Elemental mana and you. 06/18/2006 09:07 AM CDT
How come elemental mana in most of the major hangout spots has to be terrible? I understand that warrior mages aren't very helpful in a triage situation, but bards sure are. When it comes to aiding clerics and empaths, not much compares with Naga's Blessing or Hodierna's Lilt, and yet we're forced to make due with pitiful amounts of power.

Prime examples are the bank atrium and the Green in Ratha, the fissure in Aesry, the hunter's shelter in M'riss, and I believe even the infirmary in the Crossing empath's guild iirc. One fine exception would be the picnic area at El Bain's.

Can anything be done about this? Bards want to help!


-Quietly making Aveda do stupid things...
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Re: Elemental mana and you. 06/18/2006 09:11 AM CDT
>>Prime examples are the bank atrium

Holy Mana's not that great here either


Strangeguard Prayermaster
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Re: Elemental mana and you. 06/18/2006 11:39 AM CDT
>Holy Mana's not that great here either

But can be boosted beyond the cardinal exits in any room now (as of a while ago). This was always the bane of my Paladin trying to help.
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Re: Elemental mana and you. 06/18/2006 04:20 PM CDT
>>I understand that warrior mages aren't very helpful in a triage situation,

Zephyr, anyone?

And I am not disagreeing on the mana levels, since the two major WM hangouts on Ratha are not popular with most other guilds and are definitely not general meeting areas.

Most of the Ratha traffic through one of the rooms is because Kraelyst's Ratha travel script seems to always want to base travel between locations on the herbalist's shop in the next room.

Then again, Kraelyst's travel scripts always seem to not include several of the areas I need to stop off at, for one reason or another. For example, the water trough on Ratha seond tier, for us cheap alchemists.

~Kyn (Kynevon)

Info Page http://kynevon.info
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Re: Elemental mana and you. 06/19/2006 05:18 PM CDT
Umm I would guess that when folks decided to start hanging out places, elemental mana wasn't high on their list. I could be wrong- its been a long, long time- but as I recall gathering spots developed over time- mostly because of the availibility of certain desirable attributes(holy mana, life mana, convenience to banks) and bins, crates etc were added later. I don't think elemental users were meant to be slighted, just that this wasn't driving folks decisions on where to gather.
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Re: Elemental mana and you. 06/21/2006 07:44 AM CDT
Hehe, if nemmiro stones weren't broken that could be one situational fix on situations like this. The moon-mana stone actually does work, and raised my friend's available mana considerably at first, slowly diminishing over the course of 10 minutes. Still, going from flickering to quickly pulsating is more than enough to plop down a capped aethereal fissure, and let you train for 20 minutes or so. Now, if only the stones dropped more often - OR actually weren't broken. Well, maybe someday :)




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Re: Elemental mana and you. 06/21/2006 11:07 AM CDT
>Still, going from flickering to quickly pulsating is more than enough to plop down a capped aethereal fissure, and let you train for 20 minutes or so.

<le sigh> Still doesn't help with us other elemental mana users. I guess we're just screwed.


-Quietly making Aveda do stupid things...
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Re: Elemental mana and you. 06/21/2006 11:30 AM CDT
>><le sigh> Still doesn't help with us other elemental mana users. I guess we're just screwed.

http://www.play.net/dr/info/spells/spelllist.asp?guild=9
Concertos and Sonatas
Nexus
The magical music of Nexus encourages Elemental mana in the area to flow more easily, resulting in an increase in that available for the spells of Bards and Warrior Mages. As a side effect to this, mages of all types may find their spells easier to cast while a Bard maintains the song. Nexus itself once had lyrics long ago, retelling the story of a powerful wizard's experiments, but most of the verses have been lost. Thankfully, the music alone is potent, but one wonders how intense the forgotten words would make it. Requirements: 10th Circle.

And this, or the equivalent, has been in existence for the Bards longer than Fissure has been around for the Warrior Mages. Believe me, I remember the WM complaints about being the only Primary Magic guild without a mana enhancer, when even some Tertiary Magic guilds (Paladins) got a mana booster...

Now, can Nexus and Fissure stack?

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/b7zj8
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Re: Elemental mana and you. 06/21/2006 11:38 AM CDT
Kyn, I believe the request was for more elemental mana so they could play songs like the Lilt for the Empaths. I could be mistaken as I've never gotten past circle 5 with a bard but I don't think you can play Nexus and Hodierna's Lilt at the same time.


