Anyone else notice this? 04/25/2007 10:36 PM CDT
It seems when I cast magic on multiple critters, I get varied effects.

ie.. frostbite

R>cast
You gesture.
The mana you were holding contributes to the spell.
Ice crystals begin to form in the air.
A young forest gryphon shivers as frost covers its body!
Roundtime: 4 seconds
A young forest gryphon gasps in shock as its body is coated with thick frost!
A young forest gryphon collapses to the ground!
Your ethereal shield crackles with energy!

One critter is effected, the other is not...

SD

You gesture.
The mana you were holding contributes to the spell.
A small, cascading wave of tiny blue sparks erupts in the air before you.
Your Ethereal Shield flares a soft white as the sparks strike it, creating an impressively intense and brilliant explosion of static electricity!
A young forest gryphon shudders and flexes, but is otherwise unharmed.
The young forest gryphon's body is rocked by convulsions as its muscles contract and expand in rapid succession!
Small tendrils of blue lightning ripple across a young forest gryphon's body, briefly connecting it to the discharge from your Ethereal Shield!
A young forest gryphon's chest is barely hurt at all!
The young forest gryphon is stunned by the jolt!
Roundtime: 1 second.

Again, one critter is effected, one is not...

Verigto..

You gesture.
The mana you were holding contributes to the spell.
Unstable pockets of compressed air begin spiraling outward around you.
A young forest gryphon suddenly turns pale and begins to look unsteady.
A young forest gryphon suddenly turns pale and begins to look unsteady.

Both effected?? Oh wait.. not really..

A young forest gryphon looks slightly ill and wobbles.
>
A young forest gryphon looks slightly ill and wobbles.
>ass
You assess your combat situation...

You (solidly balanced) are facing a young forest gryphon (1) at melee range.
A young forest gryphon (1: slightly off balance) is facing you at melee range.
A young forest gryphon (2: solidly balanced) is flanking you at melee range.

(You are also defending against a young forest gryphon.)
>
* A young forest gryphon snaps its sharp beak at you. You knock aside the beak with a deep crimson sabre.
[You're solidly balanced with opponent in better position.]
>
* A young forest gryphon snaps its sharp beak at you. You knock aside the beak with a deep crimson sabre.
[You're solidly balanced with opponent in better position.]
>ass
You assess your combat situation...

You (solidly balanced) are facing a young forest gryphon (1) at melee range.
A young forest gryphon (1: nimbly balanced) is facing you at melee range.
A young forest gryphon (2: nimbly balanced) is flanking you at melee range.

Vertigo seems to have little or no effect on critters now.. least to me, for what I hunt..

PW:

You gesture at a young forest gryphon.
The mana you were holding contributes to the spell.
You are unable to keep some of the mana from leaking out of the spell pattern.
You harness the winds into a focused blast of air and channel them at it!
A young forest gryphon is forced to blindly stagger as far away as it can get!
Roundtime: 3 seconds.
R>ass
You assess your combat situation...

You (solidly balanced) are facing a young forest gryphon (1) at missile range.
A young forest gryphon (1: nimbly balanced) is facing you at missile range.
A young forest gryphon (2: nimbly balanced) is flanking you at melee range.

I blasted one.. it "blindly stagger as far away as it can get!" Yet is nimbly balanced!?

Arc Light... which I NEVER use.. again.. seems to effect one critter, not the other..


A brilliant flash of light issues from your hands.
The bright flash disorients the young forest gryphon.
The bright flash disorients the young forest gryphon.
>
* A young forest gryphon rears, buffeting its wings at you. You beat off the wings with a deep crimson sabre.
[You're solidly balanced with opponent in good position.]
>ass
You assess your combat situation...

You (solidly balanced) are facing a young forest gryphon (1) at melee range.
A young forest gryphon (1: nimbly balanced) is facing you at melee range.
A young forest gryphon (2: solidly balanced) is flanking you at melee range.

And here, with ring of spears.. it used to keep critters off me for a while.. now.. not so much..

You gesture.
The mana you were holding contributes to the spell.
A grey-green starburst spreads across the entire area, its pointed spokes pausing to probe various points along the ground.
The earth rumbles and groans as sharpened rock spears spring violently from beneath its surface around you!
One of the rock spears lands a light hit to a young forest gryphon's back forcing the spine to bend suddenly, but doing no major damage at all!
One of the rock spears lands a light hit to a young forest gryphon's left hind leg then glances away, leaving only faint wounds as a memory!
A young forest gryphon is forced back from you due to the rocky spears!
One of the rock spears lands a solid hit to a young forest gryphon's back, making a grating TUT-TUT-TUT as it shudders along the vertebrae and opens bleeding wounds!
One of the rock spears lands a solid hit to a young forest gryphon's right hind leg as it pierces the foot, violently rending a wide swath through the flesh!
A young forest gryphon is forced back from you due to the rocky spears!
Roundtime: 2 seconds.
R>ass
You assess your combat situation...

