Memory of Nature - On Test 07/26/2016 01:18 AM CDT
<<That also means that the change log here:
<<Is now finalized it if, you know, someone wants to Elanthipedia it...

Done. https://elanthipedia.play.net/mediawiki/index.php/Magic_3.2



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Re: Memory of Nature - On Test 07/26/2016 01:27 AM CDT
Awesome. I did lie however, I ended up making a few revisions to the descriptions of some spells to make it clearer after rereading it while getting ready for the release.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: Memory of Nature - On Test 07/26/2016 01:29 AM CDT
<<I ended up making a few revisions to the descriptions of some spells to make it clearer after rereading it while getting ready for the release

Any hints to which ones so I don't have to search through the whole document comparing with the old one to find them? You didn't make your changes in red this time.



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Re: Memory of Nature - On Test 07/26/2016 01:36 AM CDT
Check the new spells - Oath, MoN, ToTRS and BTN. Kinda figured you'd just copy/pasted into Elanthipedia after you got it up that fast until I realized how crosslinked it is. Great job!

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: Memory of Nature - On Test 07/26/2016 01:40 AM CDT
Okay, looks like I had already caught the changes to the ranger spells but pulled my cut/paste before BTN and TOTRS were updated. Updated on the wiki now too.



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Re: Memory of Nature - On Test 07/26/2016 02:32 AM CDT
Hey Raesh, the changelog says Claws of the Cougar gives a +brawling buff but it wasn't showing up in test under Exp Mods.



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Re: Memory of Nature - On Test 07/26/2016 02:39 AM CDT
It might only apply to the claws that are created by the spell? Similar to how clerics don't see +Targeted Magic show up when they use their tm enhancing commune that only applies when targeting undead.



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Re: Memory of Nature - On Test 07/26/2016 03:20 AM CDT
>cast
You gesture.
Your fingernails extend into razor-like claws as a flood of feline vigor fills your limbs.

>exp mods
The following skills are currently under the influence of a modifier:
+ Brawling

Not sure what to tell you.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: Memory of Nature - On Test 07/26/2016 03:43 AM CDT
So, Aspect of the Shark is showing up in my Ranger's spell list on test, although he doesn't have the skill to cast it. I'm going to assume that will not make it live accidentally? He can even discern it.

> discern aots
Aspect of the Shark is a rare pattern, alledgedly inspired by a personal revelation from Drogor itself. While few, if any, know how to prepare the spell conventionally, iron shark statues imbued with the ability to cast the spell are known to exist in the hands of a few, special adventurers.

This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. It can be cast without a target. It requires a minimum of thirty mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Augmentation skill to cast effectively.

You don't think you are able to cast this spell.
Roundtime: 11 sec.

Also, it looks like at least one of my OATH oath suggestions made it in. :)



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Re: Memory of Nature - On Test 07/26/2016 03:51 AM CDT
>>Aspect of the Shark

It's showing up because I threw the general preview on and didn't bother to block aspect of the shark.

>>Oath

I took the gist of some of the suggestions, but I'm happy for further suggestions to improve them - I'm not in love with most of them. I also have a vague notion of doing them in racial tongues (So you'd need to be the right race to understand them) but that's for another day if ever. You can turn them off if you don't like them with spell briefmsg.

Oh, another correction to the patch notes:

Memory of Nature: Rewritten. Two slot advanced ritual spell in the Wilderness Survival spellbook that requires 40th circle and either Forestwalker’s Boon or Blend. Now castable on others for a reduced effect. Increased effectiveness overall, though it is capped at the level of wilderness found at the time of the initial casting. A small wooden casket is for sale in the Crossing Artificer as a ritual focus for Wilderness Survival.

It turns out the bugs I thought I fixed were only in Dev/Test not in the live version of the code.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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Re: Memory of Nature - On Test 07/26/2016 11:10 AM CDT
>+ Brawling

>Not sure what to tell you.

Thanks for checking, either it was just really late last night and everyone was tired or the rangers I was with didn't understand what the Exp Mods command was. 3 different ones said they didn't see the +brawling showing up.



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Re: Memory of Nature - On Test 07/27/2016 01:08 AM CDT
Found a typos and/or inconsistencies with one spell:

Grizzly Claws vs. Grizzly Claw. The former shows up in SPELL and when casting it, but the latter shows up in the DISCERN and guild leader's description when asked about it. I'm going to assume the former is correct unless told otherwise, since it is the current name pre-3.2.



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Re: Memory of Nature - On Test 07/27/2016 01:12 AM CDT
This problem is actually in live too. I've fixed it to be consistent.

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
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