Strangeguard Prayermaster
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Re: Elemental mana and you. 06/21/2006 11:41 AM CDT
Two bards, or have the bard talk a friendly WM with Fissure into using it, since the elemental boost would work for any elemental mana user in the room.

Or adjacent, with enough Power Perception...

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/b7zj8
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Re: Elemental mana and you. 06/21/2006 11:44 AM CDT
Just to amplify that previous:

Bard plays Nexus so that the WM has enough available mana for Fissure.

Once the Fissure is up, the Bard casn change to a different enchante, and the WM can train and/or refresh/strengthen the Fissure as desired untilt the 4 cast cap.

Rinse and repeat as needed/wanted/desired, and you have another fine example of DragonRealms teamwork in action.

After all, aren't we all supposed to play well together? ;)

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/b7zj8
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Re: Elemental mana and you. 06/21/2006 11:49 AM CDT
I think you're missing the point of the request Kyn. Suppose there is only the bard and the empath there?


Strangeguard Prayermaster
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Re: Elemental mana and you. 06/21/2006 12:06 PM CDT
>I think you're missing the point of the request Kyn.

Indeed, but I do respect his valiant attempts to help. Nexus and Fissure, for the record, do stack and make insane amounts of mana. But alas, two enchantes cannot be played simultaneously, plus Nexus requires an awful lot of mana to keep up.

-Quietly making Aveda do stupid things...
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Re: Elemental mana and you. 06/21/2006 04:57 PM CDT
So the problem is not that Bards don't have a mana enhancer, but rather that Bardic enchantes, in general, do not have any true durational aspect once the enchante ends.

Whole different subject, IMO.

AndI could have sworn I saw a GM announcement, from one of the Bard GMs, that it was difficult but not impossible for two different bards to play/cast two different enchantes in the same room.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/b7zj8
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Re: Elemental mana and you. 06/21/2006 05:09 PM CDT
>>So the problem is not that Bards don't have a mana enhancer, but rather that Bardic enchantes, in general, do not have any true durational aspect once the enchante ends.

The complaint/request was about the amount of elemental mana in healing/triage areas
I think I understand that you are saying this wouldn't be a problem if nexus lasted longer after singing finished but that's not what was asked for. That would affect every single elemental mana room. It was just asked if elemental mana could be tweaked in healing/triage rooms


Strangeguard Prayermaster
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Re: Elemental mana and you. 06/21/2006 05:59 PM CDT
Healing/triage rooms are picked because they have good life/holy mana, which tends to preclude good Elemental mana.

Go to most high Life/Holy rooms and you'll find very little Elemental mana

That's been the case in my experience, anyway.



You gesture, and a hazy brackish brown water ball forms in your hand.
>
You glance at a hazy brackish brown water ball.
>
You blanch.
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Re: Elemental mana and you. 06/21/2006 06:09 PM CDT
>>Go to most high Life/Holy rooms and you'll find very little Elemental mana

::Runs around in circles:: Hence the request for the elemental mana to be boosted in those rooms


Strangeguard Prayermaster
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Re: Elemental mana and you. 06/21/2006 06:15 PM CDT
>::Runs around in circles:: Hence the request for the elemental mana to be boosted in those rooms

Sorry. I was trying to say there might be a reason for that.

Can stop chasing your tail. ;)

-Chris



You gesture, and a hazy brackish brown water ball forms in your hand.
>
You glance at a hazy brackish brown water ball.
>
You blanch.
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Re: Elemental mana and you. 06/21/2006 08:13 PM CDT
Strangeguard, thank you so much for being my voice of reason. Yes, for the record, ALL I was requesting was more elemental mana in healing/triage areas. How the conversation got so bent away from that is beyond me!

Time for a shot.


-Quietly making Aveda do stupid things...
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Re: Elemental mana and you. 06/21/2006 08:18 PM CDT
No Prob, I thought it was a good request/suggestion


Strangeguard Prayermaster
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Re: Elemental mana and you. 06/23/2006 11:12 AM CDT
The problem was that most areas when made the mana is set randomly (with an option for a low setting being possible... I'd assume there is a high setting). Then usually a gathering spot is picked where at least life is set high... and maybe even holy. I found this to be rather arbitrary and unfair. Using the same logic any room a critter can gen in the elemental should be set high, since WMs are the only guild who has to use magic in combat to circle.

