lame version of something cool.~Morkim
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Re: Combat Pet Rebalancing in TEST 05/02/2018 10:34 AM CDT
Grejuva can correct me if I’m wrong, but I’m fairly certain PoS makes the spawn only target undead. It will retreat from anything else.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Combat Pet Rebalancing in TEST 05/02/2018 12:50 PM CDT
>I’m fairly certain PoS makes the spawn only target undead. It will retreat from anything else.

When Etherian and I checked it out in test last night this was the case. You need to release AF (as the plague spawn created by PoS) and recast it as a forest spawn for it to attack the living.

As an aside, Rangers who don't know the magical feats of Raw Channeling and Efficient Channeling might want to pick those up. It'll make your AF casting life easier.



https://elanthipedia.play.net/Main_Page
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Re: Combat Pet Rebalancing in TEST 05/02/2018 01:18 PM CDT

Here's the result of my fiddling (I assume I have the sequence of appraisal values right, based on epedia, but some may be flipped). All appraisals are offensive/defensive, with the same layouts for me.

(based on 5 appraise carefuls, averaged)

On prime, without IVM and without RPU, Zombies appraise as 7.8/11
On prime, without IVM and with RPU, Zombies appraise as 9.2/12
On prime, with IVM and without RPU, Zombies appraise as 9/12
On prime, with IVM and with RPU, Zombies appraise as 12.2/12

On test without RPU, Zombies appraise as 6.2/6.8
On test with RPU offensive, Zombies appraise as 8/7
On test with RPU defensive, Zombies appraise as 5.8/8.2 (not sure what happened here?)

On prime, construct without IVM appraise at 7/9
On prime, construct with IVM appraise at 8/10
On test, constructs appraise at 6/7.

Did some testing with a Rangers AF. The AF pre-POS appraised as -5/-5. With POS it appraised as -1/-11 (wat). It then autoengaged my zombie, and started spamming a spell at my zombie that looked a bit like the text from Dispel? I'm not at all sure what this spell effect did to the zombie, but, I can say that despite my zombie appraising at 8/7 to his -1/-11, my zombie was only able to land hits between 1-3 damage, and took well over 2minutes of swinging to finally kill the plague spawn. That seems pretty wonky, especially given that the Rangers TM was pretty close to half my TM. The Ranger, mind you, was down to 60% vit after 4-5 hits from my zombie. I'd be curious to hear what's going on with that - is it an undead specific offensive debuff solely for the spawn?

I can understand this rebalance, but it feels like a pretty heavy hit to the Necro pet wheelhouse. Given that zombies have the heaviest restrictions of any pet (requiring preparation, undead so weak to holy), this feels pretty punitive, especially in the face of some of the other restrictions Necros as an overall guild face. Can we maybe hear a bit more about what's planned with this? PvP wise this makes things a lot rougher for Necros, as it stands.
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Re: Combat Pet Rebalancing in TEST 05/02/2018 07:08 PM CDT
I'm sure tweaks are coming but I appreciate the rebalancing. The buffing of spawn usually far outweighed the buffing of the character producing the spawn.

Rhadyn da Dwarb - Blood for fire!

Barbarian Guild Suggestions
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Re: Combat Pet Rebalancing in TEST 05/02/2018 08:34 PM CDT
I just dont understand why you cant scrap the AF, just give it up, its alllll good. give us companions that do this. idc if we can only have 2 kinds 4 kinds, one tank version one offense, a neutral. you could make us have to catch them in the hunting ground, or raise them like the wolf and raccoon. each growth stage could have different characteristics and abilities. it could even be the wolf and coon. throw a bird in there too that can hover over someone while we scout in and snipe there face. id be fine with that. that sounds lit. this af thing tho, its cool i guess...

jein
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