You (solidly balanced) are facing a young forest gryphon (1) at pole weapon range.
A young forest gryphon (1: solidly balanced) is facing you at pole weapon range.
A young forest gryphon (2: nimbly balanced) is flanking you at pole weapon range.

(You are also defending against a young forest gryphon.)
>
A young forest gryphon begins to advance on you!
The young forest gryphon advances from nearby and is closing steadily.
>
A young forest gryphon begins to advance on you!
The young forest gryphon advances from nearby and is closing steadily.
>
A young forest gryphon stops advancing due to the broken ground around it.
>
A young forest gryphon stops advancing due to the broken ground around it.
>
You feel fully attuned to the mana streams again.
>
A young forest gryphon begins to advance on you!
The young forest gryphon advances from nearby and is closing steadily.
>
A young forest gryphon begins to advance on you!
The young forest gryphon advances from nearby and is closing steadily.
>
A young forest gryphon stops advancing due to the broken ground around it.
>
A young forest gryphon stops advancing due to the broken ground around it.
>
A young forest gryphon begins to advance on you!
The young forest gryphon advances from nearby and is closing steadily.
>
Tugging irritably at a loose feather, a young forest gryphon manages to worry it free.
>
A young forest gryphon stops advancing due to the broken ground around it.
>
A young forest gryphon begins to advance on you!
The young forest gryphon advances from nearby and is closing steadily.
>
A young forest gryphon begins to advance on you!
The young forest gryphon advances from nearby and is closing steadily.
>
The young forest gryphon closes to melee range on you!
>
The young forest gryphon closes to melee range on you!

... This is just odd to me because they were not pushed back to pole range the last time as before, and the spell did not last as long as it normally does. Some critters I have been hunting seem uneffected by this spell 100%, and that I don't understand that either but I did not post because I thought maybe they were "special" critters or something..

My test subjects finally died so I must find more victims.. till then, I hope someone can explain why this are so odd and why spells that effect one critter do not effect another..consistantly. (I understand about "rolls", and with that said, how I can get rolls where everytime one critter is effected and the other not is beyond me, some of the time, I should get two rolls that effect the critter, and other times, 2 rolls that don't, but that is not how it seems to be going.)

Thanks,
Player of Leothor
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Re: Anyone else notice this? 04/26/2007 01:01 AM CDT
Critters are not all identical. It looks to me like you probably had one gryphon on the bottom of their range and one on the top, with most of your casts right in between them. You didn't post how much mana you used, but you may want to add more to compensate for a possible reduced effect when affecting multiple targets.

~ Celestian Kougen Aensworth, Advisor of Ilithi

>cast wall
You gesture.
Several motes of light gather, briefly forming a minute version of the enigma of the Fourth Wall before collapsing into a translucent iridescent sphere.
Reply
Re: Anyone else notice this? 04/28/2007 03:45 AM CDT
>>Critters are not all identical. It looks to me like you probably had one gryphon on the bottom of their range and one on the top, with most of your casts right in between them. You didn't post how much mana you used, but you may want to add more to compensate for a possible reduced effect when affecting multiple targets.

Aye, thanks for the suggestion, I have been testing that, and adding a little more mana each time. Right now I don't have all the data to post, but it still seems that the "first" critter in most cases in rarely effected, and the second is always, which again, just seems "odd" to me that the "rolls" would always land like that. To me, sometimes the first should be effected, and not the second, but that has never been the case - least from what I have seen. And when I have three critters, again, the first is not effected (in messaging), and the second and third are, then when I asses combat, the first and third are stunned, and the second is not, so something is "buggie", to me.

Right now, with gryphons, for example, I am up to about SD 25 and getting vaired results. That is with over 400 PM and over 30 in Intel, wisdom and disc.. which is not bad for a critter I can hit with a weapon of under 200 consistantly.

Other characters I have raised, I have started to get Magics 3 times the weapons to make sure I have "enough" magic skill to match weapons, but that seems like a bit of an overkill, even twice as much skill should be enough to match weapons, after all, it is "magic".

Thanks,
Player of Leothor
Reply
Re: Anyone else notice this? 04/28/2007 09:40 AM CDT
Is the first creature engaged to you when you cast SD?
Reply
Re: Anyone else notice this? 05/02/2007 11:27 PM CDT
>>Is the first creature engaged to you when you cast SD?

Yes, they are, they are being hit by it, but rarely, if ever effected by it.

Thanks,
Player of Leothor
Reply