Ice Patch - Because bludgeoning immobile things to death is fun.

Lots more stuff coming 'Soon'!

http://www.zairius.com

Supreme Bunny Overlord Zairius
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Re: Elemental mana and you. 06/23/2006 11:56 AM CDT
>Using the same logic any room a critter can gen in the elemental should be set high

Whoa, easy killer. We'll never get what we want being THAT zealous.


Demrris' Resolve- Because bludgeoning MANY immobile things to death is fun.

-Quietly making Aveda do stupid things...
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Re: Elemental mana and you. 06/23/2006 06:24 PM CDT
"The problem was that most areas when made the mana is set randomly (with an option for a low setting being possible... I'd assume there is a high setting). Then usually a gathering spot is picked where at least life is set high... and maybe even holy. I found this to be rather arbitrary and unfair. "

Arbitrary and unfair? How?
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Re: Elemental mana and you. 06/23/2006 10:45 PM CDT
>Arbitrary and unfair? How?

Because other mana users don't get the same consideration? Well I guess maybe the blue berry patch was purposefully set high in elemental... too bad it's full of death spirits.

Ice Patch - Because bludgeoning immobile things to death is fun.

Lots more stuff coming 'Soon'!

http://www.zairius.com

Supreme Bunny Overlord Zairius
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Re: Elemental mana and you. 06/24/2006 10:05 AM CDT
You know, perhaps if they made fissure movabable, much like ball lightning, this problem could be solved. You go to a good mana room, raise a nice large fissure, then drag it over to the horrible place where it is needed. Maybe make it a third tier cantrip, or a function of shockwave or something (blasting the fissure a room away at a time). Just a thought... I find I can take a pulsating mana room to brilliant for a minute, before it starts slipping on me. Unfortunately, even with cambrinth and going slow fissure just isn't worth possible/worth it in flickering or worse rooms.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Elemental mana and you. 09/08/2006 12:09 AM CDT
>>Yes, for the record, ALL I was requesting was more elemental mana in healing/triage areas.

As a WM that was married to an Empath for years, I can understand this problem, we always chalked it up to Elemental Magic and Life mana being basically opposite, if you had one, you did not have much of the other, it's just the way it was. I do not know if it something to do with X amount of mana in a room, be it of any type, but it is very difficult to find any room in the entire realms where Elemental mana, Life mana and Holy mana are all "decent" or above. I surely have no answer for you, except to tell you, this is how it has been for as long as I can remember (10 years+), and not sure it will change, but it sure worth askin about!!

That being said, I would agree with the other poster about who picked the "hang out spots", or "triage areas", these were picked for 2 things, Holy Mana, and Life Mana, WM were never consulted, though you have a point, Bards should of been, but I fear we would still be looking for that one room ;)

As a fellow Elementalist, I will hope for improved mana for us in those rooms with you!

Thanks,
Player of Leothor
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Re: Elemental mana and you. 09/08/2006 12:16 AM CDT
>>Unfortunately, even with cambrinth and going slow fissure just isn't worth possible/worth it in flickering or worse rooms.

Which of course is where it is really needed the most.. I do not have the fissure spell so I can not speak on it that much, though for some strange reason, once in a while, when I cast Fortress of Ice, I also get a Fissure?? I might of missed something about this, I am a long time player, but new to the boards, so please forgive me.

Thanks,
Player of Leothor
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Re: Elemental mana and you. 09/08/2006 01:32 AM CDT
That might just be a bug with FoI where if someone else cast a fissure inside of it and left it would remain there indefinitely until someone else cast FoI. Just a theory, though.


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
(Petitioning for Last Names for Elanthians of not so olde)
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Re: Elemental mana and you. 09/08/2006 06:38 PM CDT
>>That might just be a bug with FoI where if someone else cast a fissure inside of it and left it would remain there indefinitely until someone else cast FoI. Just a theory, though.

Well, a Bug yes, but no one cast anything else in the fort... let me see if I can replicate it, it does not happen all the time, just sometimes..

Well I could not duplicate it 3 attempts, but but will post next time it happens.. it was always a small fissure, but a fissure nonetheless, and just thought I would mention it. But rest assured, no one was in my room, no fissure was in my room, and no one cast anything within my fort.

With that said.. I was told by a GM the forts are "anchored" to Crossing, in some strange way, it is possible, I guess, that more than one time, that someone had a fissure going in crossings, in that "anchor room", and somehow it entered my fort, but this is a stretch I think.

Just my thoughts.

Player of Leothor
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Re: Elemental mana and you. 09/08/2006 06:53 PM CDT
<<I surely have no answer for you, except to tell you, this is how it has been for as long as I can remember (10 years+), and not sure it will change, but it sure worth askin about!!

Each area of a province has a total amount of each type of mana. This total amount is divided up among all of the rooms in that area, but not evenly. While the distribution is mostly random, consideration is given to where that room is located and what type of activities will most likely take place.

Now, for an illustration. Let's look at elemental mana. The total amount of elemental mana in an area of a province is set. Some rooms in the province may have hazy, some glowing, but the total is set and equals the life and holy mana for the same area. Since elemental mana is sought after in hunting areas, these rooms will have a + factor. Since the total amount is constant for the area, non hunting areas will see a - factor. Empaths, however, will be found more in safe areas or within towns, away from hunting areas. In these areas, life mana will see a + while a - in hunting areas. It is up to the GM who designs the area to take a look at how the type of mana is distributed through the area to ensure it makes sense with those characters who will most likely use a particular room.


Trebber



It is intended to be a game, and while it never made sense for me to be able to bounce across the rainbow road or whatever it was called when I played Candyland, it never stopped me from doing it and enjoying the game.
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Re: Elemental mana and you. 09/08/2006 07:29 PM CDT
I meant more along the lines of yesterday someone cast FoI there and had a fissure in theirs. When they left, the FoI room was put in stasis with their fissure. When you cast FoI there, it revived the room from room stasis and had a fissure inside. Again, this is pure guess work. I just know FoI has been fairly buggy before.


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
(Petitioning for Last Names for Elanthians of not so olde)
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Re: Elemental mana and you. 09/09/2006 12:50 AM CDT
Trebber,

Just a couple of points where my opinion differs from yours:

There are plenty of hunting areas, at least at the levels I hunt at, where the Elemental mana is fairly bad, even in the best room in the hunting area. I can still find plenty of non-combat areas with tons better Elemental mana than I can find in most hunting areas.

And don't Rangers, who use combat spells, use Life mana as well?

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
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Re: Elemental mana and you. 09/09/2006 02:18 AM CDT
Heyo, Kyn.

Yes, I have found many hunting areas which are poor mana as well. Just because the process is there does not mean it is without flaw. I was just providing a general overview of how mana is assigned (most of it being random).


Trebber



It is intended to be a game, and while it never made sense for me to be able to bounce across the rainbow road or whatever it was called when I played Candyland, it never stopped me from doing it and enjoying the game.
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Re: Elemental mana and you. 09/10/2006 01:08 AM CDT
sorry to burst your bubble, but fissure works best in rooms with flickering and below.

prepping the spell at 10 mana and harnessing 5 mana twice, casting 4 times will give me blinding mana in any room, any time.

complain because you dont have the skills, not because the spell is lacking.
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Re: Elemental mana and you. 09/10/2006 01:50 AM CDT
>>prepping the spell at 10 mana and harnessing 5 mana twice, casting 4 times will give me blinding mana in any room, any time.


I just tested your statement for validity -

Starting mana - Shimmering

1st cast - Slowly pulsating

2nd cast - Quickly pulsating

3rd cast - Softly Shining

4th cast - Powerfully Glowing

At the end the fissure would have lasted for 13 minutes.


Starting mana - Flickering

1st cast - Shimmering

2nd cast - Pulsating

3rd cast - Quickly Pulsating

4th cast - Glowing

At the end the fissure would have lasted for 13 minutes.

Primary Magic: 321 89% concentrating Harness Ability: 338 18% muddled
Power Perceive: 244 80% perplexing Magical Devices: 265 45% learning
Targeted Magic: 256 28% clear


I consider myself a mid-range mage, and I was unable to come anywhere close to Blinding Mana in a shimmering room, let alone a flickering or below. Please post some test data to support your claim. I am not seeing it here. It'd be a suprise to see if PM affected the potency of Fissure, as my testing had shown otherwise.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Elemental mana and you. 09/10/2006 09:58 AM CDT
Took me a bit to find a room with low mana on kresh, had to goto the cleric guild actually, quite ironic.

Baseline-

You reach out with your senses and see shimmering streams of Elemental energy coursing through the area.
You can sense that there is immensely less mana to the south, immensely less mana to the east, and immensely less mana to the north.
You can tell that you sensed energy from beyond the adjacent areas.
You sense the Ethereal Shield spell upon you, which should last for at least an anlas and twenty-seven roisaen.
There is a static build up on the outside of the shield which you could discharge with the Static Discharge spell or the Electric Charge cantrip.
Roundtime: 3 seconds

1st cast-

You reach out with your senses and see pulsating streams of Elemental energy coursing through the area.
You can sense that there is immensely less mana to the south, immensely less mana to the east, and immensely less mana to the north.
You can tell that you sensed energy from beyond the adjacent areas.
You sense the Ethereal Shield spell upon you, which should last for at least an anlas and twenty-four roisaen.
There is a static build up on the outside of the shield which you could discharge with the Static Discharge spell or the Electric Charge cantrip.
You sense an Elemental Fissure spell matrix infusing the available mana streams with a decent amount of extra elemental energy.
The Elemental Fissure should last for approximately five roisaen.
Roundtime: 3 seconds

2nd cast-
You reach out with your senses and see pulsating streams of Elemental energy coursing through the area.
You can sense that there is immensely less mana to the south, immensely less mana to the east, and immensely less mana to the north.
You can tell that you sensed energy from beyond the adjacent areas.
You sense the Ethereal Shield spell upon you, which should last for at least an anlas and twenty-four roisaen.
There is a static build up on the outside of the shield which you could discharge with the Static Discharge spell or the Electric Charge cantrip.
You sense an Elemental Fissure spell matrix infusing the available mana streams with a small amount of extra elemental energy.
The Elemental Fissure should last for approximately ten roisaen.
Roundtime: 3 seconds

3rd cast-

You reach out with your senses and see softly shining streams of Elemental energy coursing through the area.
You can sense that there is immensely less mana to the south, immensely less mana to the east, and immensely less mana to the north.
You can tell that you sensed energy from beyond the adjacent areas.
You sense the Ethereal Shield spell upon you, which should last for at least an anlas and twenty-four roisaen.
There is a static build up on the outside of the shield which you could discharge with the Static Discharge spell or the Electric Charge cantrip.
You sense an Elemental Fissure spell matrix infusing the available mana streams with a staggering amount of extra elemental energy.
The Elemental Fissure should last for approximately fourteen roisaen.
Roundtime: 3 seconds

4th cast-

You reach out with your senses and see luminous streams of Elemental energy coursing through the area.
You can sense that there is immensely less mana to the south, immensely less mana to the east, and immensely less mana to the north.
You can tell that you sensed energy from beyond the adjacent areas.
You sense the Ethereal Shield spell upon you, which should last for at least an anlas and twenty-three roisaen.
There is a static build up on the outside of the shield which you could discharge with the Static Discharge spell or the Electric Charge cantrip.
You sense an Elemental Fissure spell matrix infusing the available mana streams with a staggering amount of extra elemental energy.
The Elemental Fissure should last for approximately fourteen roisaen.
Roundtime: 3 seconds

Magic-

Primary Magic: 879 55% thoughtful Harness Ability: 895 98% thoughtful
Power Perceive: 579 13% learning Magical Devices: 632 47% thoughtful
Targeted Magic: 592 92% clear


It appears that I was quite off in my statement, which is surprising, but not unexpected. Not sure why the 2nd cast didnt seem to raise the mana.

I may log into prime later and do further testing with lower magics. Although my magics are very similar to yours and will mostly likely see similar results to your casts.

~Eaglestalons
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Re: Elemental mana and you. 09/10/2006 10:51 AM CDT
<<It appears that I was quite off in my statement, which is surprising, but not unexpected. Not sure why the 2nd cast didnt seem to raise the mana.

I don't know anything about that spell but maybe it's because what you perceive is a range. You raised it from the bottom end of pulsating to the top end.




Range Master Dragamar, Recluse of Aesry Sulaenis'a
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Re: Elemental mana and you. 09/10/2006 04:03 PM CDT
>>what you perceive is a range

While this is true, any significant mana cast of the spell should have bumped it up at least one step. I have, however, encountered a delayed effect with the spell, where if you perceive immediately after you cast the increase in mana will not display. Sometimes it takes a little while for the mana to be updated (or perhaps just the perceive messaging as I haven't tested whether it is the mana itself or just the messaging).

-Gandoloth
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